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* Don't display chunk/corpse brands for herbivores.Johanna Ploog2010-01-092-0/+8
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* Change Lugonu's ^ screen to say "corrupted" rather than "blessed".Johanna Ploog2010-01-091-2/+2
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* Remove obsolete commands to delete save pieces in make clean to fix cdo ↵Darshan Shaligram2010-01-091-1/+1
| | | | clean build (Napkin).
* Adding some unused floor tiles from Denzi.Enne Walker2010-01-094-0/+0
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* Don't let monsters wield stacks of throwing weapons (fixes NetHackish ↵Darshan Shaligram2010-01-092-5/+14
| | | | messages about monsters wielding 6 spears).
* Change stair placement on Shoal:$ so it no longer groups all stairs together.Darshan Shaligram2010-01-093-84/+114
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* Add an icon for contaminated chunks/corpses.Johanna Ploog2010-01-094-0/+12
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* Rename corpse.png -> chunk.png, corpse_rotten.png -> chunk_rotten.pngJohanna Ploog2010-01-093-4/+4
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* Tiles: Add icons for poisonous/mutagenic/... chunks or corpses.Johanna Ploog2010-01-099-10/+92
| | | | | | | I'm not sure how to visualize contaminated chunks, so they haven't got an icon yet (maybe use coagulated blood?) Also, I've opted to only show the icons for rotten chunks if the character is capable of eating them. Otherwise, them being rotten is all that's of interest to the player.
* Script to generate a level and dump the map to dump-<place>.map for inspection.Darshan Shaligram2010-01-091-0/+19
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* Don't autokill with berserkitis (Twinge).Jude Brown2010-01-091-0/+4
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* Add Twinge to CREDITSStefan O'Rear2010-01-081-7/+7
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* Tweak monster experience gains to better fit actual monster difficulty.Jared Tinney (Twinge)2010-01-091-44/+44
| | | | Signed-off-by: Jude Brown <bookofjude@users.sourceforge.net>
* Fix monster-cast Fireball causing suicide.Cryp71c2010-01-091-1/+1
| | | | Signed-off-by: Jude Brown <bookofjude@users.sourceforge.net>
* Restore missing Crypt:5 vault.Darshan Shaligram2010-01-091-0/+34
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* Fix return values (rob).Jude Brown2010-01-091-1/+1
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* Disallow randomly-generated chaos branded ammunition (dpeg, Napkin).Jude Brown2010-01-091-11/+11
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* Add -script usage note to commandline option help.Darshan Shaligram2010-01-091-0/+1
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* Add -script option to Crawl to run a Lua script. Scripts are similar to ↵Darshan Shaligram2010-01-0910-22/+297
| | | | | | tests, but can be parameterised. Add a script to generate 150 level at a named place and report on all the monsters generated there.
* Adjust shoals monster distribution.Darshan Shaligram2010-01-091-10/+9
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* Remove my Crypt:5 vault (glassed liches).David Ploog2010-01-081-34/+0
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* Make harpies also steal food from the ground at the player's position.Johanna Ploog2010-01-082-8/+20
| | | | | | Previously, players could (and did!) drop all their food before engaging in combat with harpies. As long as they didn't step off the grid, their stash of food was safe. This is now no longer the case.
* Move undead monsters' tiles into subfolder dc-mon/undead.Johanna Ploog2010-01-0839-7/+16
| | | | | It should be much easier now to sift through the monster tiles for the ones I'm looking for.
* Refix shim for permanent transforms (duration is apparently set to 0).Darshan Shaligram2010-01-081-6/+4
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* Fix shim to undo negative transform durations (workaround for MarvinPA's ↵Darshan Shaligram2010-01-081-6/+8
| | | | permanent hog form).
