| Commit message (Collapse) | Author | Age | Files | Lines |
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This commit creates a new specifier for vaults: "TILE". Used much in the
same way as COLOUR, it can apply any specific tile to a feature. Example
syntax is specified in the syntax file, but copied here for clarity:
TILE: x = wall_flesh
Identical to FTILE and RTILE in syntax, but closer to COLOUR in
functionality. Instead of replacing the floor or relevant rock
tiles, this can be used to replace the tile used for any specific
feature.
This can be used in combination with FTILE and RTILE to change
the appearance of features. It can only be used with previously
specified tiles, however.
Like COLOUR and FTILE, this should be used sparingly and to good
effect.
Please, feel free to update vaults to use this! We want to ensure that
tiles players get the same experience as ASCII players do. This is only
the first stage in a push for greater flexibiltiy through tiles, but
hopefully it'll have a good impact.
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This reverts commit 941444076c26e5e5149c6368a4261d60842fe3ec.
After consultation with Enne, this doesn't really fix the issue, and is
therefore superfluous.
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The Lua prelude of maps isn't executed early enough now. Using 'BORDER'
sets map->border_fill_type as soon as the map is read, rather than after
it is placed.
This commit increases the value of MAP_CACHE_VERSION.
Can be reverted if it causes issues or is unwanted.
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Vaults can now include other vaults as a part of their definition. These
subvaults are currently included by tag only and replace glyphs in their
parent vault. See documentation for more details.
Vault:8 has been modified to use subvaults.
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Messed up the submodule again, I'm afraid.
This reverts commit 4c9ce77b6e7a7494e3e4ada71eb4155210af1455.
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The previous dungeon layout.des functions all apply directly to the grid
and so are unsuitable for use in vaults. This aims to correct that by
providing lua functions that can manipulate maps (of glyphs).
grd[x][y] in a .des file can now be used to get and set glyphs in the
current map. This should allow for less cumbersome map variations
than what you can do with just SUBST and SHUFFLE.
To support that, map_def no longer batches up transforms--it applies
them all immediately. This resulted in a good bit of refactoring.
FTILE/RTILE map commands now support setting the tile for multiple
features at once.
There are also a small number of new lua functions that apply to maps
(map_octa_room, map_smear, and map_extend). Ideally, these will
eventually replace the existing builder funcs that work on grd.
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tiles. Most vaults with COLOUR tags now also use FTILE/RTILE.
FLOORCOL, ROCKCOL, FLOORTILE, and ROCKTILE have been renamed to LFLOORCOL, LROCKCOL, LFLOORTILE, and LROCKTILE to emphasize the fact that they are a per-level setting (similar to LFLAGS) and to disambiguate them from COLOUR/FTILE/RTILE.
This change also fixes green water not appearing green outside of the sewers and vaults (like the ice cave) not getting their default tiles set appropriately due to a recent change.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8615 c06c8d41-db1a-0410-9941-cceddc491573
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tile choice. Vaults can now override the default tileset (walls and floors) for an entire level. This has been pushed to vaults where it makes sense (sewers, ice caves, ziggurats, bazaars, Shoals:5, Zot).
ROCKTILE and FLOORTILE can be used when authoring vaults to set these values, both of which take a single tile name as a string. These values are ignored in console builds.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7700 c06c8d41-db1a-0410-9941-cceddc491573
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rockcol() instead of floor_colour and rock_colour, to match the convention for other .des headers (dpeg).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7547 c06c8d41-db1a-0410-9941-cceddc491573
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used as a generation weight (i.e. WEIGHT is what the old CHANCE used to be).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7501 c06c8d41-db1a-0410-9941-cceddc491573
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scope as the rest of the map Lua code so that locals defined in the map Lua are visible to the marker code.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7479 c06c8d41-db1a-0410-9941-cceddc491573
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I'm not sure what to do about the rest of that tracker item.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4233 c06c8d41-db1a-0410-9941-cceddc491573
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code into Lua utility functions which can be reused by things other than
bazaars). Related changes:
* Portal vault entrances now work if they have destinations ("dst" property)
besides "bazaar" (though it still causes an assert if no matchng
maps for the destination can be found).
* The floor and rock colour for a level are generated once and then stored
in the save file, rather than being constantly regenerated (which means
that bazaar floor colours are now truly random, rather than being tied
to the depth of the bazaar entrance).
* The floor and rock colour for a portal vault (or for any level containing
any vault) can be set with ROCKCOL and FLOORCOL (which currently only
accepts a single colour, unlike COLOUR); there are also Lua functions for
querying and setting the colours.
* Each portal vault level_type_name can have an associated Lua callback
which is called when level generation is complete; it can be used for
things like stair fixup.
I also moved the Halls of Zot rock/floor colour special casing to the
dat/zot.des file, since it was easy once ROCKCOL and FLOORCOL had been
implemented.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2314 c06c8d41-db1a-0410-9941-cceddc491573
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Added COLOUR: directive to maps to allow custom colouring of features
by glyph, and tweaked the strawberry fields variants to use it.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2227 c06c8d41-db1a-0410-9941-cceddc491573
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teleport control from the C++ code into the vault .des files. This is
done with the additions of two things:
* Changeable, persistent per-level and per-branch flags which affect
game play.
