| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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Lots of major build changes here:
- No longer have multiple makefiles for Linux, Mac, MinGW, etc.
- To build a USE_TILE build, simply do 'make <target> TILES=y'.
- Makefiles now use a much prettier output while building. To see
verbose messages, add 'V=1' to the command-line for 'make'.
- Lots of weird dependency bugs corrected in the Makefiles.
- makefile.unix now works for Mac OS X builds too (both tiles and
ASCII builds).
- Added GCC precompiled header support to makefile.unix. In my
tests, it doesn't add much of a speedup, if any, but it's at
least convenient to have it implemented. To use it, add 'PCH=y'
to your 'make' command line.
- Added fastdep support, and enabled by default on machines with
fastdep installed. This allows for the Makefile to be sensitive
to changed header files (recompiling those source files that
are affected by the changes). If fastdep isn't installed, you
can still use the the old (and much slower) GCC built-in
dependency generator, but it's not enabled by default.
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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Currently running
$ checkall | cleanup | removelst
strips a bunch of includes while the result still
compiles (Unix console build).
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You can now do say
$ . util/include.sh
$ checkhdr view.h | removelst
to remove all doubtful includes of view.h.
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When worn, all non-poison damage will drain mana instead, hurting hp
only after mana is depleted.
The cap brand is intended only for a fixedart, but per dpeg's request,
it will be generated on ordinary caps for now, as a test.
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This reverts commit 4be2bf2502f892afebbb0ea51d621556c0e88019.
For some reason, CC is defined by GNU make by default.
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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Worth noting that this was done as follows, to preserve the
project-specific changes we've made:
wget http://www.lua.org/ftp/lua-5.1.2.tar.gz
wget http://www.lua.org/ftp/lua-5.1.4.tar.gz
tar -xzf lua-5.1.2.tar.gz
tar -xzf lua-5.1.4.tar.gz
cd lua-5.1.2
git init
git add .
git commit -sv -m "Lua 5.1.2"
rsync --exclude .git ../lua-5.1.4/. .
git commit -asv -m "Lua 5.1.4"
git checkout -b patched-version HEAD~1
rsync --exclude .git ~/Development/crawl-ref/crawl-ref/source/util/lua/. .
git commit -asv -m "patched"
git rebase master
And voila, we've rebased our patches with the latest Lua!
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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Why has a two year old sqlite been used this long?
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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Allows neat compilers like 'llvm-gcc' or even experimental
ones like 'clang' to be used.
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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If you run the Intel version of Crawl and then the PowerPC version,
you will get "Lua error: global_prelude: bad header in precompiled
chunk" seven times during the start of Crawl.
This patch corrects the issue by making the bytecode architecture
independent.
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10462 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10461 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10401 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10363 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10108 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10089 c06c8d41-db1a-0410-9941-cceddc491573
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specifically code for equipping, unequpping, an equipped unrandart doing
something every time world_reacts() is called (special wield effects),
melee hit effects, and evoking. Left hardcoded outside of art-func.h:
* Sword of Cerebov temproarily downgrading the defender's fire
resistance.
* Staff of Olgreb boosting poison spells, as if it were a staff
of poison.
* Vampire's Tooth always getting maximal vampiric drain.
* Mace of Variablity's initial pluses being chosen at creation time.
* Since what used to be special wield effects is now handled very
differently, noisy weapons and the lantern of shadows effects
are handled with player attributes rather than SPWLD_NOISES and
SPWLD_SHADOW.
* Unrandarts can now have an elemental colour for their colour
(currently only used for the Mace of Variability).
* Unrandarts' value modification, being special, and being
evil are now handled in art-data.txt rather than being hardcoded.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10055 c06c8d41-db1a-0410-9941-cceddc491573
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* Rename some tiles and tile folders.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10054 c06c8d41-db1a-0410-9941-cceddc491573
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(The doll definitions are too complicated.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10050 c06c8d41-db1a-0410-9941-cceddc491573
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BOOL field, with the different properties all listed at once, separated
by commas. E.g., "BOOL: poison, life, elec" gives resistance to posion,
negative energy and lightning.
Added documentation of fields to art-data.txt
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10048 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10038 c06c8d41-db1a-0410-9941-cceddc491573
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(further changes will be much smaller). Breaks savefile compatibility,
and bumps the major savefile version up to 6.
