| Commit message (Collapse) | Author | Age | Files | Lines |
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Wizmode &( now accepts fprop names to set the fprop on the current square.
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It works fine, but it does not show the verbose message about placing the
feature, as wizard_create_feature_name used to. (This doesn't seem very
necessary since debug-mode 'x' tends to give enough information.)
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Removed inclusion of travel.h from most .h files to reduce the number
of .cc files dependant on it. This involved moving the level_pos
declaration to externs.h, moving the flood_find template to it's own
header file, and moving two typedefs from travel.h to travel_defs.h
because typedefs can't be forward declared (argh).
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Signed-off-by: David Ploog <dploog@users.sourceforge.net>
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Framework for placing altars outside the Temple, into what I call
"overflow temples". It currently places twelve altars in the Ecumenical
Temple and two outside at D:2 through D:9, with each of the two overflow
altars being placed in a "temple" which consists of a bare altar. The
overflow temples can actually contain any number of altars, but I'm not
a vault designer, so I went the minimalistic route.
The levels the overflow temples are placed on can be listed with the
wizard command "&:".
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Also add a few previously indirect includes.
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The only use was just removed.
Also move the draw check closer to where it's used.
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If you try to place a map right on top of you (&L *vault_name) then
check to make sure than this wouldn't place any of the map
out-of-bounds.
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