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* As per FR 2795134, nerf damage reduction of elemental resistances.j-p-e-g2009-08-164-17/+35
| | | | | | | | | | | | Damage is now reduced to 50% (level 1, unchanged), 33% (level 2, was 20%), and 20% (level 3, was 10%), respectively. This only applies to players, monster resists are unchanged. The purpose of this change is to make the mid and late game harder without unduly affecting the early game. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10554 c06c8d41-db1a-0410-9941-cceddc491573
* Sometimes use glass stone in the Crypt:5 vault with caged liches.dploog2009-08-151-0/+1
| | | | | | | (greensnark) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10553 c06c8d41-db1a-0410-9941-cceddc491573
* Add FIXME to a comment.evktalo2009-08-151-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10552 c06c8d41-db1a-0410-9941-cceddc491573
* First part of implementing FR#2831931: Special messages when entering the ↵evktalo2009-08-151-0/+15
| | | | | | unique pan lords' levels. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10551 c06c8d41-db1a-0410-9941-cceddc491573
* Added Menkaure speech (Jude).dploog2009-08-151-47/+82
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10550 c06c8d41-db1a-0410-9941-cceddc491573
* Remove luniq_zig tag from ziggurat portals vaults in Pan, so that moredploog2009-08-151-4/+7
| | | | | | | than four ziggurats can occur in Pan. (zipcode) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10549 c06c8d41-db1a-0410-9941-cceddc491573
* As per FR 2837779, change Forescry to Phase Shift (Trl). Same level,j-p-e-g2009-08-1413-51/+52
| | | | | | | | | | same effect, but different name, description, and messages. Also, See Invisible is now pure Ench, and has been moved into the Book of Enchantments. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10548 c06c8d41-db1a-0410-9941-cceddc491573
* Fix friendly fire among monsters by restricting the tracer check I addedj-p-e-g2009-08-141-1/+1
| | | | | | | for the ally prompts to player bolts. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10547 c06c8d41-db1a-0410-9941-cceddc491573
* Improve comment.j-p-e-g2009-08-141-2/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10546 c06c8d41-db1a-0410-9941-cceddc491573
* Implement 2830788: Randomize the order of exercised skills forj-p-e-g2009-08-141-2/+13
| | | | | | | multischool spells. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10545 c06c8d41-db1a-0410-9941-cceddc491573
* Fix 2836574: butchering with fingernails removing both gloves andj-p-e-g2009-08-141-2/+1
| | | | | | | wielding a weapon. Patch by jokeserver. Thanks! git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10544 c06c8d41-db1a-0410-9941-cceddc491573
* Apply patch 2837206 by jokeserver to fix Agony dealing 1500 damage.j-p-e-g2009-08-141-3/+19
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10543 c06c8d41-db1a-0410-9941-cceddc491573
* Remove four scroll-duplicate spells: Detect Curse, Remove Curse, j-p-e-g2009-08-138-109/+110
| | | | | | | | | | | | | | | | | | | | | | | | Magic Mapping, and Identify. [*] This leaves six spells in the Divinations school, of which Forescry and See Invisible could easily be moved to other schools; Detect Secret Doors could be removed; and Detect Traps/Items/Creatures should be moved to some kind of misc. item with charges (whether rechargeable or not). I didn't want to remove those until the replacement code is in. I added a hack to make sure the probabilities of Xom "casting" magic mapping remain the same. That will have to be repaired later, preferrably by handling it together with Detect Items/Creatures as a separate Xom effect. Shifts spells in saves and bones files. *) This is different from the recent addition of the scroll of silence in that these four spells pose no risk whatsoever and can be spammed safely, making even the food and magic costs negligible. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10542 c06c8d41-db1a-0410-9941-cceddc491573
* Because I couldn't resist dploog's jibe: start the change log for 0.6.j-p-e-g2009-08-132-1/+80
| | | | | | | | Yes, I know that some of the smaller stuff might already make it into 0.5.2, but at least we don't forget about it. Right? :) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10541 c06c8d41-db1a-0410-9941-cceddc491573
* Apply Jude's scrolls of silence patch.j-p-e-g2009-08-136-8/+26
| | | | | | | | | The scrolls cast the spell with a power of 25 which means it has a duration of about 24, and is the same as casting the spell with 5 levels in each of Spc, Ench, Air, as well as 21 Int. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10540 c06c8d41-db1a-0410-9941-cceddc491573
* Change message about holy wrath weapons not being cursed as suggested byj-p-e-g2009-08-131-1/+1
| | | | | | | Rachel. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10539 c06c8d41-db1a-0410-9941-cceddc491573
* Add a quote from The Frog King for Prince Ribbit, as suggested by Jude.j-p-e-g2009-08-131-3/+14
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10538 c06c8d41-db1a-0410-9941-cceddc491573
* * Modified the frog island sewer map to give the player a bit more options ↵evktalo2009-08-131-22/+77
| | | | | | | | when facing the frogs * Added another frog island map git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10536 c06c8d41-db1a-0410-9941-cceddc491573