* A simple noisy wrapper for Zaba.Jude Brown2010-01-081-0/+12
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* Add a powder-blue snake tile variant for sea snakes.Johanna Ploog2010-01-084-0/+6
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* Add preliminary turtle tile.Johanna Ploog2010-01-084-10/+21
| | | | | | It's a bit on the smallish side, having been originally intended for altar decoration, and also a bit too dark. I've no idea how an alligator turtle is supposed to look, so the two share the same tile for now.
* Move nonliving monsters' tiles into subfolder dc-mon/nonliving.Johanna Ploog2010-01-0825-10/+9
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* Lua item pluses wrapper.Jude Brown2010-01-081-0/+19
| | | | | Will only report pluses in instances where pluses are actually known to the player.
* Give Kirke's tile a staff and remove her from the weapon offset function.Johanna Ploog2010-01-082-4/+0
| | | | | | Since Kirke is a spellcaster and not wielding a weapon, she looks kinda stupid holding her hand like that and the staff is a common sign of a unique being a spellcaster.
* Sort testudines into their place.Adam Borowski2010-01-081-25/+26
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* Anacondas are not pythons.Adam Borowski2010-01-081-1/+1
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* Mara's summoned ghosts are "illusions".Jude Brown2010-01-083-3/+16
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* Give Halflings the same HP gains as Sludge Elves (Vandal, dpeg).Jude Brown2010-01-081-3/+1
| | | | | | Currently, at XL10, a Halfling Hunter (with no fighting skill) will have 46hp. With the new changes, they would now have 54hp. I think this helps to differentiate them further from Kobolds.
* give aquamancers steam ball instead of bolt of coldJesse Luehrs2010-01-081-1/+1
| | | | | steam is much more water-themed than 'cold', and having both fire and ice attacks is cool
* Increase weight of stones (dpeg).Jude Brown2010-01-081-1/+1
| | | | | | | They are lighter than arrows, which is confusing. Thematically, it would make more sense for them to be heavier than sling bullets: they are just stones, and they aren't shaped particularly well for slinging. They are also larger!
* And let single centaurs spawn in Shoals. (Greensnark, sorear)Jude Brown2010-01-082-1/+3
| | | | | This keeps with the current "Greek" theme of Shoals. Single monsters are certainly more desirable than packs in this context.
* Make turtles green! (Greensnark)Jude Brown2010-01-081-2/+2
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* Give Dowan Throw Icicle/Stone Arrow instead.Jude Brown2010-01-081-2/+2
| | | | | | | Fireball is an XL6 spell, and with HD3, that means 3d10 damage per hit. With haste, this makes it slightly overpowered. It's a great theme and I like the idea, but unfortunately Fireball is just too deadly in this context.
* Tweak a vault (Mu).Jude Brown2010-01-081-1/+1
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* Unwrap monster descriptions (Zaba).Darshan Shaligram2010-01-081-4/+2
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* Allow snapping turtle zombies to retain their reaching bites.Darshan Shaligram2010-01-081-1/+1
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* Add snapping turtles, alligator snapping turtles and sea snakes to the ↵Darshan Shaligram2010-01-089-39/+96
| | | | | | Shoals, remove yaktaurs, centaurs and stone giants. Snapping turtles get reaching attacks. Sea snakes get strong venom.
* Fix order of trees and open sea in feature names.Darshan Shaligram2010-01-081-3/+2
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* Remove floor surrounded by deep water in Ilsuiw's hut.Darshan Shaligram2010-01-081-2/+1
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* Greatly improve tiles for mermaids, sirens and Ilsuiw.Johanna Ploog2010-01-086-0/+0
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* Clean up harpy tile.Johanna Ploog2010-01-081-0/+0
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* Don't reduce the EV of a halo's source (angels/daevas/player) (Mantis 323)Adam Borowski2010-01-072-4/+4
| | | | | | This has about no effect on heavy armour users, and makes dodgy chars use TSO just for the starting blade or weapon blessing. Stealth is of course still nuked.
* Make unknown potions of rage override clarity. Drugs > being focused > anger.Adam Borowski2010-01-078-14/+14
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