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* Improve a comment for _xom_snakes_to_sticks in xom.ccreaverb2014-08-081-1/+2
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* Remove a parameter from items() (mundane)reaverb2014-08-085-24/+44
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* Fix Spacing (player.h)reaverb2014-08-081-1/+1
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* Fix possessive of "himself".Neil Moore2014-08-081-4/+1
| | | | Apparently I completely forgot to clean up after my copy-pasting.
* Don't crash on &_<your god>.Neil Moore2014-08-071-0/+2
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* Handle Esc properly for &_ and zotdef aL.Neil Moore2014-08-072-3/+4
| | | | | | This does remove the "doesn't seem to be taking followers" message when misspelling a god name, but keeps it when trying to choose Fedhas. More importantly, it makes wizmode &_<esc> not abandon one's god.
* Distinguish &_junk from &_no god, and don't crash on either.Neil Moore2014-08-072-3/+4
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* UnbraceNeil Moore2014-08-071-4/+0
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* TidyNicholas Feinberg2014-08-071-5/+5
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* Use reflexive in one more place.Neil Moore2014-08-071-1/+1
| | | | Was "The goblin hits the goblin but does no damage."
* Tweak defender_name method and use it more.Neil Moore2014-08-074-39/+36
| | | | | Have it take a parameter indicating whether reflexive is allowed, and replace existing calls to defender_name() and def_name(DESC_THE).
* Improve a comment.Neil Moore2014-08-071-4/+3
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* Slightly improve a message.Neil Moore2014-08-071-1/+2
| | | | "The goblin blocks its own attack." instead of just "... its attack."
* Don't say "itself's" etc.Neil Moore2014-08-071-0/+18
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* Use reflexive in a few currently impossible cases.Neil Moore2014-08-071-5/+5
| | | | | Hydras chopping their own heads off, and AF_PURE_FIRE creatures burning themselves in melee.
* Don't let arrows melt, burn, or freeze themselves (rockygargoyle)Neil Moore2014-08-071-1/+2
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* also set gold from dump fileJesse Luehrs2014-08-071-3/+6
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* set species from dump fileJesse Luehrs2014-08-071-9/+47
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* also set god and piety from dumpJesse Luehrs2014-08-071-28/+64
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* make &_ join the religion directly instead of going through an altarJesse Luehrs2014-08-077-143/+174
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* also set XL from dump filesJesse Luehrs2014-08-071-9/+15
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* suppress all stat increases for &^LJesse Luehrs2014-08-071-31/+29
| | | | | | in wizmode you can set stats by hand anyway, so what's the point. also consolidated skip_attribute_increase and wiz_cmd because skip_attribute_increase is only set to true by wizmode commands.
* refactor dumpfile loadingJesse Luehrs2014-08-071-47/+79
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* Added options to join_the_dots LUA functioninfiniplex2014-08-061-39/+184
| | | | Committer's note: Refactored a few things & added comments.
* Temporarily disable layout_onion_city in ElfNicholas Feinberg2014-08-061-8/+2
| | | | | Following player feedback, infiniplex & I agreed this wasn't quite ready for 0.15.
* Adjust ranged weapons slightlyNicholas Feinberg2014-08-061-3/+3
| | | | | | | | | | | Buff the hand crossbow & shortbow slightly to account for the lack of ammo in the early-game (when they'll be used) - +1 base dam apiece, and +1 base acc for the shortbow to make it 'feel' a little more satisfying. Adjust the triple crossbow very slightly downward - turns out the 'armour piercing' effect was more strong than expected, especially when combining weapon & ammo brands. -1 base dam.
* Summ. Horribles icon (Bloax)ontoclasm2014-08-071-0/+0
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* Don't use the current level's vault monster list in Weave Shadows.Neil Moore2014-08-061-1/+2
| | | | | Only use vault_mon_types if we requested a monster from the current level (Shadow Creatures), not another level (Weave Shadows).
* Nemelex icon color contrast (Bloax)ontoclasm2014-08-065-0/+0
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* Inert versions of evoker tilesontoclasm2014-08-066-7/+15
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* Allow distinguishing inert from charged evoker item_infos.Neil Moore2014-08-061-0/+4
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* Respell again: the plural is 'simulacra'.Neil Moore2014-08-061-2/+2
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* s/simulacrula/simulacrum/ in the changelog (JD, archaeo)reaverb2014-08-061-2/+2
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* Recolour fragments of recoloured monsters.Neil Moore2014-08-061-1/+1
| | | | | Including ugly things, which were exploding with (per-cell) random colours because their monster class uses BLACK.
