| Commit message (Collapse) | Author | Age | Files | Lines |
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This binds the commands to & y/Y. We have & i/I, but that only affects
inventory items. For various testing purposes, it's nice to be able to
mass-identify/unidentify all item types. This command also
identifies/unidentifies all inventory items on the level, since items can refuse
to unidentify if they exist on the floor, and because level-item identification
is also a convenient thing to have. We don't change the identification status
of off-level items.
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"File:" is shown in your editor's status bar.
"Written by:" was used only for the first person who changed a file. We got
git for that now, and pre-DCSS history is so woefully inaccurate it doesn't
really matter.
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I did review it manually to find places where they made sense (like some
tables), but for a massive sed job like this there might be places that
I missed.
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Add item property CORPSE_NO_DECAY to disallow decay on
corpses/skeletons/chunks.
Wizmode &% now creates an item using the .des file item name parser; &o remains
the old wizmode item-gen command.
Corpse decay for corpses placed by maps can be controlled using
dgn.delayed_decay.
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