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* Make the D:14 shaft always go to D:15, reveal non-vault shafts if any are placedChris Campbell2013-11-021-2/+2
* Allow D:14 shafts, make them known; try to always place one.David Ploog2013-11-021-2/+6
* Dj: turn hover into regular permaflight.Adam Borowski2013-11-011-4/+1
* Use cell_is_solid where appropriate.Neil Moore2013-11-011-1/+1
* Rune lock.Raphael Langella2013-10-311-0/+5
* Fix Zot traps being invoked against the player when visible through scryingChris Campbell2013-10-101-1/+1
* Rename "natural traps" to "shafts".Adam Borowski2013-09-251-4/+4
* Split the "magical" trap category, to allow recolouring.Adam Borowski2013-09-251-11/+19
* Fix shafting with items bugs.pubby2013-09-091-1/+11
* Revert "Bye bye clinging."Raphael Langella2013-08-121-2/+2
* Remove gas traps.Adam Borowski2013-07-261-0/+11
* Fix lots of typosChris Oelmueller2013-07-231-1/+1
* Remove the Traps skill.Adam Borowski2013-07-171-13/+1
* Let everyone spot traps, at XL/3 skill.Adam Borowski2013-07-171-1/+1
* Bye bye clinging.Adam Borowski2013-07-101-2/+2
* Actually change TELE to Tele in inscriptions.Adam Borowski2013-06-191-1/+1
* Merge branch 'lava_orcs' into lava_djinnAdam Borowski2013-05-291-1/+3
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| * A formatting fix.Adam Borowski2013-05-291-1/+3
* | Merge branch 'master' into djinnAdam Borowski2013-05-291-13/+22
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| * Display a different overlay when player or monster held by a webPete Hurst2013-05-231-10/+17
| * End "Really try disarming that arrow trap, spattered with blood?"Samuel Bronson2013-05-191-1/+1
| * Refactor ASSERT(a && b) -> ASSERT(a); ASSERT(b);Brendan Hickey2013-04-281-2/+4
* | Djinn: up, up, awaay!Adam Borowski2013-04-281-1/+1
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* Add spacing fix.David Lawrence Ramsey2013-03-211-1/+1
* Prevent alarm traps from spawning before D:4, reduce mark duration from themDracoOmega2013-03-211-2/+2
* Make alarm traps mark the player, slightly increase noise levelDracoOmega2013-03-191-2/+5
* Don't print out-of-LOS messages for shielded monsters triggering traps.Steve Melenchuk2013-01-301-1/+3
* Clear confusion about notele() and no_tele(), remove uses of the former.Adam Borowski2012-12-281-3/+3
* Refactor amulet and equipment-checking functions.Neil Moore2012-12-161-5/+1
* Let alarm traps trigger only once.Adam Borowski2012-12-171-19/+5
* Indentation fixes.Adam Borowski2012-12-051-9/+9
* Axe a number of unused functions.Adam Borowski2012-11-241-68/+0
* Don't say "levitation" to the player, ever.Adam Borowski2012-11-131-2/+2
* Revert most of the lev->flight patch (by code size, not functionality).Adam Borowski2012-11-131-4/+8
* Replace levitation with flight and remove controlled flight (elliott)Chris Campbell2012-11-071-7/+4
* Drop a lot of unnecessary braces.Adam Borowski2012-10-241-4/+0
* Remove unnecessary includes from header files.Jay3.14152012-10-231-0/+1
* Make traps use victim->apply_ac().Adam Borowski2012-10-031-9/+3
* Make searching for traps deterministic.Adam Borowski2012-10-031-0/+2
* Typo fix.David Lawrence Ramsey2012-09-151-1/+1
* Merge branch 'master' into glasnostAdam Borowski2012-08-311-32/+28
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| * Buff alarm traps (again).Raphael Langella2012-08-291-3/+1
| * Use std namespace.Raphael Langella2012-08-261-28/+26
| * Formatting fixes.Adam Borowski2012-08-081-1/+1
* | Traps&Doors -> Traps.Adam Borowski2012-07-111-3/+3
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* Drop a bunch of useless uses of this->Adam Borowski2012-07-101-5/+3
* Some more return deparenthesization.Adam Borowski2012-07-051-3/+3
* String scalars are scalars, too.Adam Borowski2012-07-051-1/+1
* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-25/+25
* Make feature renames local to a vault rather than the whole level.Adam Borowski2012-07-051-2/+1