Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Restrict Xom's banishment effect to xp > 8, or xp > 5 if bored. | Johanna Ploog | 2009-12-14 | 3 | -10/+60 |
| | | | | Also, allow Xom to sometimes revert a banishment right after exacting it. | ||||
* | Implement rng pushing and popping for sha256 hardened prng (Adeon) | Robert Vollmert | 2009-12-14 | 3 | -5/+82 |
| | | | | | | | | the rng.cc used to call just push_mt_state which bypassed the hashing process and didn't return the state as it was after popping the state Fixes bug #52. | ||||
* | Implement dolls_data copy assingment operator. | Robert Vollmert | 2009-12-14 | 2 | -1/+8 |
| | | | | Hopefully, this fixes #189. | ||||
* | Fix formatting. | Robert Vollmert | 2009-12-14 | 2 | -9/+9 |
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* | Colour completely inactive mutations (for Vampires) darkgrey. | Johanna Ploog | 2009-12-14 | 1 | -3/+5 |
| | | | | Also, partially inactive mutations are bracketed. | ||||
* | Prevent Maurice from stealing something when confused. | Johanna Ploog | 2009-12-14 | 2 | -0/+26 |
| | | | | Also add some appropriate messages for this case. | ||||
* | Fix label at an end of block. | Adam Borowski | 2009-12-14 | 1 | -2/+3 |
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* | Revert "Allow worshippers of good gods to kill hostile-neutral beings." | Adam Borowski | 2009-12-14 | 3 | -7/+7 |
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* | Make folks pacified via Evilyon neutral-hostile (dpeg). | Adam Borowski | 2009-12-14 | 3 | -4/+4 |
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* | Remove a misleading statement that's nearly no-op. | Adam Borowski | 2009-12-14 | 1 | -3/+0 |
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* | Fix equip funcs of artefact armour and jewelry being called with no show_msgs. | Adam Borowski | 2009-12-14 | 3 | -3/+7 |
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* | Revert "Remove Robe of Clouds' equip message." | Adam Borowski | 2009-12-14 | 1 | -0/+6 |
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* | Let sixfirhies spawn in Pan. | Adam Borowski | 2009-12-14 | 1 | -0/+3 |
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* | Remove messages about monsters "peering into the shadows". | Johanna Ploog | 2009-12-13 | 1 | -29/+0 |
| | | | | | With sense/see invisible being included in monster descriptions it's not necessary any more and only serves in making monster status longer. | ||||
* | Add missing include to fix my previous commit. | Johanna Ploog | 2009-12-13 | 1 | -0/+1 |
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* | Use the trap_prompt option to decide whether disarming traps prompts you. | Johanna Ploog | 2009-12-13 | 2 | -6/+7 |
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* | Don't disallow trap disarming if there's a harmless cloud in the way. | Johanna Ploog | 2009-12-13 | 1 | -1/+4 |
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* | Don't let "You are standing in the rain" interrupt resting. | Johanna Ploog | 2009-12-13 | 1 | -0/+1 |
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* | Prompt when trying to disarm traps with hp < specified for trapwalk.lua. | Johanna Ploog | 2009-12-13 | 1 | -1/+22 |
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* | Really add the Crazy Yiuf tile. | Johanna Ploog | 2009-12-13 | 1 | -0/+0 |
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* | Add a section of differences to other roguelikes to the FAQ. | Johanna Ploog | 2009-12-13 | 1 | -28/+61 |
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* | Add a tile for Crazy Yiuf. | Johanna Ploog | 2009-12-13 | 3 | -38/+100 |
| | | | | | | | This is basically my old Grum design with a beard. :) Also reorder the nonhuman unique tiles in tilepick.cc by glyph and use the base monster tiles as placeholders for those that don't have a tile yet, which should be an improvement over displaying question marks. | ||||
* | Replace the giant leech tile with a version that should be more visible. | Johanna Ploog | 2009-12-13 | 2 | -0/+0 |
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* | Use a recoloured guardian serpent tile for Aizul. | Johanna Ploog | 2009-12-13 | 4 | -0/+5 |
| | | | | | Also add an older tile of Aizul I made before the guardian serpent decision into the UNUSED tiles folder. We can use it for some (other) naga unique. | ||||
* | player.{cc,h}: fix copy constructor for dolls_data struct | Steven Noonan | 2009-12-12 | 2 | -0/+7 |
