| Commit message (Collapse) | Author | Age | Files | Lines |
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I left them only where the contents is not indented, like in a namespace
or a template.
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It's a bad idea to reuse the names of one of core win32 concepts for
something similar but distinct.
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For most header files, this only saves on having to recompile a
small number of source files, but there are also a few headers
where small changes would now take significantly less time.
This is most obvious for the Tiles build for which the dependencies
have been greatly reduced, so that the only additional includes
when compared to console are strictly library or tile related.
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Conflicts:
crawl-ref/source/startup.cc
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taskbar overlap is now automatically detected, and the window is placed
just above it.
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When set, the window will be aligned at the top of the screen instead of being centered (avoid taskbar overlap, see mantis 2043).
In theory, it would be possible to give the player full control of the window position, but it's more complicated and I don't see any use for it. It can easily be added if anyone ever request it.
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tilesdl.cc now calls this after GLStateManager::shutdown() so
that it is not responsible for managing the wm pointer.
Signed-off-by: Enne Walker <enne.walker@gmail.com>
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glwrapper-ogl.cc, windowmanager-sdl.cc, and fontwrapper-ft.cc now contain
the static functions for their parent class's factory create. This
allows new implementations to be added without requiring modification of
the generic file (with #ifdefs).
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No spaces on parens. Line up function params. Sort includes more
rationally. Put curly braces on their own line. Don't C-style typedef
enum and structs. Put if-clauses on their own line.
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