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* Remove the relation between royal jelly spawns and attack sizesStefan O'Rear2009-11-061-4/+8
* externs.h: Move monsters class forward declareMatthew Cline2009-11-061-1/+1
* Update the list of brands that TSO's weapon blessing can override.David Lawrence Ramsey2009-11-061-0/+1
* Simplify.David Lawrence Ramsey2009-11-061-1/+1
* Remove trailing whitespace.David Lawrence Ramsey2009-11-0610-12/+12
* Make messages consistent between opening and closing doors.David Lawrence Ramsey2009-11-061-4/+1
* Use coord_defs in one more place.David Lawrence Ramsey2009-11-061-4/+1
* Split away divine retribution into godwrath.ccAdam Borowski2009-11-076-1307/+1364
* Simplify.David Lawrence Ramsey2009-11-061-6/+5
* New unique: Aizul, disgraced guardian naga turned naga warrior.Jude Brown2009-11-079-3/+99
* Change "summon free zone" to blue smoke in due_chaos_kobolds.Jude Brown2009-11-071-1/+1
* Add vim tags to .gitignoreStefan O'Rear2009-11-061-0/+1
* A hack to convert CIA's idea of committeer names into IRC handles where appli...Eino Keskitalo2009-11-071-1/+13
* Suppress CIA spam when merging between branches.Eino Keskitalo2009-11-071-4/+4
* Use coord_defs in a few more places.David Lawrence Ramsey2009-11-062-14/+7
* Consolidate player/monster sleep checks.David Lawrence Ramsey2009-11-068-34/+71
* Tweak the message when distortion heals blink frogs.David Lawrence Ramsey2009-11-061-1/+1
* Make DOS compilable with just make xxx CROSSHOST=i386-pc-msdosdjgppAdam Borowski2009-11-061-0/+10
* Put DJGPP's round() into a #define so other builds don't suffer.Adam Borowski2009-11-062-2/+5
* Rename the tile, tooStefan O'Rear2009-11-061-0/+0
* Rename purple smoke to clouds of translocational energyStefan O'Rear2009-11-0617-40/+29
* Replace global see_cell by observe_cell and disambiguate old uses.Robert Vollmert2009-11-0638-157/+144
* Move checks for the berserk state into actor::berserk().David Lawrence Ramsey2009-11-0633-93/+102
* Import showsymb.h in tiles files and fix some mismatched parensgunofdis2009-11-063-1/+4
* Move mons_is_friendly to monsters::friendly.Vsevolod Kozlov2009-11-0640-145/+146
* Restore direct setting of you.position in arena.Robert Vollmert2009-11-061-1/+1
* Implement actor::can_see.Robert Vollmert2009-11-066-16/+6
* Add actor::set_position.Robert Vollmert2009-11-0613-26/+32
* Make some passed references const.Robert Vollmert2009-11-064-17/+18
* Convert a few read-only uses of actor::position to actor::pos().Robert Vollmert2009-11-062-2/+2
* Don't trash player position in _siren_movement_effect.Robert Vollmert2009-11-061-1/+2
* Make "int rain()" take a const coord_def&.Robert Vollmert2009-11-062-2/+2
* Replace you.pos() with last_player_pos.Robert Vollmert2009-11-061-1/+1
* Simplify and nerf Summon Small MammalsStefan O'Rear2009-11-062-28/+8
* Properly mark Tukima as a 150 max power spellStefan O'Rear2009-11-061-1/+1
* Clarify role of you.elapsed_timeStefan O'Rear2009-11-061-0/+1
* Fix target/caster aligned attitude check for Haste Other.David Lawrence Ramsey2009-11-061-2/+2
* Simplify.David Lawrence Ramsey2009-11-062-7/+7
* Remove mons_friendly_real and mons_wont_attack_real.Vsevolod Kozlov2009-11-0617-43/+31
* Remove erroneous second call to _determine_weapon_subtype() inDavid Lawrence Ramsey2009-11-061-1/+0
* Collect attitude changing code.Robert Vollmert2009-11-0614-975/+1018
* Un-hyphenate ogre-mage, for consistency with other mage types.David Lawrence Ramsey2009-11-069-12/+12
* Move get_show_symbol to showsymb.cc.Robert Vollmert2009-11-065-17/+16
* Simplify.Robert Vollmert2009-11-061-14/+14
* Remove redundant level_type check.Robert Vollmert2009-11-061-3/+0
* Rename is_valid_item to item_def::is_valid.Vsevolod Kozlov2009-11-0644-174/+174
* Full set of (monster) summon elemental spells (Mu).Jude Brown2009-11-064-3/+66
* Hell-hog -> hell hog changes in docs and settings.Eino Keskitalo2009-11-062-3/+3
* Add missing showsymb.cc and showsymb.h.Robert Vollmert2009-11-062-0/+287
* Split get_symbol from view.cc.Robert Vollmert2009-11-0614-253/+18