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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@10321 c06c8d41-db1a-0410-9941-cceddc491573
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Also update change log.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@10256 c06c8d41-db1a-0410-9941-cceddc491573
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* Rename INSTALL -> INSTALL.txt
* Update change log.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@9968 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@9928 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@9923 c06c8d41-db1a-0410-9941-cceddc491573
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with one that's self explanatory.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@9918 c06c8d41-db1a-0410-9941-cceddc491573
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Also, change MR for Ilsuiw, Nergalle, and Eustachio to the negative
variant since that is how almost all monsters' MR is measured.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@9895 c06c8d41-db1a-0410-9941-cceddc491573
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Disadvantage: doesn't match backlit() for the other Glow types.
* Some more tutorial tweaks.
* Really disable harpies in 0.5.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@9879 c06c8d41-db1a-0410-9941-cceddc491573
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(non-alphanumeric) characters.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@9875 c06c8d41-db1a-0410-9941-cceddc491573
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uptodate directly after butchery or during multipickup.
* More tutorial tweaks, mostly calling screen updates before displaying
certain messages.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@9873 c06c8d41-db1a-0410-9941-cceddc491573
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encounters a monster (oklob plant, hostile statue) during the tutorial
that triggers an autoexclusion.
There really needs to be an in-game way of explaining what they're for
when such an autoexclusion happens to the player for the first time,
particularly for the tiles build where excluded grids are visibly
different from non-excluded ones. I'm afraid the FAQ is too obscure for
this one, as well. Maybe add something to descriptions of monsters that
have an exclusion centered on them?
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9831 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9828 c06c8d41-db1a-0410-9941-cceddc491573
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* Allow (r)eplacing an existing inscription as a shortcut to (c)learing
+ (i)nscribing.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9827 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9825 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9824 c06c8d41-db1a-0410-9941-cceddc491573
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* Auto-explore hint (200 turns after level map hint).
* Explanation of the "Your equipment suddenly weighs less" message.
* Explanations of trap and heap branding (non-tile builds only).
* A note that monsters that have moved out of LOS haven't just vanished.
* Events for gaining an ability from a mutation and gaining one from
an item which was just equipped, separate from the event for the first
divinely granted ability.
* An explanation that shouting monsters have just noticed you, plus that
their shout is likely to attract the attention of other monsters.
* A "seen portal vault entrance" event, since the entry to the sewers can
appear on DL 3 through 6, and there's also a very small chance of a
Zigguart entrance apearing as early as DL 3.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9823 c06c8d41-db1a-0410-9941-cceddc491573
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- If a friendly monster is enslaved/charmed, note that it is only
*temporarily* friendly, and that it will become hostile when its
friendliness wears out.
- Make sure TUT_MONSTER_FRIENDLY is fired for summoned friendly
monsters, not just for enslaved/charmed monsters.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9816 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9814 c06c8d41-db1a-0410-9941-cceddc491573
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* Note items which give abilities or resistances even if they're
not equipped.
* Don't give conjurers the item note about heavy armour for non-body armour,
but do give a note about shields making casting harder.
* Miscellaneous other improvements.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9812 c06c8d41-db1a-0410-9941-cceddc491573
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* In tutorial messages about butchering a corpse, give additional info
if you're unable to butcher because you're wielding a cursed non-chopping
weapon or because you have no chopping weapons.
* In the tutorial message about being burdened or having a full pack,
mention that you can easily find items you've left on the ground by
using the "search stashes" command, and also warn that items left on the
ground can be picked up and used by monsters.
* When giving detailed info on an examined staircase, mention if the
staircase is one that you have not yet passed through.
* A new tutorial-end hint about the #crawl IRC channel on freenode.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9798 c06c8d41-db1a-0410-9941-cceddc491573
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and misc. items.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9732 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9709 c06c8d41-db1a-0410-9941-cceddc491573
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shown now, regardless of the option, so there's no need to set it for tutorials.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9570 c06c8d41-db1a-0410-9941-cceddc491573
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* Fix Xom being amused about rotten corpses being butchered. (As opposed
to clean corpses becoming rotten while butchered, which is how it was
originally intended.)
* Xom no longer is amused if you deliberately hit yourself with a
missile/wand/spell in safe surroundings. (Identifying wands that way
or zapping /random effects is still considered amusing.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9519 c06c8d41-db1a-0410-9941-cceddc491573
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tie ability descriptions into the menu.
Still haven't worked out how to update the titles, though. :(
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9412 c06c8d41-db1a-0410-9941-cceddc491573
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by adding a boolean to keep track on whether we already called
flush_prev_message() this round, reset once a new message is pushed into
prev_message. There's probably a better solution, but this one works
well enough.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9285 c06c8d41-db1a-0410-9941-cceddc491573
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Translocations and because it sounds a bit better.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9150 c06c8d41-db1a-0410-9941-cceddc491573
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* Weigh magic skills stronger to bias against manuals.
* Fall through to randart (theme) books if all spells are known.
* Allow spell school combinations (Conj/Fire) in naming randarts after
hell lords and others.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9122 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9119 c06c8d41-db1a-0410-9941-cceddc491573
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not disappear until the mouse moves to another square, to address [2564067].
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9062 c06c8d41-db1a-0410-9941-cceddc491573
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of monster_at().
The hope is to eventually remove mgrd completely (in favour of scanning
through the monster list, or a different datastructure which gets updated
automatically when monsters move), and thus fix all the mgrd-out-of-sync
bugs in one fell swoop.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9056 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9048 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8865 c06c8d41-db1a-0410-9941-cceddc491573
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Move randart spellbook tiles into subfolder /artefact, like for other
artefacts.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8415 c06c8d41-db1a-0410-9941-cceddc491573
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tile_tag_pref option.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8383 c06c8d41-db1a-0410-9941-cceddc491573
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will now get proper "'s" endings; simple_monster_message() and
simple_god_message() will now replace all "s's" with "'s" (there's no
need to worry about the "its" rule here, since invisible monsters are
excluded from the former, and no gods are named "It" or are invisible
with regard to the latter); and the tutorial will now generically
apostrophize the one god name it has (since doing the aforementioned
replacement would take too long on the tutorial text). The high score
message still appends "'s" unconditionally to user names, but they may
not be English, so that seems okay to me.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8281 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8217 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8005 c06c8d41-db1a-0410-9941-cceddc491573
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screen. This is intended as a pointer for general questions, not for
complicated information about rare, specific occurences. Feel free to
change stuff, or add more.
The Q:keyword/A:keyword solution is pretty rough, but I couldn't get the
database not to turn the questions into all lowercase otherwise. If
someone knows of a better method, I'm all ears!
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7981 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7467 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7465 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7201 c06c8d41-db1a-0410-9941-cceddc491573
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FR 2029644: Some small tutorial improvements.
Switch off autopickup if you see a monster turn invisible. (BR 2085502)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6970 c06c8d41-db1a-0410-9941-cceddc491573
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Spin-off from BR 2085502: Don't autoswap weapons if a monster turns
invisible.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6924 c06c8d41-db1a-0410-9941-cceddc491573
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This might have introduced some bugs: I now get intermittent crashes
on startup (this might have to do with the changes to special_room.)
Sorry about that - committing before I need to do any more big conflict
resolutions. Fixes coming later.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6732 c06c8d41-db1a-0410-9941-cceddc491573
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most likely broken in some places and might break tiles. Will fix in the
near future.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6636 c06c8d41-db1a-0410-9941-cceddc491573
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replaced with SDL/OpenGL.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6550 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6533 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6516 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6514 c06c8d41-db1a-0410-9941-cceddc491573
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