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* Change the cost display for Fedhas evolutionCharles Otto2010-01-171-13/+21
* Increase the casting difficulty of Fedhas' rainCharles Otto2010-01-171-1/+1
* Add flowered grass tiles, with appropriate weights.Johanna Ploog2010-01-1710-0/+11
* Colour grass tiles a darker and (I feel) more natural colour.Johanna Ploog2010-01-1724-21/+23
* Nicer coloration of the strawberry vaults.Johanna Ploog2010-01-171-29/+25
* Fix decomposed skeletons getting the wrong speed and HPCharles Otto2010-01-171-2/+24
* Use Porkchop's Nessos tile, tweaked to make the bow flaming.Johanna Ploog2010-01-172-0/+0
* For monster detection, use the human tile for dwarves (Wayne).Johanna Ploog2010-01-171-0/+1
* Use Wayne's tile for the calculation of the dwarf corpse tile.Johanna Ploog2010-01-172-0/+4
* Increase generation of giant leeches in Swamp.Jude Brown2010-01-171-2/+2
* Don't include the cumulative monster count when calculating pop totals.Darshan Shaligram2010-01-171-1/+3
* Fix swamp drakes not getting effective meph cloud in Swamp.Darshan Shaligram2010-01-171-2/+6
* Increase number of hydrae/swamp dragons in swamp_alternative (greensnark).Jude Brown2010-01-171-1/+1
* New Swamp ending: "old school" Swamp, Lernaean hydra.Jude Brown2010-01-171-0/+44
* Swamp pools, Swamp entry vault.Jude Brown2010-01-171-1/+104
* Split the Swamp balancer out into it's own.Jude Brown2010-01-171-2/+11
* Disable some mini/float vaults that don't work with new Swamp.Jude Brown2010-01-172-4/+4
* Update place-population to report xp stats as well as monster numbers (due).Darshan Shaligram2010-01-171-22/+75
* Set build method and layout type for swamp builder.Darshan Shaligram2010-01-171-0/+3
* Give Amulet of Stasis a cost (ogaz).Jude Brown2010-01-171-0/+1
* Convert fprop instances in mapdef.* to unsigned long. (greensnark)Jude Brown2010-01-173-13/+16
* Remove unused you.youpos, fix comment on actor::move_to_pos.Darshan Shaligram2010-01-172-3/+1
* Add FPROP_NO_TIDE to tell the tide not to touch certain squares.Darshan Shaligram2010-01-175-14/+40
* Code to alter/check feature properties in Lua.Jude Brown2010-01-175-17/+76
* All secondary vaults in the Swamp get an implicit water_ok tag, since they'll...Darshan Shaligram2010-01-171-1/+2
* Burning trees in Swamp produces shallow water. Fire clouds adjacent to watery...Darshan Shaligram2010-01-174-5/+36
* Convert Swamp ending vaults to work with new Swamp layout.Jude Brown2010-01-171-66/+68
* Split lair.des into swamp.des, snake.des, slime.des and lair.des.Jude Brown2010-01-174-572/+580
* Discard Swamp heightmap after building level so it doesn't get saved and wast...Darshan Shaligram2010-01-171-0/+1
* Make loot always accessible in bailey_polearm_2.David Ploog2010-01-171-2/+1
* Re-add accidentally removed outlines from a number of monster tiles.Johanna Ploog2010-01-171-1/+0
* Add purge's tiles for Dowan and Duvessa, yay! :DJohanna Ploog2010-01-174-2/+6
* Add the old angel tile to UNUSED/monsters.Johanna Ploog2010-01-171-0/+0
* Add Porkchop's improved angel tile, slightly tweaked.Johanna Ploog2010-01-172-1/+0
* Remove my debugging lines.Johanna Ploog2010-01-172-5/+1
* Add a tile for sixfirhy, drawn by Porkchop and slightly tweaked by me.Johanna Ploog2010-01-173-2/+8
* Specialcase mimics and dancing weapons in tilenum initialisation.Johanna Ploog2010-01-161-6/+5
* Fix pan lords being silenceable (Mu).Darshan Shaligram2010-01-161-0/+2
* Experimental level builder changes for Swamp.Darshan Shaligram2010-01-1610-98/+194
* Re-enable Swamp, randomly disable one of the Swamp, Snake Pit, or Shoals inst...Darshan Shaligram2010-01-163-33/+30
* Replace the bush tile with a brighter version, also by purge.Johanna Ploog2010-01-161-0/+0
* Also use key bindings in the tutorial help screen.Johanna Ploog2010-01-161-45/+81
* In cmd-keys.h move vi keys further down, so they get listed in the help.Johanna Ploog2010-01-161-10/+15
* More dynamic command display in the command help, including vi movement.Johanna Ploog2010-01-161-24/+54
* Give Ilsuiw a better tide peak for Call Tide.Darshan Shaligram2010-01-161-1/+1
* Fix name sorting in columnise-credits.Darshan Shaligram2010-01-162-29/+31
* Provide "waste of time" checks for Mislead, fake Mara summon, player ghost.Jude Brown2010-01-164-32/+48
* Fix 440: beam path display improperly initialized in Tiles.Haran Pilpel2010-01-161-1/+7
* Fix for bug 438: when drawing Dance, and probably creating dancing weaponsHaran Pilpel2010-01-161-0/+5
* Unlike other dummy monsters, disallow polymorph into dwarves.Adam Borowski2010-01-162-1/+3