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| * When recreating a level with &^R, make uniques re-eligible for spawning.Adam Borowski2012-04-051-0/+10
* | Handle the level stack on &~Adam Borowski2012-04-101-0/+11
* | Use the level stack to save return target for portal vaults/Abyss/Pan/Zigs/Lab.Adam Borowski2012-04-071-1/+12
* | Fix &: crashing.Adam Borowski2012-01-081-1/+6
* | Cache absdepth0, now that it has to be calculated.Adam Borowski2012-01-031-1/+1
* | Use branch depth rather than absolute depth as the authoritative one.Adam Borowski2012-01-031-5/+4
* | Don't explicitely pass absdepth:branch in the dungeon builder.Adam Borowski2012-01-031-1/+1
* | Standardize branch checks to player_in_branch(BRANCH_BEDLAM).Adam Borowski2011-12-281-2/+2
* | Merge branch 'master' into portal_branchesAdam Borowski2011-12-281-17/+1
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| * Fix most of data loss of tile information in console games.Adam Borowski2011-12-161-17/+1
* | Make &P recreate current level around a given primary vault.Adam Borowski2011-11-041-7/+25
* | Make &P use level names rather than a series of tags.Adam Borowski2011-11-041-17/+10
* | Split the branch data into read-only and mutable parts.Adam Borowski2011-11-041-5/+5
* | Get rid of level_type, unify BRANCH_*, LEVEL_* and portal vaults.Adam Borowski2011-11-041-53/+7
* | Get rid of one of redundant (and buggy) ways to track existing levels.Adam Borowski2011-11-041-1/+2
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* Fix Zot traps' names not being capitalized, and clean up trap code a bit.David Lawrence Ramsey2011-10-211-4/+7
* Rename load() to load_level(), the former is totally ungreppable.Adam Borowski2011-10-111-2/+2
* Remove unused level flags, forbid exclusions in Abyss and Lab.Adam Borowski2011-10-091-4/+2
* Mention the * prefix in the &L prompt.Raphael Langella2011-09-161-1/+1
* Fix the abyss speed wizmode command prompt.Raphael Langella2011-09-161-0/+18
* Get rid of strlwr().Adam Borowski2011-09-071-7/+6
* Loop the create_feature_wizard function on partial match.Raphael Langella2011-09-071-1/+1
* Merge all the feature mimics into a single monster type.Raphael Langella2011-09-051-83/+98
* Apply the new feature mimic implementation to all types.Raphael Langella2011-09-051-6/+5
* Fix &: pretending Snake is not a Lair branch.Adam Borowski2011-08-301-1/+1
* Remove a duplicated function.Adam Borowski2011-08-171-10/+0
* cppcheck: reduce scope of some variables.Adam Borowski2011-07-051-2/+1
* cppcheck: fix inefficient checking for emptiness.Adam Borowski2011-07-051-1/+1
* Gut and parcel out most of stuff.ccAdam Borowski2011-06-041-1/+0
* mv dgn-actions.cc dactions.cc, it has nothing to do with the dungeon builder.Adam Borowski2011-06-041-1/+1
* Correct ranges of magic mapping.Adam Borowski2011-04-161-1/+1
* Give magic mapping an uniform shape.Adam Borowski2011-04-141-1/+1
* Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-5/+4
* A wizmode command (& ^R) to recreate the current level.Adam Borowski2011-03-211-0/+38
* Try harder to pick correct staircase in wizard interlevel travel.Vsevolod Kozlov2011-01-051-1/+4
* Add spacing fix.David Lawrence Ramsey2011-01-011-1/+1
* Update gate tiles when changing features in wizard mode.Johanna Ploog2010-12-141-0/+13
* Reinit feature tiles for wizmode-created features.Johanna Ploog2010-12-141-1/+1
* Massive spacing fixes: "( spaces after parentheses )".Adam Borowski2010-10-151-8/+8
* Get rid of some more insidious longs.Adam Borowski2010-10-041-1/+1
* Fix wizard mode &P crash. (#2094)Robert Vollmert2010-09-151-0/+1
* Fix spacing.Robert Vollmert2010-07-291-3/+3
* Get rid of more longs and all "%ld"s, new gcc + Windows + them = bad mojo.Adam Borowski2010-07-161-1/+1
* For functions with names starting with _, actually declare them static.Adam Borowski2010-07-061-1/+1
* Reimplement all monster-related actions as delayed ones. Remove apply_to_all...Adam Borowski2010-06-261-0/+34
* Fix a crash on reload if wizard &~ was used in the Abyss/Pan/a portal.Adam Borowski2010-06-261-0/+3
* Decouple stealth checks from drawing the view window.Adam Borowski2010-06-231-2/+3
* Make load() take level_id old_level.Robert Vollmert2010-06-081-5/+2
* Replace down_stairs old_level argument by forced destination.Robert Vollmert2010-06-081-2/+2
* [169] Fix travel not passing trap names correctly to trapwalk.lua.Darshan Shaligram2010-06-071-3/+4