Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Don't display chunk/corpse brands for herbivores. | Johanna Ploog | 2010-01-09 | 2 | -0/+8 |
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* | Change Lugonu's ^ screen to say "corrupted" rather than "blessed". | Johanna Ploog | 2010-01-09 | 1 | -2/+2 |
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* | Remove obsolete commands to delete save pieces in make clean to fix cdo ↵ | Darshan Shaligram | 2010-01-09 | 1 | -1/+1 |
| | | | | clean build (Napkin). | ||||
* | Adding some unused floor tiles from Denzi. | Enne Walker | 2010-01-09 | 4 | -0/+0 |
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* | Don't let monsters wield stacks of throwing weapons (fixes NetHackish ↵ | Darshan Shaligram | 2010-01-09 | 2 | -5/+14 |
| | | | | messages about monsters wielding 6 spears). | ||||
* | Change stair placement on Shoal:$ so it no longer groups all stairs together. | Darshan Shaligram | 2010-01-09 | 3 | -84/+114 |
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* | Add an icon for contaminated chunks/corpses. | Johanna Ploog | 2010-01-09 | 4 | -0/+12 |
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* | Rename corpse.png -> chunk.png, corpse_rotten.png -> chunk_rotten.png | Johanna Ploog | 2010-01-09 | 3 | -4/+4 |
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* | Tiles: Add icons for poisonous/mutagenic/... chunks or corpses. | Johanna Ploog | 2010-01-09 | 9 | -10/+92 |
| | | | | | | | I'm not sure how to visualize contaminated chunks, so they haven't got an icon yet (maybe use coagulated blood?) Also, I've opted to only show the icons for rotten chunks if the character is capable of eating them. Otherwise, them being rotten is all that's of interest to the player. | ||||
* | Script to generate a level and dump the map to dump-<place>.map for inspection. | Darshan Shaligram | 2010-01-09 | 1 | -0/+19 |
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* | Don't autokill with berserkitis (Twinge). | Jude Brown | 2010-01-09 | 1 | -0/+4 |
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* | Add Twinge to CREDITS | Stefan O'Rear | 2010-01-08 | 1 | -7/+7 |
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* | Tweak monster experience gains to better fit actual monster difficulty. | Jared Tinney (Twinge) | 2010-01-09 | 1 | -44/+44 |
| | | | | Signed-off-by: Jude Brown <bookofjude@users.sourceforge.net> | ||||
* | Fix monster-cast Fireball causing suicide. | Cryp71c | 2010-01-09 | 1 | -1/+1 |
| | | | | Signed-off-by: Jude Brown <bookofjude@users.sourceforge.net> | ||||
* | Restore missing Crypt:5 vault. | Darshan Shaligram | 2010-01-09 | 1 | -0/+34 |
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* | Fix return values (rob). | Jude Brown | 2010-01-09 | 1 | -1/+1 |
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* | Disallow randomly-generated chaos branded ammunition (dpeg, Napkin). | Jude Brown | 2010-01-09 | 1 | -11/+11 |
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* | Add -script usage note to commandline option help. | Darshan Shaligram | 2010-01-09 | 1 | -0/+1 |
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* | Add -script option to Crawl to run a Lua script. Scripts are similar to ↵ | Darshan Shaligram | 2010-01-09 | 10 | -22/+297 |
| | | | | | | tests, but can be parameterised. Add a script to generate 150 level at a named place and report on all the monsters generated there. | ||||
* | Adjust shoals monster distribution. | Darshan Shaligram | 2010-01-09 | 1 | -10/+9 |
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* | Remove my Crypt:5 vault (glassed liches). | David Ploog | 2010-01-08 | 1 | -34/+0 |
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* | Make harpies also steal food from the ground at the player's position. | Johanna Ploog | 2010-01-08 | 2 | -8/+20 |
| | | | | | | Previously, players could (and did!) drop all their food before engaging in combat with harpies. As long as they didn't step off the grid, their stash of food was safe. This is now no longer the case. | ||||
* | Move undead monsters' tiles into subfolder dc-mon/undead. | Johanna Ploog | 2010-01-08 | 39 | -7/+16 |
| | | | | | It should be much easier now to sift through the monster tiles for the ones I'm looking for. | ||||
* | Refix shim for permanent transforms (duration is apparently set to 0). | Darshan Shaligram | 2010-01-08 | 1 | -6/+4 |
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* | Fix shim to undo negative transform durations (workaround for MarvinPA's ↵ | Darshan Shaligram | 2010-01-08 | 1 | -6/+8 |
| | | | | permanent hog form). | ||||
* | A simple noisy wrapper for Zaba. | Jude Brown | 2010-01-08 | 1 | -0/+12 |
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* | Add a powder-blue snake tile variant for sea snakes. | Johanna Ploog | 2010-01-08 | 4 | -0/+6 |
