| Commit message (Expand) | Author | Age | Files | Lines |
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| * | When recreating a level with &^R, make uniques re-eligible for spawning. | Adam Borowski | 2012-04-05 | 1 | -0/+10 |
* | | Handle the level stack on &~ | Adam Borowski | 2012-04-10 | 1 | -0/+11 |
* | | Use the level stack to save return target for portal vaults/Abyss/Pan/Zigs/Lab. | Adam Borowski | 2012-04-07 | 1 | -1/+12 |
* | | Fix &: crashing. | Adam Borowski | 2012-01-08 | 1 | -1/+6 |
* | | Cache absdepth0, now that it has to be calculated. | Adam Borowski | 2012-01-03 | 1 | -1/+1 |
* | | Use branch depth rather than absolute depth as the authoritative one. | Adam Borowski | 2012-01-03 | 1 | -5/+4 |
* | | Don't explicitely pass absdepth:branch in the dungeon builder. | Adam Borowski | 2012-01-03 | 1 | -1/+1 |
* | | Standardize branch checks to player_in_branch(BRANCH_BEDLAM). | Adam Borowski | 2011-12-28 | 1 | -2/+2 |
* | | Merge branch 'master' into portal_branches | Adam Borowski | 2011-12-28 | 1 | -17/+1 |
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| * | Fix most of data loss of tile information in console games. | Adam Borowski | 2011-12-16 | 1 | -17/+1 |
* | | Make &P recreate current level around a given primary vault. | Adam Borowski | 2011-11-04 | 1 | -7/+25 |
* | | Make &P use level names rather than a series of tags. | Adam Borowski | 2011-11-04 | 1 | -17/+10 |
* | | Split the branch data into read-only and mutable parts. | Adam Borowski | 2011-11-04 | 1 | -5/+5 |
* | | Get rid of level_type, unify BRANCH_*, LEVEL_* and portal vaults. | Adam Borowski | 2011-11-04 | 1 | -53/+7 |
* | | Get rid of one of redundant (and buggy) ways to track existing levels. | Adam Borowski | 2011-11-04 | 1 | -1/+2 |
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* | Fix Zot traps' names not being capitalized, and clean up trap code a bit. | David Lawrence Ramsey | 2011-10-21 | 1 | -4/+7 |
* | Rename load() to load_level(), the former is totally ungreppable. | Adam Borowski | 2011-10-11 | 1 | -2/+2 |
* | Remove unused level flags, forbid exclusions in Abyss and Lab. | Adam Borowski | 2011-10-09 | 1 | -4/+2 |
* | Mention the * prefix in the &L prompt. | Raphael Langella | 2011-09-16 | 1 | -1/+1 |
* | Fix the abyss speed wizmode command prompt. | Raphael Langella | 2011-09-16 | 1 | -0/+18 |
* | Get rid of strlwr(). | Adam Borowski | 2011-09-07 | 1 | -7/+6 |
* | Loop the create_feature_wizard function on partial match. | Raphael Langella | 2011-09-07 | 1 | -1/+1 |
* | Merge all the feature mimics into a single monster type. | Raphael Langella | 2011-09-05 | 1 | -83/+98 |
* | Apply the new feature mimic implementation to all types. | Raphael Langella | 2011-09-05 | 1 | -6/+5 |
* | Fix &: pretending Snake is not a Lair branch. | Adam Borowski | 2011-08-30 | 1 | -1/+1 |
* | Remove a duplicated function. | Adam Borowski | 2011-08-17 | 1 | -10/+0 |
* | cppcheck: reduce scope of some variables. | Adam Borowski | 2011-07-05 | 1 | -2/+1 |
* | cppcheck: fix inefficient checking for emptiness. | Adam Borowski | 2011-07-05 | 1 | -1/+1 |
* | Gut and parcel out most of stuff.cc | Adam Borowski | 2011-06-04 | 1 | -1/+0 |
* | mv dgn-actions.cc dactions.cc, it has nothing to do with the dungeon builder. | Adam Borowski | 2011-06-04 | 1 | -1/+1 |
* | Correct ranges of magic mapping. | Adam Borowski | 2011-04-16 | 1 | -1/+1 |
* | Give magic mapping an uniform shape. | Adam Borowski | 2011-04-14 | 1 | -1/+1 |
* | Make file headers doxygen-friendly, drop useless fields. | Adam Borowski | 2011-03-28 | 1 | -5/+4 |
* | A wizmode command (& ^R) to recreate the current level. | Adam Borowski | 2011-03-21 | 1 | -0/+38 |
* | Try harder to pick correct staircase in wizard interlevel travel. | Vsevolod Kozlov | 2011-01-05 | 1 | -1/+4 |
* | Add spacing fix. | David Lawrence Ramsey | 2011-01-01 | 1 | -1/+1 |
* | Update gate tiles when changing features in wizard mode. | Johanna Ploog | 2010-12-14 | 1 | -0/+13 |
* | Reinit feature tiles for wizmode-created features. | Johanna Ploog | 2010-12-14 | 1 | -1/+1 |
* | Massive spacing fixes: "( spaces after parentheses )". | Adam Borowski | 2010-10-15 | 1 | -8/+8 |
* | Get rid of some more insidious longs. | Adam Borowski | 2010-10-04 | 1 | -1/+1 |
* | Fix wizard mode &P crash. (#2094) | Robert Vollmert | 2010-09-15 | 1 | -0/+1 |
* | Fix spacing. | Robert Vollmert | 2010-07-29 | 1 | -3/+3 |
* | Get rid of more longs and all "%ld"s, new gcc + Windows + them = bad mojo. | Adam Borowski | 2010-07-16 | 1 | -1/+1 |
* | For functions with names starting with _, actually declare them static. | Adam Borowski | 2010-07-06 | 1 | -1/+1 |
* | Reimplement all monster-related actions as delayed ones. Remove apply_to_all... | Adam Borowski | 2010-06-26 | 1 | -0/+34 |
* | Fix a crash on reload if wizard &~ was used in the Abyss/Pan/a portal. | Adam Borowski | 2010-06-26 | 1 | -0/+3 |
* | Decouple stealth checks from drawing the view window. | Adam Borowski | 2010-06-23 | 1 | -2/+3 |
* | Make load() take level_id old_level. | Robert Vollmert | 2010-06-08 | 1 | -5/+2 |
* | Replace down_stairs old_level argument by forced destination. | Robert Vollmert | 2010-06-08 | 1 | -2/+2 |
* | [169] Fix travel not passing trap names correctly to trapwalk.lua. | Darshan Shaligram | 2010-06-07 | 1 | -3/+4 |