| Commit message (Collapse) | Author | Age | Files | Lines |
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6381 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4775 c06c8d41-db1a-0410-9941-cceddc491573
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Stlth-). I already added a new tile, which looks rather atrocious, I
think. The dire lajatang tile is now used for any branded lajatang.
Also renamed a few tile files.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4527 c06c8d41-db1a-0410-9941-cceddc491573
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and use it to force TSO's blessed blades to be randart items with
the holy wrath brand and (for flavour) life protection.
This change breaks saves, unfortunately, but allows for much cleaner
finetuning.
I also replaced all those randart names "of The Shining One's @esteem@"
etc. with plain "of The Shining One", as they're just too long
otherwise. I'm sorry, dolorous!
If it helps, I also culled some of the other overly long names.
Randart names are now generally restricted to a maximum length of 25.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4472 c06c8d41-db1a-0410-9941-cceddc491573
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The curses property now may take any range of numbers, rather than
plain 0 or 1. If its value is different from 0, the randart is created
cursed. For positive values, it may additionally recurse itself with
1/value probability. In this case, add a description line ("It may
recurse itself.") and an auto-inscription ("Curse", comes last).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4406 c06c8d41-db1a-0410-9941-cceddc491573
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chance when equipped, as was claimed in unrand.h.
Make Beogh throw weapons of electrocution (rather than orc slaying) at
non-Orcs getting this retribution effect by drawing the card of Wrath.
Replace the "Holy Armour of Zin" with the "amulet of the Air" (as
suggested by Lemuel). Added the necessary tile, too - my first tile made
totally from scratch, and I'm totally proud of it, whoohoo!
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4405 c06c8d41-db1a-0410-9941-cceddc491573
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Maier in FR 1945156.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4348 c06c8d41-db1a-0410-9941-cceddc491573
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This includes condensing skill category, handedness and str/dex
bias into a consecutive text.
[Fix 1909597] For consistency, add {tried} to tried, unID'd randart jewellery.
Also, reintroduce the "may hold more properties" line that
presumably vanished back at the randart jewellery id overhaul.
[Fix 1909855] Incorrect randart name from database.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3541 c06c8d41-db1a-0410-9941-cceddc491573
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huge number of files. Also correct file name comments.
No coding changes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3539 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3511 c06c8d41-db1a-0410-9941-cceddc491573
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a lance (spear, really) of dragon slaying
properties: +Rage, rPois, rF+, AC+5
Obviously it's still lacking a tile, so I used the general
randart spear tile instead.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3414 c06c8d41-db1a-0410-9941-cceddc491573
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The old disruption code should probably be moved over to holy wrath
but I'm unsure whether I should replace the current one. I'm talking
about the "You are blasted by holy energy!" bit in the commit below.
For now, I've simply removed it.
All dragon slaying currently does is what orc slaying does, only
against dragons. So no additional effects, resistances or otherwise.
Both slaying brands are still randomly created (though dragon only
for polearms), I haven't changed anything about that.
Also removed DISTORTION effect upon wielding such a weapon. Xom is
still pleased about seeing you in this conundrum, but not as much as
when you were blasted right away. Changed distortion description to
explicitly mentioning its effects.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3219 c06c8d41-db1a-0410-9941-cceddc491573
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opposed to the old model where they had subtype ARM_HELMET.
Breaks savefiles, might be buggy.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3035 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2841 c06c8d41-db1a-0410-9941-cceddc491573
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Also update information about Throwing crosstraining.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2325 c06c8d41-db1a-0410-9941-cceddc491573
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crawl_environment, player and monsters classes have been left in
externs.h, which necessitates that all of the enums references by
those classes stay in enums.h, since you can't forward declare an
enum. However, it's a start.
Also, portions of misc.{cc,h} have been split off into traps.{cc,h},
place.{cc,h} and terrain.{cc,h}
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2095 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1646 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1607 c06c8d41-db1a-0410-9941-cceddc491573
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Flushed out a few bugs as a result, specifically:
1. Some monsters (e.g., orcs) can now get blowguns as they were intended to
(look at the makeitem.cc change);
2. Acquirement will no longer attempt to give you the books of minor magic
if you've found them (look at the effects.cc change.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1374 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1294 c06c8d41-db1a-0410-9941-cceddc491573
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Describe "Piercer" as a large metal longbow.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@662 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@655 c06c8d41-db1a-0410-9941-cceddc491573
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it on yiff.mit.edu and couldn't put it on because of horns?
I think this is a reasonable change, anyway.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@644 c06c8d41-db1a-0410-9941-cceddc491573
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field for future fun.
dungeon.cc cleanup and rework to support floating vaults.
Updated levcomp to support the float orientation.
coord_def now has a constructor.
USE_RIVERS and USE_NEW_UNRANDS are no longer conditional.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@585 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@452 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10 c06c8d41-db1a-0410-9941-cceddc491573
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