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* | Add preliminary turtle tile. | Johanna Ploog | 2010-01-08 | 4 | -10/+21 |
| | | | | | | It's a bit on the smallish side, having been originally intended for altar decoration, and also a bit too dark. I've no idea how an alligator turtle is supposed to look, so the two share the same tile for now. | ||||
* | Move nonliving monsters' tiles into subfolder dc-mon/nonliving. | Johanna Ploog | 2010-01-08 | 25 | -10/+9 |
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* | Lua item pluses wrapper. | Jude Brown | 2010-01-08 | 1 | -0/+19 |
| | | | | | Will only report pluses in instances where pluses are actually known to the player. | ||||
* | Give Kirke's tile a staff and remove her from the weapon offset function. | Johanna Ploog | 2010-01-08 | 2 | -4/+0 |
| | | | | | | Since Kirke is a spellcaster and not wielding a weapon, she looks kinda stupid holding her hand like that and the staff is a common sign of a unique being a spellcaster. | ||||
* | Sort testudines into their place. | Adam Borowski | 2010-01-08 | 1 | -25/+26 |
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* | Anacondas are not pythons. | Adam Borowski | 2010-01-08 | 1 | -1/+1 |
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* | Mara's summoned ghosts are "illusions". | Jude Brown | 2010-01-08 | 3 | -3/+16 |
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* | Give Halflings the same HP gains as Sludge Elves (Vandal, dpeg). | Jude Brown | 2010-01-08 | 1 | -3/+1 |
| | | | | | | Currently, at XL10, a Halfling Hunter (with no fighting skill) will have 46hp. With the new changes, they would now have 54hp. I think this helps to differentiate them further from Kobolds. | ||||
* | give aquamancers steam ball instead of bolt of cold | Jesse Luehrs | 2010-01-08 | 1 | -1/+1 |
| | | | | | steam is much more water-themed than 'cold', and having both fire and ice attacks is cool | ||||
* | Increase weight of stones (dpeg). | Jude Brown | 2010-01-08 | 1 | -1/+1 |
| | | | | | | | They are lighter than arrows, which is confusing. Thematically, it would make more sense for them to be heavier than sling bullets: they are just stones, and they aren't shaped particularly well for slinging. They are also larger! | ||||
* | And let single centaurs spawn in Shoals. (Greensnark, sorear) | Jude Brown | 2010-01-08 | 2 | -1/+3 |
| | | | | | This keeps with the current "Greek" theme of Shoals. Single monsters are certainly more desirable than packs in this context. | ||||
* | Make turtles green! (Greensnark) | Jude Brown | 2010-01-08 | 1 | -2/+2 |
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* | Give Dowan Throw Icicle/Stone Arrow instead. | Jude Brown | 2010-01-08 | 1 | -2/+2 |
| | | | | | | | Fireball is an XL6 spell, and with HD3, that means 3d10 damage per hit. With haste, this makes it slightly overpowered. It's a great theme and I like the idea, but unfortunately Fireball is just too deadly in this context. | ||||
* | Tweak a vault (Mu). | Jude Brown | 2010-01-08 | 1 | -1/+1 |
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* | Unwrap monster descriptions (Zaba). | Darshan Shaligram | 2010-01-08 | 1 | -4/+2 |
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* | Allow snapping turtle zombies to retain their reaching bites. | Darshan Shaligram | 2010-01-08 | 1 | -1/+1 |
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* | Add snapping turtles, alligator snapping turtles and sea snakes to the ↵ | Darshan Shaligram | 2010-01-08 | 9 | -39/+96 |
| | | | | | | Shoals, remove yaktaurs, centaurs and stone giants. Snapping turtles get reaching attacks. Sea snakes get strong venom. | ||||
* | Fix order of trees and open sea in feature names. | Darshan Shaligram | 2010-01-08 | 1 | -3/+2 |
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* | Remove floor surrounded by deep water in Ilsuiw's hut. | Darshan Shaligram | 2010-01-08 | 1 | -2/+1 |
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* | Greatly improve tiles for mermaids, sirens and Ilsuiw. | Johanna Ploog | 2010-01-08 | 6 | -0/+0 |
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* | Clean up harpy tile. | Johanna Ploog | 2010-01-08 | 1 | -0/+0 |
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* | Don't reduce the EV of a halo's source (angels/daevas/player) (Mantis 323) | Adam Borowski | 2010-01-07 | 2 | -4/+4 |
| | | | | | | This has about no effect on heavy armour users, and makes dodgy chars use TSO just for the starting blade or weapon blessing. Stealth is of course still nuked. | ||||
* | Make unknown potions of rage override clarity. Drugs > being focused > anger. | Adam Borowski | 2010-01-07 | 8 | -14/+14 |
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