| | | | | Signed-off-by: Steven Noonan <steven@uplinklabs.net> | ||||
* | tiles: only include tiledef-*.h in files where they're needed | Steven Noonan | 2009-12-12 | 16 | -11/+56 |
| | | | | | | | This eliminates the annoying full rebuild that happens when the tiledefs are modified. Signed-off-by: Steven Noonan <steven@uplinklabs.net> | ||||
* | Allow worshippers of good gods to kill hostile-neutral beings. | Adam Borowski | 2009-12-13 | 3 | -7/+7 |
| | | | | | This is still an unchivalric act for TSO since they don't seek you out as aggressively as normal hostiles. | ||||
* | Rename ENCH_NEUTRAL to ENCH_TEMP_PACIF since it's what it does. | Adam Borowski | 2009-12-13 | 5 | -14/+16 |
| | | | | | | Also, keep afflicted monsters from attacking the player. It's bad if they just got "impressed by your words" yet they hunt you and you can't even fight back. | ||||
* | Make perma-pacified monsters good_neutral instead of neutral. | Adam Borowski | 2009-12-13 | 1 | -1/+1 |
| | | | | | | | | | This means they won't attack the player. Perma-pacifying can currently occur for: * Ely's healing * Zin's "totally impressed" (an extreme case of recite) * Pikel's slaves being freed | ||||
* | Describe good_neutral monsters differenly from neutral (hostile to you) ones. | Adam Borowski | 2009-12-13 | 2 | -3/+4 |
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* | remove code for old minor tags | Jesse Luehrs | 2009-12-12 | 2 | -36/+4 |
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* | Add tiles for rain clouds and mutagenic fog. | Johanna Ploog | 2009-12-12 | 12 | -0/+26 |
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* | Allow setting monster's friendliness with att:XXX. | Adam Borowski | 2009-12-12 | 2 | -0/+20 |
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* | allow -save-version to take actual filenames too | Jesse Luehrs | 2009-12-12 | 1 | -32/+42 |
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* | add a --save-version option for checking a player's save file version | Jesse Luehrs | 2009-12-12 | 4 | -20/+102 |
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* | More sanity for demon altar vault (due). | David Ploog | 2009-12-12 | 1 | -3/+6 |
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* | Fix tiles compilation by using the guardian serpent corpse tile. | Johanna Ploog | 2009-12-11 | 1 | -1/+1 |
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* | Add Matthew's speech for guardian serpents. | David Ploog | 2009-12-11 | 1 | -0/+4 |
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* | Fix a comment. | Johanna Ploog | 2009-12-11 | 2 | -4/+4 |
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* | Add a new guardian serpent tile. Move guardian naga tile -> UNUSED. | Johanna Ploog | 2009-12-11 | 3 | -1/+1 |
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* | Berserk is a state of mind, so mindless mons shouldn't zerk. | Adam Borowski | 2009-12-11 | 1 | -0/+3 |
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* | Give whips a third damage verb (Mantis 0000143). | Adam Borowski | 2009-12-11 | 1 | -1/+15 |
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* | Generic fallbacks for non-humanoid wizards casting. | Adam Borowski | 2009-12-11 | 3 | -3/+22 |
| | | | | Also fixes @objective@ in spell messages. | ||||
* | Rename guardian nagas to guardian serpents. | Adam Borowski | 2009-12-11 | 13 | -30/+43 |
| | | | | The tile is left untouched for now. | ||||
* | If we explicitely give mon a ranged weapon, pre-wield it. | Adam Borowski | 2009-12-11 | 1 | -0/+4 |
| | | | | This already is the case for weapons generated by default. | ||||
* | Use AT_ not AF_ for WEAP_ONLY, so statues won't use bows like a cudgel. | Adam Borowski | 2009-12-11 | 5 | -15/+17 |
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* | A vault featuring an archer statue. | Adam Borowski | 2009-12-11 | 1 | -0/+15 |
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* | A blank "statue" monster, to be redefined by vaults. | Adam Borowski | 2009-12-11 | 6 | -2/+27 |
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* | Actually add the aforementioned tile (jpeg). | Jude Brown | 2009-12-11 | 1 | -0/+0 |
| | | | | Whoops! | ||||
* | Don't autopickup known amulets of guardian spirit, but do rings whose power ↵ | Adam Borowski | 2009-12-11 | 1 | -4/+2 |
| | | | | | | stacks. The only way to have amulet type identified is to already have one. |