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* Remove stuffNicholas Feinberg2014-07-291-1/+2
* Override berserk/shadows in view terrain mode (twelwe).Neil Moore2014-07-011-3/+5
* Duvessa and Dowan cleanup.Mikko Vepsalainen2014-06-221-10/+15
* The great mon-stuff migration.Shmuale Mark2014-06-221-1/+1
* Assert rather than segfault in #8717Neil Moore2014-06-201-0/+1
* Correct some doxygen blocks.Neil Moore2014-05-291-1/+1
* Trigger shoutitis on seeing enemies, not randomly (dck).Steve Melenchuk2014-05-231-0/+12
* Gozag: Don't let bribes take effect until the player spots the monster.Steve Melenchuk2014-05-071-0/+1
* Gozag wrath: counter-bribe.Steve Melenchuk2014-05-071-0/+34
* Always announce uniques by name when they come into view.nagdon2014-04-291-2/+7
* Don't turn holies neutral when worshipping a good godChris Campbell2014-04-281-1/+0
* Remove the clean_map option.Shmuale Mark2014-04-171-5/+2
* Give monster warnings their own channel.Steve Melenchuk2014-04-101-2/+3
* Zin warns the player of shapeshifters.Steve Melenchuk2014-03-031-4/+22
* Make arena_delay available outside of arena as view_delay.Steve Melenchuk2014-02-271-8/+1
* Remove Mislead.Adam Borowski2013-12-151-6/+1
* Drop map_shadow, use a bitmap and update it incrementally.Adam Borowski2013-12-041-0/+3
* Replace `mpr(s, ch)` with `mprf(ch, s)`Adam Borowski2013-11-291-3/+3
* More formatting fixes for return (...);Neil Moore2013-11-151-2/+2
* Re-implement xray vision.Adam Borowski2013-11-051-1/+1
* Update the whole arena.Adam Borowski2013-11-051-0/+9
* Get rid of all external uses of get_los().Adam Borowski2013-11-051-1/+1
* Rewrite monster_iterator.Adam Borowski2013-10-311-1/+0
* monster_near_iteratorAdam Borowski2013-10-311-7/+4
* Rewrite (x*y)/z as x*y/zAdam Borowski2013-10-261-2/+2
* Fix an info leak with passive mapping.Adam Borowski2013-10-061-1/+2
* Use a hash rather than the RNG for deterministic passive mapping. Refactor.Adam Borowski2013-10-061-13/+13
* Fix Webtiles view flash.Florian Diebold2013-06-061-4/+5
* Implement cloud alpha overlay tiles layerPete Hurst2013-05-251-1/+4
* Don't crash after some view-flashes while travelling.Neil Moore2013-05-071-0/+1
* Make whole Zot Defence map visible at game start in tiles.Samuel Bronson2013-03-101-1/+4
* Don't crash 'monster' when monsters flash the view.Neil Moore2012-12-271-0/+4
* Remove unnecessary includes from header files.Jay3.14152012-10-231-0/+1
* Rename struct glyph to cglyph_t.Adam Borowski2012-10-161-3/+3
* Don't crash when calling viewwindow() at (0,0).Neil Moore2012-10-111-1/+3
* Fix monsters not being removed from the monster list (#6129).Florian Diebold2012-09-121-0/+4
* Merge branch 'master' into glasnostAdam Borowski2012-08-311-30/+34
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| * Use unique_ptr instead of auto_ptr (emulated for non-C++11).Adam Borowski2012-08-281-3/+3
| * Use std namespace.Raphael Langella2012-08-261-25/+25
| * Massive style fix (braces, indentation, etc.)Neil Moore2012-08-011-0/+2
| * Keep player colour during flash, too (console).Neil Moore2012-07-231-9/+6
| * Don't try to shout after leaving the level (#5785).Neil Moore2012-07-151-0/+5
* | Runed doors.Adam Borowski2012-08-311-2/+2
* | Let magic mapping detect stuff behind secret doors.Adam Borowski2012-07-111-49/+0
* | Drop the code for displaying/handling/etc secret doors.Adam Borowski2012-07-111-9/+3
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* Some more return deparenthesization.Adam Borowski2012-07-051-1/+1
* Remove parentheses around return (simple_function_call).Adam Borowski2012-07-051-1/+1
* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-11/+11
* Change lantern of shadows effect to allow distinguishing LOS boundary and mon...Chris Campbell2012-06-301-5/+3
* Avoid unnecessary duplication of Ashenzari warning strings.David Lawrence Ramsey2012-05-301-1/+2