Commit message (Collapse) | Author | Age | Files | Lines | |
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* | fix monster specs of random zombies and such (6070) | Jesse Luehrs | 2014-08-15 | 1 | -0/+9 |
| | | | | | for instance, "base draconian zombie" and "any simulacrum" would cause a crash | ||||
* | handle character properties in newer dump file formats | Jesse Luehrs | 2014-08-15 | 1 | -1/+3 |
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* | generate randarts from chardumps | Jesse Luehrs | 2014-08-15 | 1 | -0/+189 |
| | | | | unrands aren't yet generated | ||||
* | identify items created from dump files | Jesse Luehrs | 2014-08-15 | 1 | -0/+4 |
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* | refactor | Jesse Luehrs | 2014-08-15 | 1 | -50/+47 |
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* | friendlier crash message | Jesse Luehrs | 2014-08-15 | 1 | -1/+7 |
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* | remove some duplication | Jesse Luehrs | 2014-08-15 | 1 | -18/+24 |
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* | also swap p and ^P (PleasingFungus) | Jesse Luehrs | 2014-08-15 | 2 | -4/+4 |
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* | adjust a few more wizmode commands | Jesse Luehrs | 2014-08-15 | 2 | -31/+29 |
| | | | | | | | | | | Moving all commands off of ^M, <, and >, since those are menu keys, and so &?< wouldn't do the right thing, for instance. Also trying to move things off of control-key combinations in general where an easy non-control-key combination exists, for easier typing. Finally, moving level-specific wizmode commands (like Shoals tide speed or Lab shifting) onto control-key combinations, since they are less frequently used, to free up normal keys for other commands in the future. | ||||
* | reorganize wizmode command selection | Jesse Luehrs | 2014-08-15 | 1 | -99/+146 |
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* | swap &m/&M | Jesse Luehrs | 2014-08-15 | 2 | -3/+3 |
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* | display these values in non-debug wizmode too | Jesse Luehrs | 2014-08-15 | 1 | -5/+13 |
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* | basic check to make sure it even looks like a dump file | Jesse Luehrs | 2014-08-15 | 1 | -0/+4 |
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* | don't reinit skills until we see a valid skill line | Jesse Luehrs | 2014-08-15 | 2 | -7/+17 |
| | | | | | otherwise, we can end up with no skills at all, which causes assertion failures | ||||
* | stop using a static here | Jesse Luehrs | 2014-08-15 | 2 | -6/+5 |
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* | split dump file loading out to a separate file (and class) | Jesse Luehrs | 2014-08-15 | 8 | -361/+440 |
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* | Fix non-debug & webtiles compilation | Nicholas Feinberg | 2014-08-14 | 3 | -1/+3 |
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* | Refactor. | Nicholas Feinberg | 2014-08-14 | 2 | -55/+54 |
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* | note &= in the wizmode command list | Jesse Luehrs | 2014-08-14 | 1 | -0/+1 |
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* | Creepy crawlies (roctavian, 8711) | ontoclasm | 2014-08-14 | 8 | -0/+0 |
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* | Improve a comment. | Neil Moore | 2014-08-14 | 1 | -4/+4 |
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* | Document unwind_var. | Neil Moore | 2014-08-14 | 1 | -3/+20 |
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* | Don't pretend bread is useful to felid liches (#8875) | Neil Moore | 2014-08-14 | 1 | -1/+11 |
| | | | | | Rather than assuming all food is long-term useful for the temporarily undead, instead check what would happen if we weren't a lich. | ||||
* | no reason to be passing this in here | Jesse Luehrs | 2014-08-14 | 1 | -5/+3 |
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* | A better 3XBow tile | ontoclasm | 2014-08-14 | 1 | -0/+0 |
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* | corpses are inedible for non-vamps if the chunks are inedible (5040) | Jesse Luehrs | 2014-08-14 | 1 | -4/+17 |
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* | "Maras are frozen" -> "The Maras are frozen" (5054) | Jesse Luehrs | 2014-08-14 | 8 | -9/+18 |
