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* Fix non-debug & webtiles compilationNicholas Feinberg2014-08-141-0/+1
* add map view command to find the next explore targetJesse Luehrs2014-08-021-0/+18
* Remove stuffNicholas Feinberg2014-07-291-1/+1
* Move redraw functions from stuff.cc -> output.ccNicholas Feinberg2014-07-281-0/+1
* Remove Hall of Bladesreaverb2014-06-071-2/+2
* Don't consider hell entrances as going up outside the Hells (N78291).Shmuale Mark2014-05-291-2/+2
* Recognize '<' key on level map while in hellsChris Oelmueller2014-05-271-0/+2
* Remove the level_map_title option.Shmuale Mark2014-04-171-6/+3
* Remove the clean_map option.Shmuale Mark2014-04-171-6/+3
* Purge some references to Forest.Shmuale Mark2014-03-031-2/+2
* Make detected items etc override explore horizon (ChrisOelmueller)Neil Moore2014-03-021-1/+4
* Fix level map ^F and ^U not updating tiles properly.Pekka Lampila2014-02-171-0/+6
* Assert-crash if the player somehow ends up in a wall.Adam Borowski2014-01-091-0/+2
* Allow X\ and X_ to find unknown portals/altars.Neil Moore2014-01-031-2/+3
* Simplify X\, make it match feat_is_gate.Neil Moore2014-01-031-29/+1
* Make a function's argument less confusing.Adam Borowski2014-01-031-7/+7
* Fix < > not finding portals and exits on X.Adam Borowski2014-01-031-2/+2
* Get rid of a redundant list of altars.Adam Borowski2013-12-231-24/+1
* Schedule DNGN_ENTER_PORTAL_VAULT for removal; other related fixes.Adam Borowski2013-12-191-4/+14
* Drop map_shadow, use a bitmap and update it incrementally.Adam Borowski2013-12-041-0/+2
* Shorten DNGN_ENTER_FOO/DNGN_RETURN_FROM_FOO enums.Adam Borowski2013-11-251-14/+14
* More formatting fixes for return (...);Neil Moore2013-11-151-2/+2
* Drop unnecessary parentheses from return statements.Adam Borowski2013-11-151-4/+4
* Transform the lower half of D into a new branch: the Depths.Steve Melenchuk2013-11-121-0/+4
* Shorten branch enums.Adam Borowski2013-11-031-1/+1
* Get rid of grid_appearance().Adam Borowski2013-10-111-1/+1
* Rename "natural traps" to "shafts".Adam Borowski2013-09-251-2/+2
* Split the "magical" trap category, to allow recolouring.Adam Borowski2013-09-251-1/+4
* Pad some ternary operators with spaces on the leftChris Oelmueller2013-07-281-2/+2
* Show all forgotten map data as magic-mapped.Adam Borowski2013-07-151-3/+13
* Allow map forgotten via X^F to be restored with X^U.Adam Borowski2013-07-151-2/+30
* Axe an invalid comment.Adam Borowski2013-07-101-1/+0
* Remove the Dwarven Hall.Adam Borowski2013-07-101-0/+4
* Add MSG_OK when canceling for various promptsPekka Lampila2013-06-101-0/+5
* Retire * and / keys for cycling stashes on level mapChris Oelmueller2013-02-101-2/+1
* Find abyssal stairs with X>Neil Moore2012-12-301-0/+2
* Abyssal portals.Brendan Hickey2012-12-301-0/+1
* Formatting fixes.Neil Moore2012-12-281-1/+1
* A formatting fix.Adam Borowski2012-12-121-1/+3
* Indentation fixes.Adam Borowski2012-12-051-3/+3
* Webtiles: Animate message scrolling a bit.Florian Diebold2012-11-231-5/+6
* Rename struct glyph to cglyph_t.Adam Borowski2012-10-161-6/+6
* Tiles: Always display the navigation tab when map-viewing.Neil Moore2012-09-101-0/+7
* Tiles map: center and show the map cursor right away.Neil Moore2012-09-101-1/+0
* Android port.frogbotherer2012-09-081-2/+34
* Remove CMD_MAP_FIND_F.Florian Diebold2012-09-031-4/+0
* Use std namespace.Raphael Langella2012-08-261-22/+21
* Show travel trail in the (console) map, too.Neil Moore2012-07-051-0/+3
* Some more return deparenthesization.Adam Borowski2012-07-051-1/+1
* Remove parentheses around return (simple_function_call).Adam Borowski2012-07-051-4/+4