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* Updated readme.txt.dploog2008-06-071-14/+16
* Create random blood spatter in the Abyss and Pandemonium (FR 1986241).j-p-e-g2008-06-077-47/+95
* Remove useless debugging statement from _sort_monster_list()zelgadis2008-06-071-5/+0
* Organize and condense the monster list printed by the list monsterszelgadis2008-06-071-2/+58
* And do the same for "Summon Greater Demon".dolorous2008-06-073-30/+27
* Added commented-out code to equip raised-from-corpses undead with thezelgadis2008-06-071-0/+151
* And do the same for "Summon Wraiths".dolorous2008-06-073-66/+52
* Fix compilation again.dolorous2008-06-071-4/+1
* Do the same for "Summon Scorpions".dolorous2008-06-073-34/+23
* Consolidate "Call Canine Familiar" into summon_general_creature().dolorous2008-06-074-54/+54
* Rename SPELL_SUMMON_LARGE_MAMMAL to SPELL_CALL_CANINE_FAMILIAR, to match dolorous2008-06-075-7/+7
* Consolidate "Summon Dragon" into summon_general_creature() as well.dolorous2008-06-076-53/+46
* Clean up summon_general_creature() some more.dolorous2008-06-073-16/+24
* Consolidate "Summon Butterflies" into summon_general_creature().dolorous2008-06-077-59/+54
* Add another comment fix.dolorous2008-06-071-1/+1
* Use MAX_PIETY properly when making Kiku shield you from necromancy dolorous2008-06-071-1/+1
* Fix compilation.dolorous2008-06-071-2/+2
* Simplify yet again.dolorous2008-06-071-47/+45
* Simplify even further.dolorous2008-06-072-7/+7
* Add minor miscellaneous fix.dolorous2008-06-071-1/+1
* Comment fixes.dolorous2008-06-071-7/+2
* Simplify further.dolorous2008-06-071-22/+9
* Simplify.dolorous2008-06-072-24/+27
* Consolidate summon_ugly_thing() into summon_ice_beast_etc(), and rename dolorous2008-06-065-82/+86
* Rename the "Guardian" spell to "Summon Guardian", as it's more dolorous2008-06-063-3/+3
* Bug 1986918: Fix "Player's ghost the Player's ghost" monster naming problem,zelgadis2008-06-062-3/+1
* Bug 1948750: The lua function item.name() now returns by default nameszelgadis2008-06-063-8/+8
* Added commentary to options text. Sourced out list of tile minimapdploog2008-06-063-76/+107
* Remove the passive voice from another message.dolorous2008-06-061-1/+1
* BR 1972213: Move "Corpse x no longer valid!" into #DEBUG_DIAGNOSTICSj-p-e-g2008-06-064-44/+77
* Add more minor cosmetic fixes.dolorous2008-06-061-2/+1
* Allow creation of non-friendly god gifts. The BEH_GOD_GIFT behavior has dolorous2008-06-069-224/+257
* Slight changes to fog generator descriptions.dploog2008-06-061-4/+7
* Add a line on good gods disapproving of certain items to theirj-p-e-g2008-06-069-58/+130
* Fix 1986261: patrolling monsters not interrupting their patrol to huntj-p-e-g2008-06-065-18/+29
* Fix 1986252: double "Blech! You need xy!" messagej-p-e-g2008-06-0610-55/+73
* Fix BR 1986191: Stealth output for @ still used the old thresholds anddploog2008-06-061-9/+11
* When creating a corpse via wizard command make the item's orig_monnumzelgadis2008-06-061-9/+13
* For default shouts like __SHOUT say which monster is shouting if thezelgadis2008-06-061-12/+66
* handle_monster_shouts() was using "seen" type shouts for monsters basedzelgadis2008-06-061-1/+1
* Comment fix.dolorous2008-06-061-1/+1
* In the interest of efficency only call StashTrack.update_corpses()zelgadis2008-06-063-6/+7
* Fix 1985516: monsters fail to open doorsj-p-e-g2008-06-052-10/+11
* Fix 1984593: all monster being generated awake.j-p-e-g2008-06-055-67/+140
* Capitalize entry.dolorous2008-06-051-1/+1
* Made Slime:6 chamber jellies more rare.dploog2008-06-052-0/+5
* Make mimics teleport when smitten, too.dolorous2008-06-051-1/+3
* Fix mimics not teleporting when attacked by reaching or airstrike, and aj-p-e-g2008-06-058-21/+57
* Made (re)colouring of food/item types really easy (using variables and adploog2008-06-053-22/+35
* Added two new stash options, stash_track_decay and stash_remove_decay. Ifzelgadis2008-06-057-7/+177