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path: root/crawl-ref/source/wiz-you.h
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* split dump file loading out to a separate file (and class)Jesse Luehrs2014-08-151-1/+5
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* make &_ join the religion directly instead of going through an altarJesse Luehrs2014-08-071-0/+1
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* Chance function(void) to function()reaverb2014-05-241-8/+8
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* Add a wizmode command (&p) to list player propsChris Campbell2014-01-151-0/+1
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* Cleanup Abyssal StateBrendan Hickey2012-12-301-0/+1
| | | | | | * Remove seed. It's unnecessary, the abyss is huge enough. * Add a wizmode command to set your location in the abyss. * Fix an overflow bug with abyss depth.
* Remove spaces between function identifiers and arguments lists.Adam Borowski2012-06-211-1/+1
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* New option: fsim_scale.Raphael Langella2012-04-111-0/+1
| | | | | | | | | | | | | | | | | | | | | It's used to configure which skills are used as a scale in fsim_simple_scale mode. By default, only the weapon skill is scaled. It takes a list of skills with an optional divider. weapon can be used for the default weapon skill for the simulation. Setting this option to: weapon, fighting/2 restores the behaviour of the old simulator. if XL is specified instead of a skill, then it will be used as the scale. Skills will be trained automatically, and the number provided for each skill will be used to set the training. For example: xl, weapon:2, fighting:1 means that 2/3 of xp will be used to train the weapon skill and 1/3 for fighting. / and : are both recognised as separators in normal and xl mode. However, given that there meaning is completely different, it's recommended to use / in normal mode and : in XL mode.
* Map the new load dump file function to &#.Raphael Langella2012-03-091-1/+1
| | | | I haven't been able to make it work, but at least we can test it now.
* added a wizard mode function, wizard_file_input(), that takes a morgue file ↵nfogravity2012-03-081-0/+1
| | | | by name and changes skill levels and base stats to the morgue file's levels
* New wizard command: &^M to memorise a spell.Raphael Langella2012-03-081-1/+1
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* A wizmode command, &^P, to transform yourself.Adam Borowski2012-03-071-0/+1
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* Properly update skill cost when changing skill level with the wizmode command.Raphael Langella2012-02-061-2/+1
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* Fix many skill bugs with fsim.Raphael Langella2011-10-071-1/+2
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* Zotdef: Let player choose altar's god; raise price from 2 ZP to 50 ZP.Samuel Bronson2011-10-031-1/+0
| | | | | | | | | | | We do this by stealing wizard_get_religion() as zotdef_create_altar() and parametrising it on whether or not it's being called for the wizmode command; if it isn't, we restrict it to floor squares, skip the autoprayer, and print a message. This is an attempt to basically resolve #4582. We really should make a menu for this, though!
* Added mollification command to wizmodeBrendan Hickey2011-07-161-0/+1
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* Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-5/+4
| | | | | | | "File:" is shown in your editor's status bar. "Written by:" was used only for the first person who changed a file. We got git for that now, and pre-DCSS history is so woefully inaccurate it doesn't really matter.
* Allow wizmode-changing of skill levels from the skill tab region.Johanna Ploog2010-11-281-1/+3
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* Massive spacing fixes: "( spaces after parentheses )".Adam Borowski2010-10-151-4/+4
| | | | | | I did review it manually to find places where they made sense (like some tables), but for a massive sed job like this there might be places that I missed.
* &W to force god wrath.Adam Borowski2010-09-231-0/+1
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* Wizard mode xray vision (Ctrl-V).Robert Vollmert2010-07-201-0/+1
| | | | | It would be nice to expose the whole viewed area, but LOS code assumes circular bounds in a few places.
* Change &^ to prompt for a value instead of increasing by fixed values.Johanna Ploog2010-01-261-1/+1
| | | | | | | | For Xom, in addition prompt for an interest value. This should be more useful for debugging. Setting piety to 0 this way doesn't excommunicate the player, though it probably should.
* A quick "god gift" Wizard function.Jude Brown2010-01-121-0/+1
| | | | | | | It will probably do nasty things to piety and god gift timeouts, but it's useful for quickly checking what acquirements can be got for different gods, and also testing Okawaru's missile acquirement (which wasn't working with slings before, but is now.)
* Split up debug.ccMatthew Cline2009-11-061-0/+25