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* Remove some hard-coded 1e38s (floatingatoll, Grunt).Neil Moore2014-05-141-1/+2
| | | | And replace them with DBL_MAX, which could theoretically be as low as 1e37.
* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-1/+0
| | | | | Sometimes, they're there to emphasize a break between two sections of code, which is good. In a majority of cases, though, they're just inconsistent.
* Make some functions static.Neil Moore2013-04-071-3/+3
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* Formatting fixes.Adam Borowski2013-03-091-1/+1
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* Worley cell center vectorsBrendan Hickey2013-03-051-1/+3
| | | | Expose the cell center vector in worley.
* Abyss layout changesBrendan Hickey2012-12-301-1/+1
| | | | Futzing around quite a bit with the abyss layout.
* "And I will make you a raging river"Brendan Hickey2012-12-301-0/+300
Fuzzed up the Abyss River with some perlin noise. Grabbed a free perlin noise implementation, crudely ported it to C/C++.