| Commit message (Collapse) | Author | Age | Files | Lines |
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sync,
that caused autoexplore ignore butchering knives for nagas, many weapons being
randomly shown as useless while perfectly wieldable, and so on.
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Grantie statues no longer scream when they're disintegrated, since
they're entirely mundane.
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Signed-off-by: Darshan Shaligram <dshaligram@users.sourceforge.net>
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This is not the ideal solution, but it avoids an infinite loop, so...
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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This reverts commit 045ee813f5c30b1a660017c891bcd9d203c44224.
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met. Conditions currently are "random" (every random(min, max) turns), "turns" (every turns turns), "in_los" (when you.see_cell(marker:pos())), "player_at" (when you're standing on the marker).
Needs merge with lm_trig.lua.
Signed-off-by: Darshan Shaligram <dshaligram@users.sourceforge.net>
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Markers can be placed on statues or orcish idols to cause auto-explore
to stop when those statues/idols are first found.
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This fixes a weird 'make' loop with:
make CROSSHOST=i686-pc-mingw32 NO_YACC=1
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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This generator divides facets into body, awesome, great, and good ranks
and assigns a fixed number of each.
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Allow markers to change the short and/or long description of any
feature, not just portal vault entrances. The feature_description() and
feature_description_long() functions have been removed from the mapmark
classes and turned into ordinary properties. Also added the marker
property "door_description_suffix", which can be used to alter the short
description of (known) doors by appending a string to them.
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This also automatically regenerates dependencies when needed.
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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Note that the "Jr" in "William Tanksley, Jr." confuses the perl script used
for columnising the list. This is avoided by removing the "Jr" before running
the script and adding it afterwards.
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Allow markers to change the short and/or long description of any
feature, not just portal vault entrances. The feature_description() and
feature_description_long() functions have been removed from the mapmark
classes and turned into ordinary properties. Also added the marker
property "door_description_suffix", which can be used to alter the short
description of (known) doors by appending a string to them.
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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All demonspawn mutations are now stored in the player data, and are
determined at the same time. This makes a lot of things a lot simpler.
On the other hand, it means that the influence of skills and gods on
demonspawn mutations is now broken.
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Penetration has been added with a generation probability of 10% (same
as speed) and shadow has been added at 15%, 5% has been removed from
vorpal, flame, frost, protection, and venom.
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This reverts commit 6d62ab1b7cf0fbf6dda50f86f27822a9551da8ae.
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other (very) ugly things, so that they never mutate into the same color.
Also, simplify the logic for proximity to very ugly things versus ugly
things.
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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Otherwise, contributing libraries are built without the
'-ggdb' flag, but are still built with '-O0'. Which really
doesn't help at all.
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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It's not uncommon to get environment conflicts with the
LIB variable (Python on Windows sets it, as well as older
versions of Visual C++). So the easy fix is to rename it.
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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This updates all the contrib projects for this support
as well.
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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acquirement [FR 2885568]
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The line removed caused a crash occasionally.
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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