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* Clean up colour munging.Robert Vollmert2009-11-131-9/+9
* Remove comment that doesn't apply (anymore?).Robert Vollmert2009-11-131-1/+0
* Don't treat off-map or unknown differently.Robert Vollmert2009-11-131-1/+1
* Extract player updates from main draw loop.Robert Vollmert2009-11-131-14/+19
* Collect view map updates.Robert Vollmert2009-11-131-75/+36
* Split up viewwindow.Robert Vollmert2009-11-131-166/+177
* Generalize crawl_view_buffer to also handle the tile buffers.Robert Vollmert2009-11-131-4/+4
* Extract player info updates from viewwindow.Robert Vollmert2009-11-131-33/+31
* Fix a couple compile errors caused by the merge.Charles Otto2009-11-131-4/+4
* Merge spore experiments branch.Charles Otto2009-11-131-5/+4
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| * Give giant spores a chance of spawning ballistos while wanderingCharles Otto2009-11-111-1/+1
* | view.cc: Auto-exclude harmful cloudsMatthew Cline2009-11-121-0/+23
* | Further tweaks to Dowan/Duvessa death effects.Jude Brown2009-11-121-0/+9
* | view.cc: Fix tiles compile errorMatthew Cline2009-11-111-1/+1
* | Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-2/+2
* | Convert another 45 monster loops to monster_iterator.Robert Vollmert2009-11-111-44/+32
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* Remove a few obsolete includes.Robert Vollmert2009-11-101-11/+0
* Remove inside_level_bounds.Robert Vollmert2009-11-101-10/+0
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-518/+1
* Convert main viewwindow loop to use radius_iterator.Robert Vollmert2009-11-091-179/+172
* Remove option draw_it from viewwindow.Robert Vollmert2009-11-091-218/+210
* Split up monster_grid into update and non-update part.Robert Vollmert2009-11-091-27/+46
* Replace mons_wont_attack with monsters::wont_attack.Vsevolod Kozlov2009-11-091-2/+2
* Rename FeawnCharles Otto2009-11-081-1/+1
* Split map knowledge and FPROPs.Robert Vollmert2009-11-081-20/+21
* Replace mons_neutral with monsters::neutral.Vsevolod Kozlov2009-11-071-1/+1
* Replace global see_cell by observe_cell and disambiguate old uses.Robert Vollmert2009-11-061-7/+7
* Move checks for the berserk state into actor::berserk().David Lawrence Ramsey2009-11-061-2/+2
* Move mons_is_friendly to monsters::friendly.Vsevolod Kozlov2009-11-061-2/+2
* Collect attitude changing code.Robert Vollmert2009-11-061-122/+2
* Split get_symbol from view.cc.Robert Vollmert2009-11-061-238/+6
* Unify mesmerisation code.Robert Vollmert2009-11-051-29/+6
* Replace mons_is_paralysed with monsters::paralysed.Vsevolod Kozlov2009-11-051-3/+3
* Make many checks for monster (non)existence on squares use monster_at().David Lawrence Ramsey2009-11-051-1/+1
* Replace uses of player_is_swimming with you.swimming.Vsevolod Kozlov2009-11-051-1/+1
* view.cc: viewwindow() don't always update mon gridMatthew Cline2009-11-051-1/+1
* Split up view.cc.Robert Vollmert2009-11-041-2114/+29
* Buff passive mapping, esp. at low levels.Stefan O'Rear2009-11-041-1/+1
* [ and ] respect dungeon topology (by)Stefan O'Rear2009-11-041-60/+7
* Get rid of multiple-meaning "int object" in env.show.Robert Vollmert2009-11-041-343/+60
* Move feature_def and Feature array into feature.cc from view.cc.Robert Vollmert2009-11-041-755/+15
* Split game_options from externs.h into options.h.Robert Vollmert2009-11-041-0/+1
* view.cc: Unitialized warnings in show_map()Matthew Cline2009-11-031-5/+5
* Support for X map multi-level viewing on tiles.Enne Walker2009-11-031-1/+16
* Use G in the overmap to directly change levelsStefan O'Rear2009-11-021-0/+18
* Implement map viewing for other levelsStefan O'Rear2009-11-021-78/+212
* Mapping should be able to see through closed doorsStefan O'Rear2009-11-021-1/+1
* Make same square teleport no-scatter no-fail and no-contamination.Adam Borowski2009-11-021-1/+7
* Magic mapping scrolls ignore sealed areasStefan O'Rear2009-11-021-0/+49
* Split up monstuff.ccMatthew Cline2009-11-011-0/+1