| Commit message (Collapse) | Author | Age | Files | Lines |
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6501 c06c8d41-db1a-0410-9941-cceddc491573
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determine if a level_id is (not) in BRANCH_FOO; takes care of comparing
level_type to LEVEL_DUNGEON.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6034 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6013 c06c8d41-db1a-0410-9941-cceddc491573
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items come into view and "greedy_items" stops when autopickup items come
into view.
Also added the new explore_stop conditions "glowing_items", "artefacts"
and "runes", which stops greedy explore when non-autopickup items which
are glowing/rune/etc, artefacts and runes (respectively) come into view.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5352 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5212 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5210 c06c8d41-db1a-0410-9941-cceddc491573
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fixed being able to lose the royal jelly when banishing it and crash when killing the royal jelly in the Abyss.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4030 c06c8d41-db1a-0410-9941-cceddc491573
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off-level (sorear). TC is also enabled when banishing the royal jelly, which is a bit cheesy...
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4026 c06c8d41-db1a-0410-9941-cceddc491573
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still never heal more than 1 hp per turn.
Increase royal jelly movement speed, hp and attack damage. The royal jelly now spits out high-level jellies when it takes a high-damage hit of any kind. No experience for the expelled jellies, given that they're technically part of the royal jelly, and the royal jelly already gives a heap of xp.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3985 c06c8d41-db1a-0410-9941-cceddc491573
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getting into stash/item finding, but it ended up big. Removed the
read/writeThing API in favor of the marshall/unmarshallThing API. It
was slightly awkward in a couple spots where the format of writeThing
and marshallThing differed slightly (strings, level_id, level_pos).
Doesn't affect savegames.
When it's is okay to break savegames (maybe just before releasing
0.4?) it would be nice to remove the few remaining redundancies listed
above.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3828 c06c8d41-db1a-0410-9941-cceddc491573
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confirming answer, and add an option trap_prompt that, if set to true (the
default) will prompt the player before stepping on known mechanical traps
trapwalk.lua considers unsafe.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3611 c06c8d41-db1a-0410-9941-cceddc491573
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Most of these fall into the category:
- don't use struct to refer to a class, and vice versa
- msvc doesn't like unistd.h or dirent.h
Doesn't fix all the struct/class problems; I think I'll silence
those for now and move on because it's not all that important.
Tested on OS X.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3571 c06c8d41-db1a-0410-9941-cceddc491573
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huge number of files. Also correct file name comments.
No coding changes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3539 c06c8d41-db1a-0410-9941-cceddc491573
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Added status graphic for poisoned monsters.
Changing tile storage type from unsigned short to unsigned int to have room for more flag bits.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3300 c06c8d41-db1a-0410-9941-cceddc491573
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the only available missile (note that this doesn't entirely address the problem).
[1852034] Added greedy_items option to explore_stop to force greedy explore to stop and announce even items that it plans to pick up.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3137 c06c8d41-db1a-0410-9941-cceddc491573
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fails twice on the same spot, such as when inventory is full. If pickup_dropped = true (not likely if greedy explore is in use), greedy explore uses the old strategy of not budging until the item is picked up.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2540 c06c8d41-db1a-0410-9941-cceddc491573
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crawl_environment, player and monsters classes have been left in
externs.h, which necessitates that all of the enums references by
those classes stay in enums.h, since you can't forward declare an
enum. However, it's a start.
Also, portions of misc.{cc,h} have been split off into traps.{cc,h},
place.{cc,h} and terrain.{cc,h}
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2095 c06c8d41-db1a-0410-9941-cceddc491573
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concerning portals.
Oh, and portals will now stop travel just like other
interesting features.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2025 c06c8d41-db1a-0410-9941-cceddc491573
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Moved map markers to mapmark.cc.
Added support for timer markers that remove a feature after a certain timeout.
Need to hook up messaging to Lua.
Added bazaars (need more bazaar layouts).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1899 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1898 c06c8d41-db1a-0410-9941-cceddc491573
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point on the target level that is connected to at least one stone stair.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1893 c06c8d41-db1a-0410-9941-cceddc491573
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prompt under certain circumstances (Erik).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1837 c06c8d41-db1a-0410-9941-cceddc491573
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level_range was segfaulting when compared against Abyss and Pan level_ids,
fixed.
Fixed level_id operator < ().
Enabled use of vaults in non-Dungeon areas (Lair specific vaults were unused).
These vaults are placed as extras, and are subject to the same constraints as
branch entry vaults (the smaller the vault, the better the chance of being
placed).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1811 c06c8d41-db1a-0410-9941-cceddc491573
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Places are saved as level_ids, not strings.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1776 c06c8d41-db1a-0410-9941-cceddc491573
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distinguish between stairs and portals.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1770 c06c8d41-db1a-0410-9941-cceddc491573
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features.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1769 c06c8d41-db1a-0410-9941-cceddc491573
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the entrance to any level; can also enter 0 at the depth prompt to go to a
branch entrance.)
Also (experimentally) unifies the level-map and interlevel travel targets.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1754 c06c8d41-db1a-0410-9941-cceddc491573
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Fixed level compiler not croaking for bad monster names.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1678 c06c8d41-db1a-0410-9941-cceddc491573
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after map transforms are applied.