* Fix being unable to create hydra undead with requested number of heads (Eino).dshaligram2009-08-131-11/+17
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10535 c06c8d41-db1a-0410-9941-cceddc491573
* Made small snakes amphibious for sewer purposes.evktalo2009-08-131-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10533 c06c8d41-db1a-0410-9941-cceddc491573
* FR 2819565: Abort when trying to read a known ?blinking or ?teleportation j-p-e-g2009-08-134-8/+50
| | | | | | | | | | | | | | or when zapping a known /teleportation at yourself if you know you have a -TELE artefact equipped. In the same situation, prompt when trying to evoke Blink or cast one of the teleportation spells, in case the player insists on training Evoc/Spellcasting/Translocations that way. Also, automatically update the autoinscriptions when tweaking artefact properties in wizard mode. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10532 c06c8d41-db1a-0410-9941-cceddc491573
* Implement part of FR 2829379 - half of this already slipped into my lastj-p-e-g2009-08-121-2/+14
| | | | | | | | | | | | commit. Ah well... * Psyche gets a chaos (75% chance) or distortion (25%) branded weapon. * Terence gets some kind of mail (50% scale, rest 2/3 chain, else ring) and gets some kind of Gladiator weapon, other than in the FR not restricted to maces because I didn't see the point. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10531 c06c8d41-db1a-0410-9941-cceddc491573
* FR 2823234: Note getting the Blessed Blade right awayj-p-e-g2009-08-124-13/+67
| | | | | | | | FR 2433928: Holy wrath weapons cannot be cursed. The message could stand to be improved. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10530 c06c8d41-db1a-0410-9941-cceddc491573
* Fix compilation.dolorous2009-08-121-5/+5
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10529 c06c8d41-db1a-0410-9941-cceddc491573
* As per FR 2539914, round all aptitudes to the nearest multiple of 10.j-p-e-g2009-08-122-364/+365
| | | | | | | | | This includes Spellcasting and Evo-/Invocations. Actual gameplay effects of losing 5 points somewhere should be small. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10528 c06c8d41-db1a-0410-9941-cceddc491573
* Add M_SPEAKS to gnolls. It was added in r10033 to 0.5, no mention in the log ↵evktalo2009-08-121-1/+1
| | | | | | message but I think it makes sense. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10526 c06c8d41-db1a-0410-9941-cceddc491573
* Monster intelligence changes, for consistency and to spice up pacification a ↵evktalo2009-08-121-5/+5
| | | | | | | | | bit: * all 'w' apart from brain worms are now mindless (I_PLANT) (changed: worms, larvae, lava worms) * changed yellow wasp to be mindless, like other 'y's except moths of wrath git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10525 c06c8d41-db1a-0410-9941-cceddc491573
* Allow Vehumetite demonspawn to get the "strength from death and dolorous2009-08-121-2/+1
| | | | | | | destruction" mutation, since Vehumet only restores MP. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10523 c06c8d41-db1a-0410-9941-cceddc491573
* In the ASCII version, colour silenced grids CYAN and grids both silencedj-p-e-g2009-08-123-6/+18
| | | | | | | | | and within TSO's halo LIGHTCYAN. Also display a line "This square is shrouded in silence" wherever applicable. We might also need to display silence with tiles. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10521 c06c8d41-db1a-0410-9941-cceddc491573
* Tweak probabilities for wand acquirement.j-p-e-g2009-08-111-11/+19
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10520 c06c8d41-db1a-0410-9941-cceddc491573
* Replace more() after explosions with a 150 ms delay.j-p-e-g2009-08-111-2/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10519 c06c8d41-db1a-0410-9941-cceddc491573
* Place a normal mummy in the pyramid ossuary if Menkaure was already generated.evktalo2009-08-111-16/+16
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10518 c06c8d41-db1a-0410-9941-cceddc491573
* Actually add the tile of Menkaure to the repository.evktalo2009-08-111-0/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10516 c06c8d41-db1a-0410-9941-cceddc491573
* Add a new unique mummy, Menkaure, and three new ossuaries. All courtesy of due.evktalo2009-08-1110-2/+188
| | | | | | Also added a tile for Menkaure, and made him generate in the dungeon. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10515 c06c8d41-db1a-0410-9941-cceddc491573
* Major ice cave tweaking mainly based on player comments & feedback from ##crawlevktalo2009-08-111-163/+197
| | | | | | | | | | | | * the ice statue onslaught at the beginning of the small caves was contrary to the design goals, toned it down for most maps * no placing freezing fog on top of the entrance * make the ice cave zone D:14-20 instead of D:14-24 * don't give the necromancer a redundant wand of cold * try to place clouds so they don't kill off monsters * fix a missing milestone * fix a missing frost giant/ice fiend git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10513 c06c8d41-db1a-0410-9941-cceddc491573
* Fix piety cost for Jiyva's jelly shield.dolorous2009-08-091-2/+3
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10512 c06c8d41-db1a-0410-9941-cceddc491573
* Fix [2832760]: Don't remove the rock walls in Slime:6 unless the player dolorous2009-08-091-1/+6
