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traps.h
Commit message (
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Author
Age
Files
Lines
*
Move held_status() from stuff.cc to traps.cc
Nicholas Feinberg
2014-07-27
1
-0
/
+1
*
Move a little more code out of misc.cc
Nicholas Feinberg
2014-07-02
1
-0
/
+1
*
The great mon-stuff migration.
Shmuale Mark
2014-06-22
1
-0
/
+1
*
Tidy up some web/net behaviour
Nicholas Feinberg
2014-06-13
1
-2
/
+2
*
Don't let monsters get free turns when escaping
Nicholas Feinberg
2014-06-10
1
-0
/
+2
*
Chance function(void) to function()
reaverb
2014-05-24
1
-1
/
+1
*
Clean-up shaft_known() (MarvinPA)
reaverb
2014-05-15
1
-1
/
+0
*
Make throwing nets do something on hit again.
Steve Melenchuk
2014-04-27
1
-1
/
+1
*
Remove some now-unused handling for web placement
Chris Campbell
2014-04-09
1
-1
/
+1
*
Remove throwing net degradation, instead mulch probabilistically
DracoOmega
2014-03-12
1
-0
/
+1
*
Axe a number of unused functions.
Adam Borowski
2012-11-24
1
-1
/
+0
*
Use std namespace.
Raphael Langella
2012-08-26
1
-1
/
+1
*
Traps are never placed on a remote level, so simplify the interface.
Adam Borowski
2012-05-10
1
-2
/
+2
*
Merge branch 'master' into portal_branches
Adam Borowski
2012-04-25
1
-3
/
+0
|
\
|
*
Axe several unused functions.
Adam Borowski
2012-04-22
1
-3
/
+0
*
|
Merge branch 'master' into portal_branches
Adam Borowski
2012-03-26
1
-0
/
+1
|
\
|
|
*
Arachne
Adam Borowski
2012-03-19
1
-0
/
+1
*
|
Don't explicitely pass absdepth:branch in the dungeon builder.
Adam Borowski
2012-01-03
1
-4
/
+2
|
/
*
Fix Zot traps' names not being capitalized, and clean up trap code a bit.
David Lawrence Ramsey
2011-10-21
1
-1
/
+0
*
Generate webs out of LOS during play
Pete Hurst
2011-09-01
1
-1
/
+1
*
Forcibly detaching yourself from a web may destroy it.
Adam Borowski
2011-09-01
1
-0
/
+1
*
Grow more webs as time passes.
Adam Borowski
2011-08-31
1
-0
/
+1
*
Remove unused non-Lua fog generator code, almost unused trap generators.
Adam Borowski
2011-08-17
1
-4
/
+0
*
Make file headers doxygen-friendly, drop useless fields.
Adam Borowski
2011-03-28
1
-5
/
+4
*
Merge branch 'zotdef-0.6' into zotdef-master
mark
2010-11-10
1
-0
/
+1
|
\
|
*
Increased trap cost and shuffled around.
Mark Mackey
2010-11-05
1
-0
/
+2
*
|
Simplify, underline statics.
Adam Borowski
2010-10-27
1
-10
/
+0
*
|
Remove some duplicated logic.
Adam Borowski
2010-10-18
1
-8
/
+2
*
|
Massive spacing fixes: "( spaces after parentheses )".
Adam Borowski
2010-10-15
1
-1
/
+1
*
|
Tweak feature mimics: trap mimics.
Jude Brown
2010-10-11
1
-0
/
+9
*
|
get the functionality actually working
Jesse Luehrs
2010-09-09
1
-0
/
+1
*
|
Rename class "monsters" to "monster".
Robert Vollmert
2010-09-05
1
-4
/
+4
*
|
[169] Fix travel not passing trap names correctly to trapwalk.lua.
Darshan Shaligram
2010-06-07
1
-0
/
+1
|
/
*
Only place natural and magical traps in Slime.
Jude Brown
2009-12-07
1
-0
/
+2
*
Reduce dependency on travel.h
Matthew Cline
2009-11-29
1
-1
/
+1
*
Give shafts in corridor ends a good chance of being preknown.
Robert Vollmert
2009-11-27
1
-0
/
+1
*
Move trap_def from externs.h to trap_def.h.
Robert Vollmert
2009-11-27
1
-0
/
+1
*
Shaft trap behavior modified. They now are one-time use and pre-knowledge of ...
Alex MacDonald
2009-11-18
1
-1
/
+1
*
Created generic interface for detecting traps within a radius.
Alex MacDonald
2009-11-18
1
-0
/
+1
*
Remove "called from:" comments.
Vsevolod Kozlov
2009-11-03
1
-8
/
+0
*
Drop obsolete CVS last-committed headers ($Author$).
Adam Borowski
2009-10-06
1
-2
/
+0
*
A KFEAT specified trap can start out known to the player by adding "known"
zelgadis
2009-08-19
1
-0
/
+2
*
* Fix Xom's interest wrapping around from 0 to 255. (!!!)
j-p-e-g
2009-03-26
1
-1
/
+1
*
Clearing trapping nets moved into player::moveto() and level change.
haranp
2009-02-12
1
-2
/
+2
*
Reworked traps: much much cleaner now. There might be bugs, though.
haranp
2008-10-01
1
-10
/
+4
*
Remove pre-Stone Soup change history from source files, and push it all
j-p-e-g
2008-09-14
1
-4
/
+0
*
Massive change from using x and y to using coord_defs(). Not quite tested,
haranp
2008-07-22
1
-6
/
+6
*
Fix 1996770: shafts being capable of disarming.
j-p-e-g
2008-06-18
1
-0
/
+1
*
Added Water card. Might need some rebalancing.
haranp
2008-04-08
1
-17
/
+1
*
Items can now fall through shaft traps (trap doors). The code is rather
zelgadis
2007-12-03
1
-1
/
+3
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