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* Fixed jellies not getting acid damage (Erik).dshaligram2007-03-082-1/+6
* New key=value logfile format as proposed by Shawn Moore. This is more verbosedshaligram2007-03-0820-621/+826
* Don't generate falling messages for swimming monsters (Erik).dshaligram2007-03-071-1/+3
* [1675597] Ghouls wearing gourmand should not be told they're eating rottingdshaligram2007-03-071-2/+2
* Move X - Quit up to the first line in the new game screen. Orphaning it dshaligram2007-03-071-6/+2
* Kill hard tabs in .h files and crawl_options.txt.dshaligram2007-03-0715-488/+484
* Player's magic can be 0 without the player dying (at least immediately) so re...mtitus_6132007-03-061-1/+1
* Add LOW MAGIC WARNING. This involved creating a channel, modifying init.txt,...mtitus_6132007-03-067-5/+35
* Kill hard tabs.dshaligram2007-03-0634-441/+449
* Trog and Okie shouldn't give gifts that can kill the player by stat drain. Xo...mtitus_6132007-03-051-3/+30
* Update prebuilt lexer.dshaligram2007-03-051-1099/+1311
* Revert Makhleb to the old behaviour of accepting collateral kills.dshaligram2007-03-053-5/+5
* Apply new evasion correctly for beam dodging.dshaligram2007-03-051-2/+1
* Imported 4.1-style EV calc.dshaligram2007-03-053-4/+124
* Retune monster abjuration.dshaligram2007-03-051-6/+10
* Fixed unacquirable lajatangs (Matt).dshaligram2007-03-053-88/+74
* Updated Elf:7 levels (David).dshaligram2007-03-056-270/+424
* When untransforming, player's hp is scaled back down by the same amount it wasdshaligram2007-03-041-0/+20
* Give transformed players appropriate shouts.dshaligram2007-03-045-15/+46
* Ignite poison should wake affected monsters (Juha).dshaligram2007-03-041-6/+4
* Kill unnecessary quote.dshaligram2007-03-031-1/+1
* Recalibrate damage for crystal spear and poison arrow.dshaligram2007-03-021-2/+2
* Restrict the player not on D:1 check to very-OOD monster gen only.dshaligram2007-03-021-3/+2
* More realistic level for unseen horrors.dshaligram2007-03-021-1/+1
* Fixed crash when monsters are killed by traps (Erik).dshaligram2007-03-021-1/+3
* Added extra entry vaults and option to load them.dshaligram2007-03-016-18/+1347
* Fixed double application of time for freezing clouds.dshaligram2007-02-271-2/+1
* Give Angels and Daevas see invisible.dshaligram2007-02-253-10/+5
* Give monster minotaurs a headbutt. They are now quite dangerous.dshaligram2007-02-253-3/+5
* Clean up imp messages.dshaligram2007-02-251-4/+4
* Report drowning on the right channel.dshaligram2007-02-251-2/+6
* Oops, monsters should not drown in shallow water.dshaligram2007-02-251-1/+1
* Pass beam killer info to mons_check_pool.dshaligram2007-02-251-1/+1
* Better handling of confused monsters - they can finally accidentally hit otherdshaligram2007-02-255-85/+183
* Preliminary changelog update for 0.2.dshaligram2007-02-244-4/+87
* We're not quite ready for engulfing monsters yet, changed AT_ENGULF to AT_HIT.dshaligram2007-02-245-12/+17
* Monster attack refactoring. Likely to be buggy.dshaligram2007-02-2428-2418/+2229
* Add Jarmo to CREDITS.dshaligram2007-02-211-0/+1
* Level compiler now croaks if two maps have the same name.dshaligram2007-02-204-3749/+4107
* SYMBOL: is now obsolete in maps, replaced by SUBST:dshaligram2007-02-209-165/+381
* Updated entry vaults (David).dshaligram2007-02-198-1405/+2500
* Moved formatted_string into its own file, separate from the rest of Menu.haranp2007-02-177-369/+384
* Updated portal vaults (David).dshaligram2007-02-152-5/+153
* Fix compile failing on Windoze.dshaligram2007-02-131-0/+2
* Updated .des files (David).dshaligram2007-02-134-204/+269
* Break up you_attack() into a slew of smaller functions. The functions aredshaligram2007-02-1221-2298/+2729
* Handle monster paralysis as an enchantment instead of the old speed manglingdshaligram2007-02-106-99/+152
* Tutorial messages and miscellaneous fixes (Johanna).dshaligram2007-02-094-20/+31
* Rename init_new_level to something more descriptive.dshaligram2007-02-094-8/+10
* Modified wizmode &" and &~ commands so that you can jump to any level of anydshaligram2007-02-098-49/+134