| | | | | | | is worshipping Jiyva. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10511 c06c8d41-db1a-0410-9941-cceddc491573
* Fix the weird beam tiles for unknown beam types.j-p-e-g2009-08-092-12/+14
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10510 c06c8d41-db1a-0410-9941-cceddc491573
* A bunch of no_monster_gen KMASK for fountains, mainly the temple entries ↵evktalo2009-08-093-30/+46
| | | | | | mentioned in BR#2833297. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10508 c06c8d41-db1a-0410-9941-cceddc491573
* Revert r10337 (should be fixed by r10498).evktalo2009-08-091-2/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10506 c06c8d41-db1a-0410-9941-cceddc491573
* Another armour acquirement tweak:j-p-e-g2009-08-092-11/+26
| | | | | | | | | | | | | | * Seeing how animal skins never get an ego property, lower the chance of acquirement handing out animal skins. * For armour-restricted species slightly increase the chance of getting one of the simpler hide armours (troll, steam, swamp, dragon). * Remove the chance to reroll for items with egos you already have, but increase the chance to reroll for mundane items if all secondary slots are already filled. * Make Oki's armour acquirements a bit more expensive. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10504 c06c8d41-db1a-0410-9941-cceddc491573
* Add wands to the list of items available from acquirement. Weights arej-p-e-g2009-08-082-14/+62
| | | | | | | | assigned arbitrarily and probably much too good. (There's a 50% chance of getting one of hasting, healing, teleportation, or fireball.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10503 c06c8d41-db1a-0410-9941-cceddc491573
* * Add a few exceptions to the new armour acquirement for Xom.j-p-e-g2009-08-082-10/+29
| | | | | | | | | | * Tweak book acquirement: if more than 25% of your skills are magic you will never get manuals. If you get a manual, use increased weights for Fighting, Armour, Spellcasting, Invocations, Evocations (arbitrarily chosen). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10502 c06c8d41-db1a-0410-9941-cceddc491573
* More artefact/acquirement modifications:j-p-e-g2009-08-083-89/+175
| | | | | | | | | | | | | | | | | | | | | | * When handing out body armour via scroll acquirement, use a rough order of armour subtypes and assign weights according to Armour skill, i.e. robes are most likely at Armour skill 0 and crystal plate mail is most likely at Armour skill 27 (well, 24+, to be exact). * When handing out mundane items, consider the shield slot to be filled if the character is unarmed has a high UC skill, or is wielding a two-hander, a ranged weapon, or a rod. I don't know how much shields hamper spellcasting - that could be included as well. * In the creation of artefacts (also outside acquirement) make sure that those boring randarts that only have one stat property (AC, EV, Str, Dex, Int) get another one, and there's a chance of getting a third. Also, if the only property is Acc or Dam there's a 50% chance of getting one or two more. As before, the bonus properties are all stat properties, so this shouldn't be too powerful. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10501 c06c8d41-db1a-0410-9941-cceddc491573
* Fix armour acquirement generating no bardings, whoops!j-p-e-g2009-08-071-17/+64
| | | | | | | | | | | Also, because mundane items are so terribly rare in acquirement use another check to occasionally produce mundane items filling empty equipment slots: If the rolled item is an ego item and you're already wearing an item in the same slot that has the same ego and better or equal enchantment, try for a mundane item filling an empty slot instead. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10500 c06c8d41-db1a-0410-9941-cceddc491573
* * Fix capitalization is staff description (2832393).j-p-e-g2009-08-073-4/+5
| | | | | | | | | * Use MSGCH_WARN for stat loss messaging (2831539). * Make debug armour acquirement statistics really ignore artefacts when counting egos. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10499 c06c8d41-db1a-0410-9941-cceddc491573
* Fix broken minivault placement guarantee: minivaults could be placed without ↵dshaligram2009-08-072-11/+13
| | | | | | overlapping existing floor squares. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10498 c06c8d41-db1a-0410-9941-cceddc491573
* Clean up acquirement routine by replacing a looooong else block withj-p-e-g2009-08-061-217/+214
| | | | | | | an early return. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10497 c06c8d41-db1a-0410-9941-cceddc491573
* sExperimentally tweak armour acquirement to give out more equipment forj-p-e-g2009-08-062-24/+145
| | | | | | | | | | | | | | secondary slots. (Okawaru still uses the old 50% armour, rest secondary chances.) If mundane items are created, preferably replace subtype with an unfilled equipment slot. When trying this in wizard mode, this never came up, though: ~50 acquirements while naked and all were egos, with a few artefacts strewn in. I then ran some tests when enforcing non-egos, and this worked fine. (And yes, I did take the hack out again.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10496 c06c8d41-db1a-0410-9941-cceddc491573
* Fix previous message to actually mention Elyvilon's name (oops).dolorous2009-08-061-1/+4
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10495 c06c8d41-db1a-0410-9941-cceddc491573