* Dungeon events for the killing of monsters, picking up of objects
and changing of features.
The current level and branch flags are for teleport control
prevention, making a level unmappable (like the Abyss or a Labyrinth),
and preventing magic mapping from working (like the Abyss or a
Labyrinth).
Some related changes:
* The new .des header KMASK allows for dungeon grid masks like
no_monster_gen to be applied to specific symbols rather than the
entire vault.
* If the wizard mapping command (&{) is used in a place which is
unmappable, it will ask if you wish to force the area to be mappable
(so you can see what an entire Labyrinth or Abyss level looks like
without having to hack the source).
* A new wizard-mode level-map command, 'T', will teleport the player
to wherever the cursor is pointing.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2146 c06c8d41-db1a-0410-9941-cceddc491573
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called portal vault. The dungeon builder bases its behaviour on the
level_type_name, which must be set as the "dst" property on the portal
leading to the bazaar/portal vault.
Added WELCOME: directive to .des files to allow maps to specify a welcome
message when the player enters the level (only relevant to encompass maps).
Readjusted kenku flight speed.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1941 c06c8d41-db1a-0410-9941-cceddc491573
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KFEAT: feature names are now as in the dungeon_feature_type enum.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1930 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1799 c06c8d41-db1a-0410-9941-cceddc491573
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Should not highlight unvisited stairs in the Vestibule, since travel cache
doesn't track visited-ness of Vestibule stairs.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1706 c06c8d41-db1a-0410-9941-cceddc491573
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Fixed DEPTH: not being read correctly, added more map validation.
Increased attack speed of ice statues.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1704 c06c8d41-db1a-0410-9941-cceddc491573
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sounded.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1701 c06c8d41-db1a-0410-9941-cceddc491573
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after map transforms are applied.
Fixed conflicts in bison grammar.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1669 c06c8d41-db1a-0410-9941-cceddc491573
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Tweaked savefile format (breaks saves) to allow the game to perform emergency
saves if level-generation fails (followers are lost, needs to be fixed).
[1743698] Re-refixed SP_ELF stub (Eino).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1659 c06c8d41-db1a-0410-9941-cceddc491573
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at start of game, before any maps are loaded, and does not run in the context
of any specific map.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1654 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1643 c06c8d41-db1a-0410-9941-cceddc491573
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.des file so that level-designers can find the lines that are causing the
problem.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1641 c06c8d41-db1a-0410-9941-cceddc491573
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parsed only once (unless they're modified again). Crawl also keeps only map
stubs in memory (name, place, orient, tags) and loads the map body only when it
is actually selected by the dungeon builder.
This probably breaks the Windows build, will be fixed soonish.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1637 c06c8d41-db1a-0410-9941-cceddc491573
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Lua (Lua code can be embedded with {{ <lua code here> }} constructs) that is
run to produce the final map.
Some maps may be broken, this is untested, lots more work needs to be done.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1629 c06c8d41-db1a-0410-9941-cceddc491573
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Extended map DEPTH: attribute to support branch specifiers and negated depth
specifiers.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1442 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1206 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1109 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1070 c06c8d41-db1a-0410-9941-cceddc491573
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monsters, terrain (named altars, traps, shops) and items all on the same
square.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1028 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@957 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@956 c06c8d41-db1a-0410-9941-cceddc491573
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Level compiler is stricter with MAP sections.
Block SHUFFLE: now uses / as a separator to avoid confusion.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@955 c06c8d41-db1a-0410-9941-cceddc491573
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(David).
For instance, SHUFFLE: def will shuffle its argument (to "efd", for instance)
and replace each occurrence of the symbols in its argument with the
corresponding symbol in the shuffled list (so all d will be replaced with e,
all e with f, and all f with d in the example).
Multiple SHUFFLE: lines can be used, and each shuffle will be applied
independently.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@906 c06c8d41-db1a-0410-9941-cceddc491573
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intended to be portal vaults for Hell portals; we need to add support for
portal vaults.
Added support for monster slot randomisation for maps.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@865 c06c8d41-db1a-0410-9941-cceddc491573
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initialisation, but after item initialisation.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@617 c06c8d41-db1a-0410-9941-cceddc491573
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(Cerebov and company) - bug was introduced circa 0.1.3.
[1610237] Vaults can request specific items using ITEM: declarations and the
item selectors defghijk.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@596 c06c8d41-db1a-0410-9941-cceddc491573
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field for future fun.
dungeon.cc cleanup and rework to support floating vaults.
Updated levcomp to support the float orientation.
coord_def now has a constructor.
USE_RIVERS and USE_NEW_UNRANDS are no longer conditional.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@585 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@452 c06c8d41-db1a-0410-9941-cceddc491573
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