| Commit message (Expand) | Author | Age | Files | Lines |
... | |
* | Code cleanups, mainly in clouds. | haranp | 2009-01-31 | 1 | -29/+5 |
* | Fix [2541331]: monster blinking only looked to the southeast. | haranp | 2009-01-29 | 1 | -2/+2 |
* | Add speech for when the player fails to neutralize holy beings. | dolorous | 2009-01-27 | 1 | -0/+3 |
* | Add arena check for holy being neutralization. | dolorous | 2009-01-27 | 1 | -1/+1 |
* | Various cleanups. (I can't run tiles, but it compiled fine, so I hope I didn't | haranp | 2009-01-27 | 1 | -45/+46 |
* | Add whitespace fixes. | dolorous | 2009-01-27 | 1 | -1/+1 |
* | Simplify monster_random_space(). | dolorous | 2009-01-26 | 1 | -1/+1 |
* | Use dungeon_feature_type properly in one more place. | dolorous | 2009-01-26 | 1 | -3/+1 |
* | Add another minor cosmetic fix. | dolorous | 2009-01-26 | 1 | -1/+1 |
* | Add spacing fix. | dolorous | 2009-01-26 | 1 | -1/+1 |
* | Scroll of vulnerability shouldn't annoy friendlies. | haranp | 2009-01-25 | 1 | -0/+1 |
* | If a monster which is out of LOS of the player hears the player make a noise, | zelgadis | 2009-01-25 | 1 | -1/+1 |
* | Add miscellaneous minor cleanups. | dolorous | 2009-01-24 | 1 | -5/+5 |
* | Force monster movement to keep the monster in LOS immediately after the monster | zelgadis | 2009-01-23 | 1 | -2/+0 |
* | Only force a moving monster to stay in the player's LOS if it just shouted, | zelgadis | 2009-01-22 | 1 | -0/+2 |
* | [2496621] Fixing view recentering on abyss shifts. Shifts now preserve any s... | ennewalker | 2009-01-21 | 1 | -0/+13 |
* | Make extra-sure that a monster won't be announced to have come into view, only | zelgadis | 2009-01-20 | 1 | -0/+21 |
* | Yet another attempt to fix problems with the monster "comes into view" | zelgadis | 2009-01-20 | 1 | -9/+11 |
* | Make monsters::seen_context more short-lived. | zelgadis | 2009-01-19 | 1 | -1/+4 |
* | Fix shouting and "comes into view" messages for submerged mermaids. | zelgadis | 2009-01-19 | 1 | -3/+7 |
* | Simplify the code that issues the "comes into view" monster interrupt message, | zelgadis | 2009-01-19 | 1 | -46/+25 |
* | Partialy fix bug #2518014: flush out any "comes into view" messages before a | zelgadis | 2009-01-19 | 1 | -1/+3 |
* | Consolidate checks for the player's being undead or a demonspawn into | dolorous | 2009-01-18 | 1 | -1/+1 |
* | A limited set of commands are now available to use during arena mode: | zelgadis | 2009-01-11 | 1 | -6/+8 |
* | Fix [2484866]: affects_nothing was being ignored. | haranp | 2009-01-09 | 1 | -2/+3 |
* | Fix the name of Lernaean hydra zombies by adding special handling for named | zelgadis | 2009-01-09 | 1 | -2/+3 |
* | In arena mode, make mons_friendly() and mons_wont_attack() always return false, | zelgadis | 2009-01-06 | 1 | -3/+9 |
* | Adding REVISION() macro to all source files. | ennewalker | 2009-01-04 | 1 | -0/+2 |
* | [2468791] Reduce distinction between minivaults and floating vaults. All vaul... | dshaligram | 2009-01-03 | 1 | -1/+1 |
* | In monster_grid() check for monster->alive() instead of | zelgadis | 2009-01-03 | 1 | -1/+1 |
* | Reduce arena end-of-round delay, do arena LOS from current LOS center, not ce... | dshaligram | 2009-01-02 | 1 | -1/+1 |
* | Fixing arena LOS/env.show issues. Adding a test spawner monster tile. | ennewalker | 2009-01-02 | 1 | -3/+8 |
* | Fixes for arena mode in tiles mode. It runs now, but there are still some vi... | ennewalker | 2009-01-02 | 1 | -8/+6 |
* | Some assertions for behaviour_event(). | zelgadis | 2009-01-01 | 1 | -0/+2 |
* | Add arena mode, activated on the command-line by 'crawl -arena "monster v mon... | dshaligram | 2008-12-31 | 1 | -11/+38 |
* | Fixed monster fire storm crashes (in_explosion_phase), fixed explosions affec... | dshaligram | 2008-12-29 | 1 | -1/+1 |
* | Complete rewrite of the beam code, making it considerably saner. | haranp | 2008-12-25 | 1 | -4/+3 |
* | [2458672] Fixing level map not using CMD_MAP_* commands or going through cmd-... | ennewalker | 2008-12-24 | 1 | -100/+106 |
* | Fixing redraw not being called enough (due to my previous check in to fix slo... | ennewalker | 2008-12-20 | 1 | -0/+4 |
* | Take a note when a labyrinth entrance is first found (via either magic mapping | zelgadis | 2008-12-11 | 1 | -0/+28 |
* | * Add sharks. They go into a battle frenzy if they smell blood. | j-p-e-g | 2008-12-08 | 1 | -1/+32 |
* | Chaos beams now bounce off walls at a completely random angle. | zelgadis | 2008-12-08 | 1 | -0/+78 |
* | Apply Artificer patch, with small modifications: | j-p-e-g | 2008-12-08 | 1 | -2/+0 |
* | Added BEAM_CHAOS and changed chaos launchers/ammo to use that. Currently only | zelgadis | 2008-12-08 | 1 | -0/+4 |
* | Actually replace sold out shops with the new feature DNGN_ABANDONED_SHOP. | j-p-e-g | 2008-12-07 | 1 | -97/+99 |
* | Erase closed shops from the overmap. | j-p-e-g | 2008-12-07 | 1 | -3/+7 |
* | Describe closed shops as "abandoned" and colour its glyph grey (= lights | j-p-e-g | 2008-12-07 | 1 | -1/+3 |
* | * Fixed siren movement into deep water. | j-p-e-g | 2008-12-01 | 1 | -2/+2 |
* | * Rename beheld -> mesmerised. | j-p-e-g | 2008-12-01 | 1 | -11/+11 |
* | Changed player attribute type from unsigned char to unsigned long. Breaks | zelgadis | 2008-11-29 | 1 | -1/+1 |