| Commit message (Collapse) | Author | Age | Files | Lines |
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5534 c06c8d41-db1a-0410-9941-cceddc491573
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How it works:
* Pick 12 random grids on the map and make them bloody.
* Recursively and with decreasing chances, allow their neighbours to get
spattered as well.
I think the effect is rather nice but the numbers might need to be
tweaked anyway.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5533 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5532 c06c8d41-db1a-0410-9941-cceddc491573
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wizard command (&").
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5531 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5530 c06c8d41-db1a-0410-9941-cceddc491573
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equipment they died with. Commented out both to avoid adding something
this big just before 0.4 is released, and also because if multiple monsters
die on the same square it's sometimes possible for an undead to be equipped
with the other monster's equipment (see _equip_undead() comments).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5529 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5528 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5527 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5526 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5525 c06c8d41-db1a-0410-9941-cceddc491573
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the name used for it elsewhere.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5524 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5523 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5522 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5521 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5520 c06c8d41-db1a-0410-9941-cceddc491573
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miscasts.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5519 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5518 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5517 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5516 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5515 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5514 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5513 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5512 c06c8d41-db1a-0410-9941-cceddc491573
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the latter summon_general_creature().
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5511 c06c8d41-db1a-0410-9941-cceddc491573
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descriptive.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5510 c06c8d41-db1a-0410-9941-cceddc491573
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and "Attack!" being given twice when ordering allies to attack.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5509 c06c8d41-db1a-0410-9941-cceddc491573
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like "golden rune of Zot" rather than "golden rune", so change lua markers
which were dependant on the names of items.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5508 c06c8d41-db1a-0410-9941-cceddc491573
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colours.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5507 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5506 c06c8d41-db1a-0410-9941-cceddc491573
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and print "The corpse you are butchering rises to attack you."
where that is the case.
BR 1945387: Don't allow summoning earth elementals from walls near
the edge of the map (that can't get destroyed that way).
Just seems more consistent. There's an error message, but it
doesn't cost a turn.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5505 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5504 c06c8d41-db1a-0410-9941-cceddc491573
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been removed, and the MF_GOD_GIFT flag is set directly instead.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5503 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5502 c06c8d41-db1a-0410-9941-cceddc491573
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description (evil_item). Same for evil_eating.
In another step on the way to monster pathfinding, take the
shortest path and extract a vector of waypoints out of it.
When experimenting with ways to do this I noticed that grid_see_grid
is not symmetrical (A may see B but not vice versa); I'm not sure
what effects that could have. It won't directly affect the player as
the checks for monster sees player and player sees monster both use
the player LoS, but it could have an effect on friendly monsters
fighting enemy ones, I guess.
Also, I don't think num_feats_between needs the shortest beam
available (called with false now). In fact, that seemed to hurt
visibility a bit, probably because of attempting to take vision
obstructing shortcuts. If this reasoning is wrong, please speak up
and/or correct it. (I sure hope not because the shortest beam
calculation has some more overhead that can be avoided this way.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5501 c06c8d41-db1a-0410-9941-cceddc491573
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the player (Whoops!)
Fix 1945669: Monsters attacking via reaching still getting secondary
unarmed attacks.
And... we're down to one page of bug reports, yay! :D
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5500 c06c8d41-db1a-0410-9941-cceddc491573
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Fix 1966204: make non-amphibious undead capable of drowning or the
equivalent thereof
When you see a weapon with the returning ego return (to you or a
monster) set the properties known along with the brand (because
artefacts can't be id'd by throwing alone, anyway). This helps
alleviate BR 1958616, but doesn't solve the problem with the curse
status being unknown.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5499 c06c8d41-db1a-0410-9941-cceddc491573
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adjectives.
Ideally, we would only have one list instead of two.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5498 c06c8d41-db1a-0410-9941-cceddc491573
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reflect the monster's type rather than the wizmode acquirement type, since
orig_monnum is used for things like the Animate Dead spell.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5497 c06c8d41-db1a-0410-9941-cceddc491573
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shouting monster is seen ("The goblin shouts!") and the old message if
the monster is not in LOS or is invisible ("You hear a shout!").
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5496 c06c8d41-db1a-0410-9941-cceddc491573
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only on their visibility, ingoring if they were in LOS or not.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5495 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5494 c06c8d41-db1a-0410-9941-cceddc491573
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when absolutelty necessary, rather than whenever the player isn't
delayed.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5493 c06c8d41-db1a-0410-9941-cceddc491573
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Fix 1985526: acquirement by scroll marked as {god gift}
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5492 c06c8d41-db1a-0410-9941-cceddc491573
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Some modifications to the pathfind travel_cost function.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5491 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5490 c06c8d41-db1a-0410-9941-cceddc491573
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Added randart weapon name (Rachel).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5489 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5488 c06c8d41-db1a-0410-9941-cceddc491573
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few (really) minor adjustments on monster pathfinding.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5487 c06c8d41-db1a-0410-9941-cceddc491573
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new default colours file). Thanks Matthew!
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5486 c06c8d41-db1a-0410-9941-cceddc491573
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stash_track_decay is true then the stash tracker will remember how long
it's been since you've seen a rottable object (corpses, skeletons and
meat chunks) and tell you its condition by appending "rotten by now",
"skeletalised by now" or "gone by now" to its name in the stash menu.
If stash_remove_decay is also true then any item that would have been
marked "gone by now" is instead removed from the stash tracker.
Doesn't yet track decay of potions of blood.
Breaks stash save data compatibility.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5485 c06c8d41-db1a-0410-9941-cceddc491573
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