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path: root/crawl-ref/source/wiz-fsim.cc
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* Remove stuffNicholas Feinberg2014-07-291-1/+1
* Move redraw functions from stuff.cc -> output.ccNicholas Feinberg2014-07-281-0/+1
* Separate 'permanent' and 'temporary' monster hit diceNicholas Feinberg2014-07-131-1/+1
* Refactor weapon_skill()Nicholas Feinberg2014-07-131-5/+1
* Don't crash fsim when the player constricts (PleasingFungus)Neil Moore2014-07-081-0/+2
* Refactor item pickup codeNicholas Feinberg2014-07-041-1/+1
* Rename 'mesclr()' to 'clear_messages()'reaverb2014-06-221-2/+2
* The great mon-stuff migration.Shmuale Mark2014-06-221-1/+0
* Remove player burden and carrying capacitygammafunk2014-05-261-1/+1
* Fix ranged fsim damage values.Steve Melenchuk2014-05-011-2/+3
* Use ranged_attack directly in fsim.Steve Melenchuk2014-05-011-10/+6
* Move mon death stuff from mon-stuff.cc to mon-death.cc.Shmuale Mark2014-04-121-0/+1
* Don't generate racial weapons or launchersChris Campbell2014-02-241-1/+1
* Display the monster and any weapon change in fsim.Raphael Langella2014-02-021-0/+6
* Change the fsim csv separator to tab.Raphael Langella2014-01-231-12/+12
* New option: fsim_csvRaphael Langella2014-01-151-19/+30
* Fix a typo.Raphael Langella2014-01-151-1/+1
* Don't use terse descriptions for weapons in fsim output file.Raphael Langella2014-01-151-1/+1
* Drop some useless parentheses around comparisons.Adam Borowski2014-01-101-1/+1
* Generate the items in fsim_kit if they are not in the player's inventory.Raphael Langella2014-01-101-15/+44
* Fix spelling of "targeting" (#7837)Chris Campbell2013-12-101-1/+1
* Restrict mpr() to literals only.Adam Borowski2013-11-291-1/+1
* Replace `mpr(s, ch)` with `mprf(ch, s)`Adam Borowski2013-11-291-2/+2
* Replace `mprf(s)` with `mpr(s)`Chris Oelmueller2013-11-281-5/+5
* Don't freeze fsim on spurious ranged combat prompts.Steve Melenchuk2013-10-251-0/+1
* Cancel an american speling.Adam Borowski2013-08-241-1/+1
* Revert accidental unconstification.Adam Borowski2013-07-171-1/+1
* Give the rod of striking SPELL_MELEE. It's clobberin' time!Adam Borowski2013-07-171-1/+1
* Reverse the argument of get_monster_by_name().Adam Borowski2013-06-091-2/+2
* fsim: Ammo is always mulchedPolicarpo Caballero2013-05-211-0/+3
* Use FixedBitArray instead of large arrays of bools.Adam Borowski2013-04-091-1/+1
* Add a missing initializer.Adam Borowski2013-04-051-1/+1
* Simplify handling of version info.Adam Borowski2013-03-141-1/+1
* Add average attack speed to fsim reports.Raphael Langella2013-02-041-3/+5
* Fix fsim average damage.Raphael Langella2013-02-021-1/+1
* Increase the delay precision in fsim reports.Raphael Langella2013-02-021-5/+5
* Brace and std:: removal.Adam Borowski2012-12-081-1/+2
* Fix prompts asking for 'I' in Turkish locales.Adam Borowski2012-11-221-1/+1
* Remove unnecessary includes from header files.Jay3.14152012-10-231-0/+4
* fsim: Fix simulation of ranged attacks.Policarpo Caballero2012-09-021-3/+3
* Dismiss the monster if fsim is cancelled.Neil Moore2012-08-311-0/+2
* Make fsim monsters MF_HARD_RESET.Neil Moore2012-08-311-4/+9
* Don't crash if a monster moves during fsim (#6140).Neil Moore2012-08-311-1/+8
* Fix shield blocking in the fsimPolicarpo Caballero2012-08-291-0/+2
* Use std namespace.Raphael Langella2012-08-261-26/+26
* Fix fsim-defending against a speed 0 monster (#6089)Neil Moore2012-08-201-1/+1
* Allow fsim on already-encountered unique (#5981).Neil Moore2012-08-041-0/+5
* Massive style fix (braces, indentation, etc.)Neil Moore2012-08-011-0/+2
* Rename FixedBitArray to FixedBitVector.Adam Borowski2012-07-261-2/+2
* Some more return deparenthesization.Adam Borowski2012-07-051-1/+1