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path: root/crawl-ref/source/wiz-item.h
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* Chance function(void) to function()reaverb2014-05-241-4/+4
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* Add Wizard mode commands to identify/unidentify item types and level items.gammafunk2014-01-301-1/+2
| | | | | | | | | | This binds the commands to & y/Y. We have & i/I, but that only affects inventory items. For various testing purposes, it's nice to be able to mass-identify/unidentify all item types. This command also identifies/unidentifies all inventory items on the level, since items can refuse to unidentify if they exist on the floor, and because level-item identification is also a convenient thing to have. We don't change the identification status of off-level items.
* Shuffle some function prototypes to correct places.Adam Borowski2013-04-071-0/+1
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* Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-5/+4
| | | | | | | "File:" is shown in your editor's status bar. "Written by:" was used only for the first person who changed a file. We got git for that now, and pre-DCSS history is so woefully inaccurate it doesn't really matter.
* Massive spacing fixes: "( spaces after parentheses )".Adam Borowski2010-10-151-1/+1
| | | | | | I did review it manually to find places where they made sense (like some tables), but for a massive sed job like this there might be places that I missed.
* Allow corpses to be placed in .des files.Darshan Shaligram2010-06-221-0/+1
| | | | | | | | | | | Add item property CORPSE_NO_DECAY to disallow decay on corpses/skeletons/chunks. Wizmode &% now creates an item using the .des file item name parser; &o remains the old wizmode item-gen command. Corpse decay for corpses placed by maps can be controlled using dgn.delayed_decay.
* Split up debug.ccMatthew Cline2009-11-061-0/+22