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wiz-fsim.cc
Commit message (
Expand
)
Author
Age
Files
Lines
*
Remove stuff
Nicholas Feinberg
2014-07-29
1
-1
/
+1
*
Move redraw functions from stuff.cc -> output.cc
Nicholas Feinberg
2014-07-28
1
-0
/
+1
*
Separate 'permanent' and 'temporary' monster hit dice
Nicholas Feinberg
2014-07-13
1
-1
/
+1
*
Refactor weapon_skill()
Nicholas Feinberg
2014-07-13
1
-5
/
+1
*
Don't crash fsim when the player constricts (PleasingFungus)
Neil Moore
2014-07-08
1
-0
/
+2
*
Refactor item pickup code
Nicholas Feinberg
2014-07-04
1
-1
/
+1
*
Rename 'mesclr()' to 'clear_messages()'
reaverb
2014-06-22
1
-2
/
+2
*
The great mon-stuff migration.
Shmuale Mark
2014-06-22
1
-1
/
+0
*
Remove player burden and carrying capacity
gammafunk
2014-05-26
1
-1
/
+1
*
Fix ranged fsim damage values.
Steve Melenchuk
2014-05-01
1
-2
/
+3
*
Use ranged_attack directly in fsim.
Steve Melenchuk
2014-05-01
1
-10
/
+6
*
Move mon death stuff from mon-stuff.cc to mon-death.cc.
Shmuale Mark
2014-04-12
1
-0
/
+1
*
Don't generate racial weapons or launchers
Chris Campbell
2014-02-24
1
-1
/
+1
*
Display the monster and any weapon change in fsim.
Raphael Langella
2014-02-02
1
-0
/
+6
*
Change the fsim csv separator to tab.
Raphael Langella
2014-01-23
1
-12
/
+12
*
New option: fsim_csv
Raphael Langella
2014-01-15
1
-19
/
+30
*
Fix a typo.
Raphael Langella
2014-01-15
1
-1
/
+1
*
Don't use terse descriptions for weapons in fsim output file.
Raphael Langella
2014-01-15
1
-1
/
+1
*
Drop some useless parentheses around comparisons.
Adam Borowski
2014-01-10
1
-1
/
+1
*
Generate the items in fsim_kit if they are not in the player's inventory.
Raphael Langella
2014-01-10
1
-15
/
+44
*
Fix spelling of "targeting" (#7837)
Chris Campbell
2013-12-10
1
-1
/
+1
*
Restrict mpr() to literals only.
Adam Borowski
2013-11-29
1
-1
/
+1
*
Replace `mpr(s, ch)` with `mprf(ch, s)`
Adam Borowski
2013-11-29
1
-2
/
+2
*
Replace `mprf(s)` with `mpr(s)`
Chris Oelmueller
2013-11-28
1
-5
/
+5
*
Don't freeze fsim on spurious ranged combat prompts.
Steve Melenchuk
2013-10-25
1
-0
/
+1
*
Cancel an american speling.
Adam Borowski
2013-08-24
1
-1
/
+1
*
Revert accidental unconstification.
Adam Borowski
2013-07-17
1
-1
/
+1
*
Give the rod of striking SPELL_MELEE. It's clobberin' time!
Adam Borowski
2013-07-17
1
-1
/
+1
*
Reverse the argument of get_monster_by_name().
Adam Borowski
2013-06-09
1
-2
/
+2
*
fsim: Ammo is always mulched
Policarpo Caballero
2013-05-21
1
-0
/
+3
*
Use FixedBitArray instead of large arrays of bools.
Adam Borowski
2013-04-09
1
-1
/
+1
*
Add a missing initializer.
Adam Borowski
2013-04-05
1
-1
/
+1
*
Simplify handling of version info.
Adam Borowski
2013-03-14
1
-1
/
+1
*
Add average attack speed to fsim reports.
Raphael Langella
2013-02-04
1
-3
/
+5
*
Fix fsim average damage.
Raphael Langella
2013-02-02
1
-1
/
+1
*
Increase the delay precision in fsim reports.
Raphael Langella
2013-02-02
1
-5
/
+5
*
Brace and std:: removal.
Adam Borowski
2012-12-08
1
-1
/
+2
*
Fix prompts asking for 'I' in Turkish locales.
Adam Borowski
2012-11-22
1
-1
/
+1
*
Remove unnecessary includes from header files.
Jay3.1415
2012-10-23
1
-0
/
+4
*
fsim: Fix simulation of ranged attacks.
Policarpo Caballero
2012-09-02
1
-3
/
+3
*
Dismiss the monster if fsim is cancelled.
Neil Moore
2012-08-31
1
-0
/
+2
*
Make fsim monsters MF_HARD_RESET.
Neil Moore
2012-08-31
1
-4
/
+9
*
Don't crash if a monster moves during fsim (#6140).
Neil Moore
2012-08-31
1
-1
/
+8
*
Fix shield blocking in the fsim
Policarpo Caballero
2012-08-29
1
-0
/
+2
*
Use std namespace.
Raphael Langella
2012-08-26
1
-26
/
+26
*
Fix fsim-defending against a speed 0 monster (#6089)
Neil Moore
2012-08-20
1
-1
/
+1
*
Allow fsim on already-encountered unique (#5981).
Neil Moore
2012-08-04
1
-0
/
+5
*
Massive style fix (braces, indentation, etc.)
Neil Moore
2012-08-01
1
-0
/
+2
*
Rename FixedBitArray to FixedBitVector.
Adam Borowski
2012-07-26
1
-2
/
+2
*
Some more return deparenthesization.
Adam Borowski
2012-07-05
1
-1
/
+1
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