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* | Make magic mapping reliably reveal the entire map | Nicholas Feinberg | 2014-08-13 | 1 | -1/+1 |
| | | | | | | | | | | | | | The 'patchy holes' in the map generally didn't hide anything important, especially since in the most common cases when they were relevant (portal vault entrances), you could generally look at the surrounding tiles to guess where the entrance was. The primary effect, in practice, was occasionally fucking with autotravel. Making *non*-patchy holes in the map would be an interesting variant, but harder to implement; this is a simple improvement to make in the meanwhile. | ||||
* | Unbrace (wiz-you.cc) | reaverb | 2014-08-13 | 1 | -2/+0 |
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* | Remove some old comments from spl-data.h (doy) | reaverb | 2014-08-13 | 1 | -4/+2 |
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* | Avoid another beholder crash (#8844) | Neil Moore | 2014-08-13 | 2 | -0/+6 |
| | | | | | 0.14-a0-1237-g6f3e6ea fixed update_beholders and update_fearmongers but not update_beholder and update_fearmonger. | ||||
* | Player doll tiles for the new ranged weapons | ontoclasm | 2014-08-13 | 5 | -2/+11 |
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* | fix message when the wizard is freed in trog_wizard (8756) | Jesse Luehrs | 2014-08-13 | 1 | -2/+10 |
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* | remove useless 1% failure chance for gr and dr flight | Jesse Luehrs | 2014-08-13 | 1 | -1/+1 |
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* | Reorder acid effects (doy) | Nicholas Feinberg | 2014-08-12 | 1 | -4/+4 |
| | | | | For better messaging. | ||||
* | Actually start warpers with dispersal brand dispersal. | Neil Moore | 2014-08-12 | 1 | -1/+1 |
| | | | | | This was intended in 0.15-a0-1170-g8301c1d, but we were giving the brand to an empty item slot instead. | ||||
* | Autopickup tomahawks for warpers. | Neil Moore | 2014-08-12 | 1 | -0/+1 |
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* | Correct torpor snails' description | Nicholas Feinberg | 2014-08-12 | 1 | -1/+1 |
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* | Webtiles: Colour AC and weapon red when corroded (#8836). | Florian Diebold | 2014-08-12 | 2 | -3/+17 |
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* | Webtiles: The "icemail depleted" status doesn't show up in the HUD anymore. | Florian Diebold | 2014-08-12 | 1 | -2/+0 |
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* | handle the last ring slot | Jesse Luehrs | 2014-08-12 | 1 | -5/+14 |
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* | also apply weapon and armour brands | Jesse Luehrs | 2014-08-12 | 1 | -0/+49 |
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* | also create some equipment from dumpfiles | Jesse Luehrs | 2014-08-12 | 1 | -0/+109 |
| | | | | | doesn't handle artefacts or egos yet, and misses the last ring slot, but it's a start | ||||
* | Update the changelog for 0.16-a0-123-g3c51aac | Nicholas Feinberg | 2014-08-11 | 1 | -2/+4 |
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* | Slowly add a new torpor snail sprite (Bloax) | Nicholas Feinberg | 2014-08-11 | 2 | -0/+2 |
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* | Remove a useless harmful-chunk-eating prompt | Nicholas Feinberg | 2014-08-11 | 1 | -56/+3 |
| | | | | | | Even if you said 'yes', the game would only tell you that you couldn't do it anyway. (Since it would do nothing but poison/rot you!) | ||||
* | Don't place Boris in a maze filled with freezing clouds | Nicholas Feinberg | 2014-08-11 | 1 | -1/+1 |
| | | | | Or other monsters; Boris's dignity was just most injured. | ||||
* | Change wording for magically/awkwardly throwing | Tanner Swett | 2014-08-11 | 1 | -6/+8 |
| | | | | | | | Portal Projectile was producing messages like "Magically, the naga sharpshooter shoots an arrow". Change this to "The naga sharpshooter magically shoots an arrow". At the same time, replace "awkwardly throw" with "toss away". | ||||
* | Buff mutagenic clouds | Nicholas Feinberg | 2014-08-11 | 2 | -20/+15 |
| | | | | | | | They now give significantly more glow per turn, reaching yellow glow within 2-4 turns. Previously, they would on average give yellow glow at minimum 5 turns, average 9 turns, which was... not a meaningful danger. | ||||
* | Rename a variable (decimal_chance()) | reaverb | 2014-08-11 | 1 | -2/+2 |
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