| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6432 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6431 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6430 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
correct.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6429 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
| |
random2(y) < x checks, e.g. x_chance_in_y(weight, totalweight). This
should make things a bit more readable. Apply it to a number of files.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6428 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6427 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6426 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
for spells that are wrappers around burn_freeze() (e.g. Freeze).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6425 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6424 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6423 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6422 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6421 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
healing, as only they can pacify enemy monsters that way.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6420 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
terrain.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6419 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6418 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
whole bunch into source/utils/docs/
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6417 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
| |
into the new pdf/ directory. The corresponding tex files are in source/utils/
(feel free to rename the files, or move them to better locations).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6416 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6415 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6414 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
monsters' being nearby again.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6413 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6412 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
| |
monsters to be created. If place_monster was called with force_pos, it could create monsters on top of other monsters. If that monster was resting (and thus never moved) and the first monster did move, the first monster would set mgrd to NON_MONSTER, making the resting monster untargetable.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6411 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6410 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
| |
on...?") wouldn't really cancel the attack. Also, s/beam_stopped/beam_cancelled/ for clarity.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6409 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
| |
Fix 2011258: Consolidate named orcs correctly in the monster list.
Fix 2010542: Patrolling monsters forgetting the player too quickly.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6408 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6407 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6406 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
(Reading "Something Awful" really pays off sometimes. :) )
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6405 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
| |
Also: Some of the abilities don't have any descriptions yet, so if
anyone has an idea, please add some. (Even bland one-liners are better
than "has no description yet" but I've run out of ideas and am not even
sure what most of the remaining ones do.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6404 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
| |
to the player, don't give penance if the lightning bolt bounces and hits
the now friendly orc. Uses the same setup and logic as for preventing
lightning bounces from causing penance with TSO.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6403 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
| |
24 rows, like it was fixed for lookup (?/ command).
Also, fixed probem with zombies and other derived monsters not having
a description when viewed.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6402 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
| |
considered disconnected if it contained a branch entry. The level builder should now properly veto this when it occurs.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6401 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
| |
that 'make install' can be used to build binary packages for release.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6400 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
|
| |
(console and tiles) where colored output was not getting indented properly.
I also modified mpr_formatted_output to pass newline=true for the last bit of text when calling message_out. I couldn't figure out how the console version was scrolling mpr_formatted_output and the tiles version was not. However, any mpr function should always scroll the message window (in my opinion), so it seemed like the right thing to do.
Also, fixing a tutorial message color formatting typo.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6399 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6398 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
| |
right in that should not be too powerful for this comparatively weak
class, and that it is immensely flavourful. :)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6397 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
| |
and can be formatted to the correct width later.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6396 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
| |
consolidated repeated "is this a valid location" logic into a single function.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6395 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
| |
have only one level, so don't bother trying to give or take more than
one level of them.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6394 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
summoned creatures being incapable of bleeding on the floor. This makes
things more difficult for Vampires; on the other hand there was a (more
or less) recent change that lets them regain 1 hp *per turn* when
draining corpses. We might also increase the duration of blood
potions...
Apart from that, various clean-ups.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6393 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6392 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6391 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6390 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
| |
for Gladiators - species who can't wear helmets just don't get them now.
Uncomment debugging option in monster placement. However useful (and
necessary) it may be at the moment, it has no place in trunk.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6389 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6388 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
| |
there more new commands I've forgotten? Please don't include wizmode
commands as they don't matter during normal game.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6387 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6386 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6385 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6384 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6383 c06c8d41-db1a-0410-9941-cceddc491573
|