index
:
crawl-ref
master
travis
Dungeon Crawl Stone Soup
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
crawl-ref
/
source
/
view.cc
Commit message (
Expand
)
Author
Age
Files
Lines
...
*
Add more minor cosmetic fixes.
dolorous
2008-05-20
1
-1
/
+1
*
Pull code from mon->can_see(target) into a new function mon->see_grid()
j-p-e-g
2008-05-18
1
-2
/
+4
*
Fix 1965819: invisible monster given away when (un)wielding or wearing
j-p-e-g
2008-05-17
1
-2
/
+2
*
Make holy beings able to convert from neutral to good neutral on sight
dolorous
2008-05-11
1
-1
/
+1
*
Remove the reconversion-on-sight routines for holy beings and orcs,
dolorous
2008-05-11
1
-44
/
+0
*
And clean them up a bit more.
dolorous
2008-05-10
1
-1
/
+3
*
Clean up conversion-on-sight routines a bit.
dolorous
2008-05-10
1
-2
/
+2
*
Add more minor cosmetic fixes.
dolorous
2008-04-23
1
-2
/
+3
*
[1937257] Fixed stair cycling issues for tiles.
ennewalker
2008-04-20
1
-5
/
+10
*
Fixing issue where the X map mode would incorrectly move the screen after vie...
ennewalker
2008-04-20
1
-3
/
+2
*
Fixes to compile with Visual C++. Moved direct.cc and direct.h to directn.* t...
dshaligram
2008-04-19
1
-2
/
+2
*
Compilation fix.
dolorous
2008-04-19
1
-1
/
+1
*
Implement the results of the HUD discussion with maybe 80% accuracy.
pauldubois
2008-04-19
1
-14
/
+20
*
msg height back up to 7
pauldubois
2008-04-19
1
-2
/
+36
*
[1941576] Fixed issue with too many blank squares in the inventory. Now, the...
ennewalker
2008-04-19
1
-7
/
+0
*
Fixing assert problem due to wherex() inconsistency between tile and console ...
ennewalker
2008-04-18
1
-1
/
+1
*
Add minor backlight cleanup.
dolorous
2008-04-18
1
-1
/
+1
*
A lot of these changes are ASCII only because I can't test in tile;
pauldubois
2008-04-18
1
-7
/
+8
*
Comment fix.
dolorous
2008-04-17
1
-1
/
+1
*
Good neutral monsters shouldn't tet you train stealth, since, like
dolorous
2008-04-17
1
-1
/
+1
*
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@428...
j-p-e-g
2008-04-17
1
-0
/
+2
*
Fix 1943303: Prevention of barding generation in monsters equipment.
j-p-e-g
2008-04-16
1
-0
/
+8
*
Allow vampires to mutate when Satiated or higher, and make non-physical
j-p-e-g
2008-04-15
1
-4
/
+8
*
Another code cleanup.
j-p-e-g
2008-04-15
1
-2
/
+6
*
Apply Horst von Brand's (first) patch 1887488: gcc-4.3 compile failures.
j-p-e-g
2008-04-14
1
-0
/
+1
*
Fix [1942327]: TSO's halo now colors undiscovered trap squares yellow.
dolorous
2008-04-14
1
-1
/
+2
*
Comment fix.
dolorous
2008-04-12
1
-1
/
+1
*
And make holy beings' conversion on sight turn them "good neutral".
dolorous
2008-04-12
1
-2
/
+2
*
FR 1938146: Suppress red colouring for blood spattered stairs.
j-p-e-g
2008-04-11
1
-2
/
+2
*
Some whitespace changes.
j-p-e-g
2008-04-10
1
-65
/
+65
*
Some more Stealth changes.
j-p-e-g
2008-04-10
1
-10
/
+18
*
Make TSO's halo only color empty floor squares yellow.
dolorous
2008-04-10
1
-2
/
+2
*
Added Water card. Might need some rebalancing.
haranp
2008-04-08
1
-1
/
+1
*
fix sense of the allow_alt_layout option
pauldubois
2008-04-08
1
-1
/
+1
*
For FR 1934370
pauldubois
2008-04-07
1
-5
/
+17
*
On HUD:
pauldubois
2008-04-04
1
-1
/
+1
*
Finally implement halo coloring. Currently, all areas that you can move
dolorous
2008-04-03
1
-0
/
+7
*
+ Implement most of the suggestions for HUD compression.
pauldubois
2008-04-02
1
-47
/
+21
*
Fix tile compile on Windows.
j-p-e-g
2008-04-02
1
-1
/
+1
*
Yet Another Code Cleanup, this time concentrating on libx11.cc and
j-p-e-g
2008-04-01
1
-198
/
+196
*
Add still more whitespace fixes.
dolorous
2008-04-01
1
-4
/
+4
*
Add more cleanups.
dolorous
2008-03-31
1
-1
/
+0
*
Add still more whitespace fixes.
dolorous
2008-03-31
1
-37
/
+36
*
Tweak order of layout fields to stop g++ complaining about out-of-order initi...
dshaligram
2008-03-31
1
-1
/
+1
*
Refactor the layout logic for the inline and mlist-col layouts into a
pauldubois
2008-03-31
1
-118
/
+219
*
Add DEBUG_PANE_BOUNDS, which draws little bits at the upper-left and
pauldubois
2008-03-30
1
-12
/
+72
*
Fix: mlistsz was 2 columns too small... stupid 1-based indices :-/
pauldubois
2008-03-30
1
-1
/
+1
*
Finally allow ranged attacks (BEAM_MISSILE) and spells (BEAM_MMISSILE only)
j-p-e-g
2008-03-29
1
-2
/
+100
*
Prevent shafts from being created in corridors, at least until
j-p-e-g
2008-03-29
1
-7
/
+9
*
Moving monster list update to viewwindow (since only when the screen redraws ...
ennewalker
2008-03-28
1
-0
/
+2
[prev]
[next]