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path: root/crawl-ref/source/travel.h
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* Chance function(void) to function()reaverb2014-05-241-2/+2
* Improve view.find_deepest_explored().elliptic2014-03-281-0/+1
* Manually fix a few more instances of return (...)Neil Moore2013-11-151-1/+1
* Drop unnecessary parentheses from return statements.Adam Borowski2013-11-151-2/+2
* Don't allocate pointless iterators.Adam Borowski2013-11-151-1/+1
* Typo fix.Adam Borowski2013-04-111-1/+1
* Improve autoexplore behavior regarding temporary obstructionsDracoOmega2013-03-161-3/+9
* Revert wait command interrupt changes.Steve Melenchuk2013-02-181-2/+1
* Finer interrupt granularity for wait command (#4893).Steve Melenchuk2013-02-171-1/+2
* Remove unnecessary includes from header files.Jay3.14152012-10-231-2/+0
* Announce runed doors as they come into view.Adam Borowski2012-09-031-1/+3
* Use std namespace.Raphael Langella2012-08-261-34/+31
* s/sacrificiable/sacrificeable/Raphael Langella2012-08-211-1/+1
* Some optimizations to the greedy_sacrificiable.Raphael Langella2012-08-101-0/+8
* A few fixes to greedy_sacrificiable.Raphael Langella2012-08-091-1/+0
* New option for explore_stop: greedy_sacrificiable.Raphael Langella2012-08-061-0/+3
* New option: show_travel_trail.Florian Diebold2012-07-041-0/+3
* Purge a strange quirk of sorting the player's god's altar first on 'X'.Adam Borowski2012-05-151-1/+0
* Merge branch 'master' into portal_branchesAdam Borowski2012-03-261-1/+2
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| * Add explore_stop = portals, branchesNeil Moore2012-03-191-1/+2
* | Merge branch 'master' into portal_branchesAdam Borowski2012-02-201-2/+2
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| * Ignore player swimming etc for connectivity checks.Neil Moore2012-01-041-2/+2
* | Merge branch 'master' into portal_branchesAdam Borowski2011-12-281-1/+1
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| * Avoid "Found one items."Neil Moore2011-12-131-1/+1
* | Make &P use level names rather than a series of tags.Adam Borowski2011-11-041-0/+1
* | Get rid of level_type, unify BRANCH_*, LEVEL_* and portal vaults.Adam Borowski2011-11-041-10/+0
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* An iterator for going through all level_id values.Adam Borowski2011-09-081-0/+10
* Dungeon overview and travel handle multiple branch entries.Raphael Langella2011-09-051-0/+1
* Make several functions static.Adam Borowski2011-08-261-5/+0
* Clear level target on game restart (#4357).Raphael Langella2011-08-101-0/+1
* Adjust some whitespace and formatting.Adam Borowski2011-07-081-1/+2
* Improve autoexplore by trying to have a look at unreachable places.Raphael Langella2011-06-121-3/+8
* Fix the coloring of radius 1 staircase exclusions.elliptic2011-04-241-0/+2
* Fix travel failing to start if standing right next to a cloud.Raphael Langella2011-04-061-0/+3
* Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-5/+4
* Encase some Tiles-only methods in #ifdefs.Johanna Ploog2011-03-181-0/+2
* Allow mouseclick movement through exclusions and stationary monsters.Johanna Ploog2011-01-231-1/+11
* [3258] Fix travel infinite-oscillating when Ashenzari/antennae detect+wipe mi...Darshan Shaligram2011-01-211-1/+1
* Move the static mapshadow to a member of envRaphael Langella2010-11-081-1/+1
* Add missing include to fix compilationRaphael Langella2010-11-081-1/+1
* Consistent messages for things coming into viewArxale2010-11-081-0/+2
* Rename class "monsters" to "monster".Robert Vollmert2010-09-051-1/+1
* Rename variables named "monster" to "mons" or similar.Robert Vollmert2010-09-051-1/+1
* Rename chars used as numbers to int8_t/uint8_t. Fix some other type usage.Adam Borowski2010-07-301-7/+7
* Specify char signedness where it matters.Adam Borowski2010-07-291-2/+2
* [2062] Fix travel excludes not being saved.Darshan Shaligram2010-07-241-1/+2
* Reimplement all monster-related actions as delayed ones. Remove apply_to_all...Adam Borowski2010-06-261-0/+9
* [1524] Fix autoexplore not reporting items entering fov if autopickup is turn...Darshan Shaligram2010-06-131-0/+1
* Bring sanity to enums by making them diffable/patchable.Adam Borowski2010-06-081-6/+6
* [169] Fix travel not passing trap names correctly to trapwalk.lua.Darshan Shaligram2010-06-071-3/+0