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path: root/crawl-ref/source/view.h
Commit message (Expand)AuthorAgeFilesLines
* Make arena_delay available outside of arena as view_delay.Steve Melenchuk2014-02-271-0/+8
* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-1/+0
* Remove a duplicate prototype.Neil Moore2013-04-071-2/+0
* Remove unnecessary includes from header files.Jay3.14152012-10-231-2/+0
* Use std namespace.Raphael Langella2012-08-261-3/+2
* Make a bunch of functions static or non-existant.Adam Borowski2012-03-151-3/+0
* Declare an explicit type for colours.Adam Borowski2012-03-131-3/+3
* Show what Refrigeration, Toxic Radiance and Ignite Poison affects.Adam Borowski2011-12-061-2/+4
* Make Webtiles output happen in parallel to the console display, and make the ...Florian Diebold2011-10-151-2/+2
* Fix glyph truncation on platforms with 16 bit wchar_t.Adam Borowski2011-09-071-2/+2
* Fix console compilation.Florian Diebold2011-06-261-0/+1
* Remove the hack to render the whole map into craw_view.vbuf.Florian Diebold2011-06-261-0/+3
* Don't send flash_colour per tile -- it's the same everywhere anyway.Florian Diebold2011-06-261-0/+1
* First prototype of webtiles.Florian Diebold2011-06-261-1/+1
* Axe two unused function prototypes.Adam Borowski2011-06-231-3/+0
* Give magic mapping an uniform shape.Adam Borowski2011-04-141-1/+0
* Merge branch 'unicode'.Adam Borowski2011-04-011-1/+1
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| * Fix the "screenshot" in the char dump getting mangled to 7 bits.Adam Borowski2010-12-161-1/+1
* | Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-5/+4
* | Better messages for monsters coming into view.Raphael Langella2011-03-141-1/+1
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* ZotDef: start with the map mapped.Adam Borowski2010-12-101-0/+1
* Reduce spam of 'foo comes into view' messagesArxale2010-12-081-1/+2
* Rename class "monsters" to "monster".Robert Vollmert2010-09-051-4/+4
* Rename variables named "monster" to "mons" or similar.Robert Vollmert2010-09-051-3/+3
* Rename chars used as numbers to int8_t/uint8_t. Fix some other type usage.Adam Borowski2010-07-301-4/+4
* Fix several broken item symbol overrides.Adam Borowski2010-07-301-1/+1
* Decouple stealth checks from drawing the view window.Adam Borowski2010-06-231-1/+2
* Make show_map explicitly return whether a target was chosen.Robert Vollmert2010-05-181-2/+0
* Add CMD_SHOW_TERRAIN (key '|') to show just terrain.Robert Vollmert2010-03-021-0/+3
* headers: fix inconsistent struct/class forward declarationsSteven Noonan2009-12-291-1/+1
* Boost Ilsuiw stats and give her Call Tide, which strongly boosts the tide in ...Darshan Shaligram2009-12-291-0/+1
* Wrap view flashing in flash_view.Robert Vollmert2009-11-161-0/+1
* Make show updates conditional in viewwindow.Robert Vollmert2009-11-161-1/+2
* Remove inside_level_bounds.Robert Vollmert2009-11-101-2/+1
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-8/+0
* Remove option draw_it from viewwindow.Robert Vollmert2009-11-091-1/+1
* Collect attitude changing code.Robert Vollmert2009-11-061-2/+0
* Split get_symbol from view.cc.Robert Vollmert2009-11-061-13/+0
* Move dchar_by_name declaration to proper header.Robert Vollmert2009-11-061-2/+0
* Split up view.cc.Robert Vollmert2009-11-041-84/+2
* Get rid of multiple-meaning "int object" in env.show.Robert Vollmert2009-11-041-6/+4
* Move feature_def and Feature array into feature.cc from view.cc.Robert Vollmert2009-11-041-3/+0
* Implement map viewing for other levelsStefan O'Rear2009-11-021-1/+2
* Make same square teleport no-scatter no-fail and no-contamination.Adam Borowski2009-11-021-1/+1
* Splitting up stuff.cc.Robert Vollmert2009-10-301-46/+0
* Make passive maping use a circular regionStefan O'Rear2009-10-291-0/+1
* Get rid of part of mons_near.Robert Vollmert2009-10-271-1/+1
* remove unnecessary include of player.h (oops).Darshan Shaligram2009-10-261-2/+0
* Implement passive mappingStefan O'Rear2009-10-261-1/+4
* Don't disturb monsters witth their own soundMatthew Cline2009-10-211-1/+3