| Commit message (Collapse) | Author | Age | Files | Lines |
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7439 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7438 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7437 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7436 c06c8d41-db1a-0410-9941-cceddc491573
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by level.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7435 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7434 c06c8d41-db1a-0410-9941-cceddc491573
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I'm still dithering on identify.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7433 c06c8d41-db1a-0410-9941-cceddc491573
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that have skeletons, but cannot be zombified, will now leave skeletons
after their corpses rot.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7432 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7431 c06c8d41-db1a-0410-9941-cceddc491573
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_animatable_remains().
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7430 c06c8d41-db1a-0410-9941-cceddc491573
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inaccuracy.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7429 c06c8d41-db1a-0410-9941-cceddc491573
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hear a click" instead of "The trap is out of ammo".
Also, fix the miscolouring of the lua eating prompt.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7428 c06c8d41-db1a-0410-9941-cceddc491573
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again...
Anyway, I added a check to make sure that monsters that somehow end up
in deep water (confusion!) can get out of it again if not aquatic.
Monsters that can drown, will still do so, of course.
I also removed the drowning conditional for zombies and skeletons.
They'll now slog invisibly underwater and eventually reappear in shallow
water or dry land. I think this is more interesting than making them
drown. That, and they've seen a lot of nerfs lately.
Oh, right, and I replaced some ENCH_SUBMERGED with mons_is_submerged(),
that might explain the number of modified files...
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7427 c06c8d41-db1a-0410-9941-cceddc491573
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static methods to hopefully make the code more readable.
Change berserking monster foe check to use a random order when
searching the neighbour grids, so the upper left monsters aren't always
prefered.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7426 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7425 c06c8d41-db1a-0410-9941-cceddc491573
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starting book types.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7424 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7423 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7422 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7421 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7420 c06c8d41-db1a-0410-9941-cceddc491573
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_choose_weapon().
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7419 c06c8d41-db1a-0410-9941-cceddc491573
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list of glowing monsters.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7418 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7417 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7416 c06c8d41-db1a-0410-9941-cceddc491573
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And I forgot to mention: of course my previous commit breaks saves!
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7415 c06c8d41-db1a-0410-9941-cceddc491573
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settings: vault and highlight.
Vault means a grid is part of a vault (set in dungeon.cc), and currently
used to exempt vault grids when shifting labyrinths.
Highlight is a meta flag currently only used to highlight labyrinth
changes on the 'X' map in wizard mode, but I can think of a couple of
other uses, mostly for debugging purposes.
Also replace a few for loops in the lab shift function with
rectangle_iterators.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7414 c06c8d41-db1a-0410-9941-cceddc491573
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fire.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7413 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7412 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7411 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7410 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7409 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7408 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7407 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7406 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7405 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7404 c06c8d41-db1a-0410-9941-cceddc491573
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one function.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7403 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7402 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7401 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7400 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7399 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7398 c06c8d41-db1a-0410-9941-cceddc491573
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Enter.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7397 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7396 c06c8d41-db1a-0410-9941-cceddc491573
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e => set exclusion (radius 1), change radius to LOS, remove exclusion
(Because of the LOS restriction, the intermediary step of 4 is not
needed any more.)
E => cycle through exclusions
Ctrl-E => clear all exclusions
I also reordered the commands on the 'X' help screen.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7395 c06c8d41-db1a-0410-9941-cceddc491573
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staff-type weapons consistently.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7394 c06c8d41-db1a-0410-9941-cceddc491573
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* FR 2088441: Add an aptitudes hotkey for the book/weapon choice submenus.
* FR 2196437: Check entire stack of (selected) items, even if your pack
is full, in case some of them can merge.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7393 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7392 c06c8d41-db1a-0410-9941-cceddc491573
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monsters.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7391 c06c8d41-db1a-0410-9941-cceddc491573
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or 40*40 (Minotaur). This significantly increases difficulty again.
The numbers are completely arbitrary but they appeared to work fine in
testing.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7390 c06c8d41-db1a-0410-9941-cceddc491573
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