Some changes made to some tiles files, but it hasn't been tested with a tiles
build.
Overview of changes:
* Unrand artefacts are now defined in art-data.txt and is turned into
C code via util/art-data.pl. This has the dual advantage of being
more readable by humans, and that if the unrand data structure
changes then you can just change util/art-data.pl and regenerate
the C code rather than having to change some 70 different C structs
by hand.
* util/art-data.pl automatically updates NO_UNRANDARTS, and also
automatically generates an enumeration of all the unrands which are
equal to their item.special field.
* randart.cc and randart.h have been renamed to artefact.cc and artefact.h,
since the files covers all types of artefacts, and the differences
between randarts, unrandarts and (former) fixed arts have been
minimized since the terms were introduced. Also renamed unrand.h to
art-data.h
* The brands and resistances of former fixed arts are now handled via
artefact properties, but the rest of their special behaviours are still
hardcoded.
* Unrandarts are now distinguished between normal and "special",
with the special ones currently just being identical to the list of
the formed fixed arts. Special unrandarts are randomly generated less
often than normal unrandarts, can be generated in the Abyss if they've
been lost, can't be picked up by monsters, and can't be affected by
Tukima's Dance.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10035 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9965 c06c8d41-db1a-0410-9941-cceddc491573
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under the LGPL 2.1 license which has been added.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9949 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9945 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9942 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9934 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9926 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9762 c06c8d41-db1a-0410-9941-cceddc491573
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tiles. Most vaults with COLOUR tags now also use FTILE/RTILE.
FLOORCOL, ROCKCOL, FLOORTILE, and ROCKTILE have been renamed to LFLOORCOL, LROCKCOL, LFLOORTILE, and LROCKTILE to emphasize the fact that they are a per-level setting (similar to LFLAGS) and to disambiguate them from COLOUR/FTILE/RTILE.
This change also fixes green water not appearing green outside of the sewers and vaults (like the ice cave) not getting their default tiles set appropriately due to a recent change.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8615 c06c8d41-db1a-0410-9941-cceddc491573
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tile choice. Vaults can now override the default tileset (walls and floors) for an entire level. This has been pushed to vaults where it makes sense (sewers, ice caves, ziggurats, bazaars, Shoals:5, Zot).
ROCKTILE and FLOORTILE can be used when authoring vaults to set these values, both of which take a single tile name as a string. These values are ignored in console builds.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7700 c06c8d41-db1a-0410-9941-cceddc491573
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tedious code used to mess with this pointless buffer.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7560 c06c8d41-db1a-0410-9941-cceddc491573
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rockcol() instead of floor_colour and rock_colour, to match the convention for other .des headers (dpeg).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7547 c06c8d41-db1a-0410-9941-cceddc491573
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used as a generation weight (i.e. WEIGHT is what the old CHANCE used to be).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7501 c06c8d41-db1a-0410-9941-cceddc491573
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scope as the rest of the map Lua code so that locals defined in the map Lua are visible to the marker code.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7479 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7283 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6698 c06c8d41-db1a-0410-9941-cceddc491573
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where you couldn't do macros with the old 3.4 keymap since the 3.4 keys
were done via macros and macros can't recursively invoke macros.
Has the little snag that it doesn't exactly reproduce the 3.4 "fire ammo"
command since 3.4 automatically goes to the inventory list but 4.0
doesn't.
TODO:
* Get levelmap commands to use keybindings instead of hardcoded
mappings.
* Let function keys and alt keys be bound to commands.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6587 c06c8d41-db1a-0410-9941-cceddc491573
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Apply Will's patch for sorting by identifed status.
Fix a few oddly broken monster descriptions.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6539 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6533 c06c8d41-db1a-0410-9941-cceddc491573
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Fix 2016627: Ranged weapons of protection autoIDing when wielded by
monsters.
Fix the double prompt when using Ctrl-P in the quivering interface (part
of BR 2017260), fix targetting via monster list to be turned off if
there are no monsters in sight, and map auto-travel to both G and
Ctrl-G. (The monster list command moves to V.) Again, I'm not sure I got
all the relevant documentation.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6529 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6521 c06c8d41-db1a-0410-9941-cceddc491573
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