Fixed conflicts in bison grammar.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1669 c06c8d41-db1a-0410-9941-cceddc491573
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Changed env.grid to dungeon_feature_type. (The special-level builder still
stores map characters directly into env.grid and then translates them to
features.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1592 c06c8d41-db1a-0410-9941-cceddc491573
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8. Travel cache version also changes.
[1738213] describe_floor() now uses feature_description instead of rolling its
own. This does produce redundant messages when stepping into shallow water, but
I think we can live with that.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1591 c06c8d41-db1a-0410-9941-cceddc491573
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by setting UNICODE_GLYPHS=y in makefile.unix).
Removed the (1,1) offset between map and grid. Both map and grid are now in
sync.
Store object indexes instead of raw characters in env.map so that players can
change charsets and have the display update immediately.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1552 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1528 c06c8d41-db1a-0410-9941-cceddc491573
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* ^P at branch prompt selects the parent branch of the branch you're in (or
the main dungeon if you're in the main dungeon).
* The depth prompt is always shown, even for single-level branches. This may
need to be rolled back if it's too annoying.
* At the depth prompt, you can use < to go one level above the default
(navigating up into the parent branch if necessary) and > to go one level
below the default (never navigating into deeper branches). - or p or ^P will
change the default to the level closest to the current default in the parent
branch.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1437 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1287 c06c8d41-db1a-0410-9941-cceddc491573
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Monsters can now go berserk (the rage spell, or by moth of wrath attack).
Rupert is now a crusading-style berserker.
Moths of wrath can now enrage nearby monsters of similar attitude.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1256 c06c8d41-db1a-0410-9941-cceddc491573
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Changed behaviour when using KMONS and KITEM without a corresponding KFEAT.
Previously this would force the dungeon feature of that square to plain floor.
The new behaviour is to try to map the glyph to itself. For instance:
KMONS: O = pandemonium demon
will place a pandemonium demon on the rune, whereas previously it would place
the pan demon on a floor square.
Tossed out old waypoint hacks. Waypoints are now handled in the same way as
travel to stash search places. This ought to fix the waypoint corruption issues.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1081 c06c8d41-db1a-0410-9941-cceddc491573
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non-uniques may also get the Abyss treatment if they clear a HD roll.
Crawl tries very hard not to lose banished monsters, preserving them across
Abyss shifts and teleports, and saving them on the transit list when the player
escapes the Abyss.
Breaks savefile compatibility.
Toned down Vehumet and wizardry boosts a touch.
Fixed bugginess where player could get aux unarmed attacks on a monster that
just teleported away (by weapon of distortion).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1052 c06c8d41-db1a-0410-9941-cceddc491573
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than the old format by about 2x, but is more maintainable and comprehensible.
Removed support for parsing scorefiles/logfiles older than 4.0 beta 26.
Added shim to make 0.1.7 logfiles compatible with 0.2
Using the -scorefile option alone (no -scores, -tscores, etc.) causes Crawl to
read in the existing scorefile/logfile and write it out to stdout in the new
format.
Ghouls get claw damage messages in unarmed combat.
Plain oozes lose acid damage attacks (added inadvertently).
Prompt the user when trying to displace a friendly over water (the old
fix was to simply say "The foo resists").
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@994 c06c8d41-db1a-0410-9941-cceddc491573
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branch instead of only up and down in the current branch. Wizmode &d, &u
remains unchanged, although you can also hit &"> and &"< to do the same thing.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@946 c06c8d41-db1a-0410-9941-cceddc491573
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Travel knows that all branch exits of the same type share the same destination,
and will use the nearest branch exit, even if you've never used it before.
The same applies to multiple branch entries, the portals to Zot:1 for instance.
This does mean that the first visit to Zot is likely to generate a bad Zot-exit
guess (Zot has many entries and many exits), but that'll be fixed the first
time the player leaves Zot.
.tc version updated.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@945 c06c8d41-db1a-0410-9941-cceddc491573
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in the case of enclosed entry vaults.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@921 c06c8d41-db1a-0410-9941-cceddc491573
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Removed DOS_TERM, PLAIN_TERM special casery - all platforms get PLAIN_TERM.
Better end-of-greedy-explore reporting for items on traps (Erik).
Cleaned up find_travel_pos - moved guts of travel pathfinding to
travel_pathfind class.
Miscellaneous other stuff.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@882 c06c8d41-db1a-0410-9941-cceddc491573
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NOTE: autopickup is turned off only if safe_autopickup is enabled.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@817 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@622 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@621 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@620 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@619 c06c8d41-db1a-0410-9941-cceddc491573
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if necessary.
Stash-tracking is no longer #ifdef conditionalised. I'm not aware of anybody who compiles without it.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@538 c06c8d41-db1a-0410-9941-cceddc491573
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This involves changes in quite a few things, so the major savefile version
is now 1, and old savefiles *will not load*!
Lots of conditional loading code has therefore been removed.
Minor savefile version dropped to 0 in everything.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@495 c06c8d41-db1a-0410-9941-cceddc491573
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