* Check the size of mspell_list at compile time.Neil Moore2014-08-061-0/+3
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* Adjust mspell_list definition.Neil Moore2014-08-063-9/+4
| | | | | | Make it static; and to match the other data headers (mon-data.h etc.), move the whole definition into mon-spll.h and remove the include guards there.
* Remove mon-spll.h enum order dependency.Neil Moore2014-08-061-1/+10
| | | | | | | | The list of spellbooks in mon-spll.h was originally independent of enum order, but that changed when get_unique_spells was added. Return to the good old days. Thanks to doy for asking about it.
* Rename acid beam "corrosive bolt" -> "bolt of acid"Nicholas Feinberg2014-08-052-2/+2
| | | | | | | For clarity. The spell remains the slightly punchier "Corrosive Bolt", which I don't *think* will cause any confusion.
* Correctly offend Beogh when disintegrating an idol (PleasingFungus)Neil Moore2014-08-051-1/+1
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* Simplify out a functiongammafunk2014-08-053-15/+5
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* Make potions of resistance grant rCorrgammafunk2014-08-052-2/+5
| | | | | | | | | | | rCorr is less common with the removal of the preservation ego and recently less effective at blocking the corrosion effect. Adding rCorr to the potion increases the resistance's availability and falls reasonably under the umbrella of "temporary natural resistances" of the consumable. After the 0.15 release, we can consider if we want to add rCorr as to artefacts or as an ego for e.g. cloaks, possibly contingent on adding further monster acid attacks, in which case we can reconsider the potion if need be.
* Double the Serpent of Hell's HP.Steve Melenchuk2014-08-051-4/+4
| | | | | | | | | | | | From 160 to 320. <Sequell> the_serpent_of_hell wins 0.0% of battles against * (cv=0.15-a). Also, other uniques that appear earlier have more HP than 160 (e.g. Saint Roka, at 200 HP). This seems like a good starting point to see if the Serpent can become appropriately hellish.
* Make food autopickup match the \ menu (Kvaak)Neil Moore2014-08-051-5/+0
| | | | | | 0.16-a0-31-g61f7dd9 changed the menu, but the actual autopickup determination still collapsed the subtypes (so bread rations were actually controlled by the royal jelly setting).
* Shorten memorization help when necessary (#3244)Neil Moore2014-08-051-5/+10
| | | | | | If we have both hard books and racially unmemorisable spells, shorten the text for both (and for the spell level count) so that we don't push the "Toggle display with '!'" text off the screen.
* Don't let forms unmark aux armour as useless (#8854)Neil Moore2014-08-051-6/+6
| | | | | | If the form suppresses a mutation that prevents use of an armour slot, continue listing items for that slot as useless even while in that form. This also prevents, e.g., transformed formicids acquiring hats.
* make sure we clear out the whole ac and sh stat area on changeJesse Luehrs2014-08-051-2/+3
| | | | | | | previously we were only clearing out a single character after the ac, which is normally okay since it's not usually the case that the value jumps by multiple orders of magnitude, but things like curing extreme corrosion in wizmode could leave garbage behind
* heal a few other things with wizmode superhealJesse Luehrs2014-08-051-0/+3
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* Don't try to enable UTF-8 stdin/stderr on Windows (#8773)Neil Moore2014-08-041-14/+0
| | | | | | | | | | | | | | | On versions of Windows from Vista to 8.1, setting this mode appears to have prevented any console output (in some cases, regardless of font). Possible mojibake is better than no output at all, so disable this. There is more detailed information at http://alfps.wordpress.com/2011/11/22/unicode-part-1-windows-console-io-approaches/ Possibly if we restricted our stream output to wcout, turning on UTF-8 mode would work in some versions of Windows. This reverts commit d4add257e66062227038469b1f5f7076b24df8e7. This reverts commit 6c35d263d0cbdd25cb337822d3f92db0783e1ebc.
* Recolour stones brown.Neil Moore2014-08-041-0/+1
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* De-rim greatslingsontoclasm2014-08-041-1/+1
| | | | (cherry picked from commit 9894f4dbb09e6a7c76da92bc49ae2d2ee7cd0924)