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* Recolour Dissolution again to increase the difference to the jelly tile.Johanna Ploog2010-01-151-0/+0
* Add new props value "tile_num" and use it for randomized monster tiles.Johanna Ploog2010-01-152-10/+31
* Fix tiles compilation.Johanna Ploog2010-01-151-3/+3
* Add purge's toadstool tiles.Johanna Ploog2010-01-153-1/+2
* Remove M_INSUBSTANTIAL from fake rakshasas again. It made them identifable by...Eino Keskitalo2010-01-151-1/+1
* Add tiles for the new merfolk monsters.Johanna Ploog2010-01-1514-11/+35
* Dvorak keybindings for use with vi keys.Eino Keskitalo2010-01-152-3/+115
* Make Wayne a dwarf once again.Adam Borowski2010-01-153-5/+17
* Add an include guard. (felirx)Eino Keskitalo2010-01-151-0/+5
* Fix inverted logic with berserk + harmful clouds.Jude Brown2010-01-151-1/+1
* Replace Pikel's black "markings" with darkgreen ones.Johanna Ploog2010-01-151-0/+0
* Fix tiles compilation.Johanna Ploog2010-01-151-1/+1
* Make alligator snapping turtles rarer.Darshan Shaligram2010-01-152-2/+7
* Tweak Aizul's spells and placement slightly.Jude Brown2010-01-152-4/+4
* Fix bugs involving branded ammunition and their messages.Jude Brown2010-01-151-24/+22
* Merge Firing and Aim lines, per dcss:messagespam.Haran Pilpel2010-01-156-142/+166
* Mark several befitting monsters as insubstantial, remove the flag from two.Eino Keskitalo2010-01-151-9/+9
* New change log section: Ranged combat.Johanna Ploog2010-01-141-19/+21
* Update change log.Johanna Ploog2010-01-141-5/+12
* Add some spikes to the alligator snapping turtle's tile.Johanna Ploog2010-01-141-0/+0
* Recolour player hog tile to increase difference from monster hog.Johanna Ploog2010-01-141-0/+0
* Replace bland human tile with a nicer one.Johanna Ploog2010-01-142-0/+0
* Small code cleanup.Johanna Ploog2010-01-141-3/+3
* Tweak elf bailey (Jesse, Vsevolod).David Ploog2010-01-141-1/+2
* Remove the last references to god_hates_butchery().David Lawrence Ramsey2010-01-142-4/+0
* Remove some dedicated butchery conduct code.Eino Keskitalo2010-01-143-27/+1
* Replace the contaminated chunk icon with a less intrusive one.Johanna Ploog2010-01-142-0/+0
* Use the old rslow tile for "stasis and add a preliminary one for "faith.Johanna Ploog2010-01-143-1/+2
* Use purge's Pikel tile.Johanna Ploog2010-01-142-1/+0
* Also handle alligator snapping turtle's corpse tile.Johanna Ploog2010-01-142-3/+5
* When the slave monster is placed, sometimes make it use the new tile.Johanna Ploog2010-01-141-3/+16
* Tweak slave tile and add a smaller alternative one.Johanna Ploog2010-01-143-0/+1
* Remove the message from Call Canine Familiar.Eino Keskitalo2010-01-141-2/+0
* Add no_monster_gen tag to the generic overflow altar vault. It could produce ...Eino Keskitalo2010-01-141-1/+1
* Code cleanups.Haran Pilpel2010-01-141-57/+51
* Add a comment.Eino Keskitalo2010-01-141-0/+1
* Fix turtle corpse tile.Eino Keskitalo2010-01-141-1/+1
* Remove accidentally committed test weights on layout selection.Jude Brown2010-01-141-4/+4
* Shoals monster changes: more harpies, weaken impalers, alligator snapping tur...Darshan Shaligram2010-01-142-8/+8
* Add Robert Burnham to credits (dpeg).Darshan Shaligram2010-01-142-16/+22
* Add shadows to mermaid/siren/Ilsuiw tiles.Johanna Ploog2010-01-146-0/+0
* Recolour Dissolution. The old colours (green/red) really clashed awfully.Johanna Ploog2010-01-141-0/+0
* Add a new turtle design and use it for the (alligator) snapping turtle.Johanna Ploog2010-01-145-3/+5
* Fix a throwback to the 8-bit era in "Items here: +++ /// ))".Adam Borowski2010-01-131-2/+3
* Trim unnecessary #includes.Adam Borowski2010-01-1349-75/+0
* Don't mess with memory of slime creatures when in tiles.Adam Borowski2010-01-131-0/+2
* Make merged slime creatures light green, acid blobs light cyan.Adam Borowski2010-01-136-5/+34
* Move island-building code from dgn-shoals.cc->dgn-height.cc.Darshan Shaligram2010-01-136-161/+323
* Clean up some of the wizlab tiles.Johanna Ploog2010-01-134-0/+0
* Clean up and recolour Sonja's tile.Johanna Ploog2010-01-131-0/+0