| Commit message (Collapse) | Author | Age | Files | Lines |
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* Remove seed. It's unnecessary, the abyss is huge enough.
* Add a wizmode command to set your location in the abyss.
* Fix an overflow bug with abyss depth.
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It's used to configure which skills are used as a scale in
fsim_simple_scale mode. By default, only the weapon skill is scaled.
It takes a list of skills with an optional divider. weapon can be used for
the default weapon skill for the simulation. Setting this option to:
weapon, fighting/2
restores the behaviour of the old simulator.
if XL is specified instead of a skill, then it will be used as the scale.
Skills will be trained automatically, and the number provided for each
skill will be used to set the training. For example:
xl, weapon:2, fighting:1
means that 2/3 of xp will be used to train the weapon skill and 1/3 for
fighting.
/ and : are both recognised as separators in normal and xl mode. However,
given that there meaning is completely different, it's recommended to use
/ in normal mode and : in XL mode.
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I haven't been able to make it work, but at least we can test it now.
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by name and changes skill levels and base stats to the morgue file's levels
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We do this by stealing wizard_get_religion() as zotdef_create_altar()
and parametrising it on whether or not it's being called for the wizmode
command; if it isn't, we restrict it to floor squares, skip the autoprayer,
and print a message.
This is an attempt to basically resolve #4582.
We really should make a menu for this, though!
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"File:" is shown in your editor's status bar.
"Written by:" was used only for the first person who changed a file. We got
git for that now, and pre-DCSS history is so woefully inaccurate it doesn't
really matter.
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I did review it manually to find places where they made sense (like some
tables), but for a massive sed job like this there might be places that
I missed.
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It would be nice to expose the whole viewed area, but
LOS code assumes circular bounds in a few places.
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For Xom, in addition prompt for an interest value. This should be more
useful for debugging.
Setting piety to 0 this way doesn't excommunicate the player, though it
probably should.
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It will probably do nasty things to piety and god gift timeouts, but
it's useful for quickly checking what acquirements can be got for
different gods, and also testing Okawaru's missile acquirement (which
wasn't working with slings before, but is now.)
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