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path: root/crawl-ref/source/traps.h
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* Move held_status() from stuff.cc to traps.ccNicholas Feinberg2014-07-271-0/+1
* Move a little more code out of misc.ccNicholas Feinberg2014-07-021-0/+1
* The great mon-stuff migration.Shmuale Mark2014-06-221-0/+1
* Tidy up some web/net behaviourNicholas Feinberg2014-06-131-2/+2
* Don't let monsters get free turns when escapingNicholas Feinberg2014-06-101-0/+2
* Chance function(void) to function()reaverb2014-05-241-1/+1
* Clean-up shaft_known() (MarvinPA)reaverb2014-05-151-1/+0
* Make throwing nets do something on hit again.Steve Melenchuk2014-04-271-1/+1
* Remove some now-unused handling for web placementChris Campbell2014-04-091-1/+1
* Remove throwing net degradation, instead mulch probabilisticallyDracoOmega2014-03-121-0/+1
* Axe a number of unused functions.Adam Borowski2012-11-241-1/+0
* Use std namespace.Raphael Langella2012-08-261-1/+1
* Traps are never placed on a remote level, so simplify the interface.Adam Borowski2012-05-101-2/+2
* Merge branch 'master' into portal_branchesAdam Borowski2012-04-251-3/+0
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| * Axe several unused functions.Adam Borowski2012-04-221-3/+0
* | Merge branch 'master' into portal_branchesAdam Borowski2012-03-261-0/+1
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| * ArachneAdam Borowski2012-03-191-0/+1
* | Don't explicitely pass absdepth:branch in the dungeon builder.Adam Borowski2012-01-031-4/+2
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* Fix Zot traps' names not being capitalized, and clean up trap code a bit.David Lawrence Ramsey2011-10-211-1/+0
* Generate webs out of LOS during playPete Hurst2011-09-011-1/+1
* Forcibly detaching yourself from a web may destroy it.Adam Borowski2011-09-011-0/+1
* Grow more webs as time passes.Adam Borowski2011-08-311-0/+1
* Remove unused non-Lua fog generator code, almost unused trap generators.Adam Borowski2011-08-171-4/+0
* Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-5/+4
* Merge branch 'zotdef-0.6' into zotdef-mastermark2010-11-101-0/+1
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| * Increased trap cost and shuffled around.Mark Mackey2010-11-051-0/+2
* | Simplify, underline statics.Adam Borowski2010-10-271-10/+0
* | Remove some duplicated logic.Adam Borowski2010-10-181-8/+2
* | Massive spacing fixes: "( spaces after parentheses )".Adam Borowski2010-10-151-1/+1
* | Tweak feature mimics: trap mimics.Jude Brown2010-10-111-0/+9
* | get the functionality actually workingJesse Luehrs2010-09-091-0/+1
* | Rename class "monsters" to "monster".Robert Vollmert2010-09-051-4/+4
* | [169] Fix travel not passing trap names correctly to trapwalk.lua.Darshan Shaligram2010-06-071-0/+1
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* Only place natural and magical traps in Slime.Jude Brown2009-12-071-0/+2
* Reduce dependency on travel.hMatthew Cline2009-11-291-1/+1
* Give shafts in corridor ends a good chance of being preknown.Robert Vollmert2009-11-271-0/+1
* Move trap_def from externs.h to trap_def.h.Robert Vollmert2009-11-271-0/+1
* Shaft trap behavior modified. They now are one-time use and pre-knowledge of ...Alex MacDonald2009-11-181-1/+1
* Created generic interface for detecting traps within a radius.Alex MacDonald2009-11-181-0/+1
* Remove "called from:" comments.Vsevolod Kozlov2009-11-031-8/+0
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* A KFEAT specified trap can start out known to the player by adding "known"zelgadis2009-08-191-0/+2
* * Fix Xom's interest wrapping around from 0 to 255. (!!!)j-p-e-g2009-03-261-1/+1
* Clearing trapping nets moved into player::moveto() and level change.haranp2009-02-121-2/+2
* Reworked traps: much much cleaner now. There might be bugs, though.haranp2008-10-011-10/+4
* Remove pre-Stone Soup change history from source files, and push it allj-p-e-g2008-09-141-4/+0
* Massive change from using x and y to using coord_defs(). Not quite tested,haranp2008-07-221-6/+6
* Fix 1996770: shafts being capable of disarming.j-p-e-g2008-06-181-0/+1
* Added Water card. Might need some rebalancing.haranp2008-04-081-17/+1
* Items can now fall through shaft traps (trap doors). The code is ratherzelgadis2007-12-031-1/+3