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* Adding FTILE/RTILE vault commands for setting per-glyph floor and rock tiles....ennewalker2009-01-2024-1620/+2028
* Added Enne's Shoal ruins.dploog2009-01-201-0/+89
* Add spacing fixes.dolorous2009-01-201-3/+3
* Fix wasp vault depth, since there is no Hive:3 anymore.dolorous2009-01-201-1/+1
* Uncomment Lemuel's wasp vault for Hive again. dploog2009-01-202-25/+24
* Fixing warnings.ennewalker2009-01-204-5/+6
* [2521835] Adding arena.cc and version.cc to the OSX project file.ennewalker2009-01-201-0/+8
* Add still more monster miscast messages.dolorous2009-01-201-6/+8
* Add more monster miscast messages.dolorous2009-01-201-12/+15
* Per Haran's suggestion, simplify by using monsters::mindex().dolorous2009-01-192-8/+4
* Clean up.dolorous2009-01-191-1/+1
* Fix monster targeting yet again.dolorous2009-01-191-10/+5
* Add spacing fix.dolorous2009-01-191-1/+1
* And fix handling of unset attackers again (oops).dolorous2009-01-191-2/+3
* Set the targets properly for player-caused cleansing flame and dolorous2009-01-191-8/+8
* Allow chaos spawns to be generated in the Abyss.dolorous2009-01-191-0/+2
* Expand immolation and cleansing flame as well, so that monsters may be dolorous2009-01-198-33/+60
* Expand effect applicator functions to take an actor parameter, and use dolorous2009-01-1914-176/+179
* Fix [2520066]: Don't clean up dead monsters if they're quietly drained dolorous2009-01-191-1/+2
* Fix compilation (oops).dolorous2009-01-191-1/+1
* Rename cleansing flame resistance to holy energy resistance, and clean dolorous2009-01-198-26/+27
* Fix crash with holy word scrolls.dolorous2009-01-191-5/+7
* Add still more minor cosmetic fixes.dolorous2009-01-191-1/+1
* Add more minor cosmetic fixes.dolorous2009-01-191-2/+2
* Don't place monster death clouds when the monster is submerged or dismissed byzelgadis2009-01-191-5/+10
* apply_location_effects() should check_pool() with the monster's new location,zelgadis2009-01-191-1/+1
* Make monsters::seen_context more short-lived.zelgadis2009-01-192-1/+8
* Add spacing fix.dolorous2009-01-191-1/+1
* Add punctuation fix.dolorous2009-01-191-1/+1
* Cut Hive depth to 2.j-p-e-g2009-01-193-31/+32
* Go back to using the special damage message for draining monsters in dolorous2009-01-194-8/+17
* Add whitespace fix.dolorous2009-01-191-1/+1
* Make draining beams properly take full negative energy resistance into dolorous2009-01-192-3/+3
* Take advantage of check_redraw() generating an AI_SEE_MONSTER interrupt whenzelgadis2009-01-192-8/+9
* Add minor cosmetic fix.dolorous2009-01-191-1/+1
* Oops, my simplification of the "comes into view" message handling requires thatzelgadis2009-01-191-0/+3
* Clean up monsters::drain_exp() a bit.dolorous2009-01-191-9/+12
* Fix incorrect logic.dolorous2009-01-191-1/+1
* Add miscellaneous minor fixes.dolorous2009-01-191-2/+7
* Simplify further.dolorous2009-01-191-3/+1
* Simplify check for negative energy resistance.dolorous2009-01-192-8/+3
* Fix shouting and "comes into view" messages for submerged mermaids.zelgadis2009-01-191-3/+7
* Add minor cosmetic fixes.dolorous2009-01-191-10/+12
* Simplify the code that issues the "comes into view" monster interrupt message,zelgadis2009-01-196-78/+31
* Fix bug #2517795: debug_item_scan() errors when the Abyss shifts.zelgadis2009-01-191-0/+1
* [2517979] Fixing double inventory items for items on the ground.ennewalker2009-01-191-5/+8
* Partialy fix bug #2518014: flush out any "comes into view" messages before azelgadis2009-01-191-1/+3
* Add more monster miscast messages.dolorous2009-01-191-19/+21
* Attempt to fix [2516521] by setting act_source equal to the target when dolorous2009-01-191-0/+2
* Properly pluralize "antenna" as "antennae".dolorous2009-01-191-1/+2