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* Fire Storm (roctavian) and M.Gateway iconsontoclasm2014-08-152-0/+0
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* Wake up!Nicholas Feinberg2014-08-151-1/+1
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* Webtiles: Handle tiles that overlap the tile to the left (#8877).Florian Diebold2014-08-153-3/+25
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* fix monster specs of random zombies and such (6070)Jesse Luehrs2014-08-151-0/+9
| | | | | for instance, "base draconian zombie" and "any simulacrum" would cause a crash
* handle character properties in newer dump file formatsJesse Luehrs2014-08-151-1/+3
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* generate randarts from chardumpsJesse Luehrs2014-08-151-0/+189
| | | | unrands aren't yet generated
* identify items created from dump filesJesse Luehrs2014-08-151-0/+4
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* refactorJesse Luehrs2014-08-151-50/+47
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* friendlier crash messageJesse Luehrs2014-08-151-1/+7
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* remove some duplicationJesse Luehrs2014-08-151-18/+24
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* also swap p and ^P (PleasingFungus)Jesse Luehrs2014-08-152-4/+4
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* adjust a few more wizmode commandsJesse Luehrs2014-08-152-31/+29
| | | | | | | | | | Moving all commands off of ^M, <, and >, since those are menu keys, and so &?< wouldn't do the right thing, for instance. Also trying to move things off of control-key combinations in general where an easy non-control-key combination exists, for easier typing. Finally, moving level-specific wizmode commands (like Shoals tide speed or Lab shifting) onto control-key combinations, since they are less frequently used, to free up normal keys for other commands in the future.
* reorganize wizmode command selectionJesse Luehrs2014-08-151-99/+146
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* swap &m/&MJesse Luehrs2014-08-152-3/+3
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* display these values in non-debug wizmode tooJesse Luehrs2014-08-151-5/+13
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* basic check to make sure it even looks like a dump fileJesse Luehrs2014-08-151-0/+4
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* don't reinit skills until we see a valid skill lineJesse Luehrs2014-08-152-7/+17
| | | | | otherwise, we can end up with no skills at all, which causes assertion failures
* stop using a static hereJesse Luehrs2014-08-152-6/+5
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* split dump file loading out to a separate file (and class)Jesse Luehrs2014-08-158-361/+440
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* Fix non-debug & webtiles compilationNicholas Feinberg2014-08-143-1/+3
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* Refactor.Nicholas Feinberg2014-08-142-55/+54
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* note &= in the wizmode command listJesse Luehrs2014-08-141-0/+1
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* Creepy crawlies (roctavian, 8711)ontoclasm2014-08-148-0/+0
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* Improve a comment.Neil Moore2014-08-141-4/+4
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* Document unwind_var.Neil Moore2014-08-141-3/+20
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* Don't pretend bread is useful to felid liches (#8875)Neil Moore2014-08-141-1/+11
| | | | | Rather than assuming all food is long-term useful for the temporarily undead, instead check what would happen if we weren't a lich.
* no reason to be passing this in hereJesse Luehrs2014-08-141-5/+3
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* A better 3XBow tileontoclasm2014-08-141-0/+0
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* corpses are inedible for non-vamps if the chunks are inedible (5040)Jesse Luehrs2014-08-141-4/+17
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* "Maras are frozen" -> "The Maras are frozen" (5054)Jesse Luehrs2014-08-148-9/+18
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* Make magic mapping reliably reveal the entire mapNicholas Feinberg2014-08-131-1/+1
| | | | | | | | | | | | | The 'patchy holes' in the map generally didn't hide anything important, especially since in the most common cases when they were relevant (portal vault entrances), you could generally look at the surrounding tiles to guess where the entrance was. The primary effect, in practice, was occasionally fucking with autotravel. Making *non*-patchy holes in the map would be an interesting variant, but harder to implement; this is a simple improvement to make in the meanwhile.
* Unbrace (wiz-you.cc)reaverb2014-08-131-2/+0
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* Remove some old comments from spl-data.h (doy)reaverb2014-08-131-4/+2
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* Avoid another beholder crash (#8844)Neil Moore2014-08-132-0/+6
| | | | | 0.14-a0-1237-g6f3e6ea fixed update_beholders and update_fearmongers but not update_beholder and update_fearmonger.
* Player doll tiles for the new ranged weaponsontoclasm2014-08-135-2/+11
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* fix message when the wizard is freed in trog_wizard (8756)Jesse Luehrs2014-08-131-2/+10
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* remove useless 1% failure chance for gr and dr flightJesse Luehrs2014-08-131-1/+1
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* Reorder acid effects (doy)Nicholas Feinberg2014-08-121-4/+4
| | | | For better messaging.
* Actually start warpers with dispersal brand dispersal.Neil Moore2014-08-121-1/+1
| | | | | This was intended in 0.15-a0-1170-g8301c1d, but we were giving the brand to an empty item slot instead.
* Autopickup tomahawks for warpers.Neil Moore2014-08-121-0/+1
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* Correct torpor snails' descriptionNicholas Feinberg2014-08-121-1/+1
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* Webtiles: Colour AC and weapon red when corroded (#8836).Florian Diebold2014-08-122-3/+17
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* Webtiles: The "icemail depleted" status doesn't show up in the HUD anymore.Florian Diebold2014-08-121-2/+0
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* handle the last ring slotJesse Luehrs2014-08-121-5/+14
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* also apply weapon and armour brandsJesse Luehrs2014-08-121-0/+49
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* also create some equipment from dumpfilesJesse Luehrs2014-08-121-0/+109
| | | | | doesn't handle artefacts or egos yet, and misses the last ring slot, but it's a start
* Update the changelog for 0.16-a0-123-g3c51aacNicholas Feinberg2014-08-111-2/+4
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* Slowly add a new torpor snail sprite (Bloax)Nicholas Feinberg2014-08-112-0/+2
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* Remove a useless harmful-chunk-eating promptNicholas Feinberg2014-08-111-56/+3
| | | | | | Even if you said 'yes', the game would only tell you that you couldn't do it anyway. (Since it would do nothing but poison/rot you!)
* Don't place Boris in a maze filled with freezing cloudsNicholas Feinberg2014-08-111-1/+1
| | | | Or other monsters; Boris's dignity was just most injured.