| Commit message (Collapse) | Author | Age | Files | Lines |
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4300 c06c8d41-db1a-0410-9941-cceddc491573
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friendly monsters, they won't attack.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4299 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4298 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4297 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4296 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4295 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4294 c06c8d41-db1a-0410-9941-cceddc491573
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don't change from the non-randart version.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4293 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4292 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4291 c06c8d41-db1a-0410-9941-cceddc491573
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except negative stealth.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4290 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4289 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4288 c06c8d41-db1a-0410-9941-cceddc491573
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inventory). To do so, use "pickup:colour:pattern".
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4287 c06c8d41-db1a-0410-9941-cceddc491573
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FR 1943597: Auto-inscribe god gifts with {god gift} including
Xom gifts. These inscriptions do not (yet?) get
cleared when the item is identified. Also, if it's
not yet possible, menu_colour should work for the
pickup menu, and init.txt should include a line
colouring "god gift".
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4286 c06c8d41-db1a-0410-9941-cceddc491573
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https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4285 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4284 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4283 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4282 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4281 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4280 c06c8d41-db1a-0410-9941-cceddc491573
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the theme, and fix a comment.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4279 c06c8d41-db1a-0410-9941-cceddc491573
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drains it gets don't kill you. This is somewhat of a hack, but there
doesn't seem to be a better way right now.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4278 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4277 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4276 c06c8d41-db1a-0410-9941-cceddc491573
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finds one.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4275 c06c8d41-db1a-0410-9941-cceddc491573
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* Alive : full mutations effects, always mutate.
* Very Full: mutations up to level 2, mutation chance 66%
* Full : mutations up to level 2, mutation chance 50%
* Satiated : mutations at level 1, mutation chance 33%, else rotting
* Thirsty or worse: only physical and innate mutations, never mutate.
The '%' screen only lists the mutations that are currently active, at
the level they are currently active. Conversely, the 'A' screen shows
them greyed out and with their full description in brackets if they
are completely inactive, or else greyed out with the description for
the currently active level, if not fully active.
Might still be buggy, thus needs testing.
Also clean up mutation listing on '%' screen to use comma_separated_line
rather than all those manual checks for needed commas.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4274 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4273 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4272 c06c8d41-db1a-0410-9941-cceddc491573
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rings of see invisible.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4271 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4270 c06c8d41-db1a-0410-9941-cceddc491573
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weight changes, or its becoming an artefact affects the player's
strength.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4269 c06c8d41-db1a-0410-9941-cceddc491573
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give you teleportitis or poison-spitting ability.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4268 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4267 c06c8d41-db1a-0410-9941-cceddc491573
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either, in keeping with the "honorable combat" theme.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4266 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4265 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4264 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4263 c06c8d41-db1a-0410-9941-cceddc491573
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as a gift from him, gifts from him will always be of holy wrath and
never poisoned, and make_item_randart() will now check for
appropriateness of god gifts.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4262 c06c8d41-db1a-0410-9941-cceddc491573
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TSO (currently not possible, but just making sure).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4261 c06c8d41-db1a-0410-9941-cceddc491573
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"of [player name]". The randartization isn't working as expected, so,
until it can be fixed, give the blessed blades random properties for
now, just like other artefacts.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4260 c06c8d41-db1a-0410-9941-cceddc491573
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And another of those code cleanups.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4259 c06c8d41-db1a-0410-9941-cceddc491573
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the randomized effects). There should probably be some restrictions on
the randart name eventually, so you don't end up with e.g. "the +1
blessed blade of Atheism".
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4258 c06c8d41-db1a-0410-9941-cceddc491573
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Fix part of 1940994: Identify scrolls now get properly identified if
applied on an unID'd item right away, so that if you get more rounds
it isn't offered to you *again*.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4257 c06c8d41-db1a-0410-9941-cceddc491573
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fix 1856365: wandering mushrooms "turns to fight".
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4256 c06c8d41-db1a-0410-9941-cceddc491573
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And while I was at it... improved monster pickup handling.
* Ranged spellcasters won't pick up missiles anymore (except throwing nets).
* Allow monsters with behaviour != BEH_WANDER to pick up items again.
(Restricted to scrolls, potions, wands and weapons, since these could be
useful in a fight.)
* Restrict monster pickup to items they may actually use (3 types of
scrolls, six types of potions), though they may still pick up all types
of wands, if only to annoy the player.
As before, pickup only takes place if a monster happens to be on a square
with items and only the top items of stashes are checked - monsters won't
make a beeline for items or search stashes for goodies.
Also, neutrals and friendlies still won't pick up anything at all; this might
have to be changed.
Unrelated: fixed an ASSERT for divine retribution during penance.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4255 c06c8d41-db1a-0410-9941-cceddc491573
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Asmodeus now won't drop the Sceptre, Dispater not the Staff, and Cerebov
will also keep his Sword.
Also, monsters will only pick up potions if they can use them, i.e. only
vampires drink blood, and undead and non-living can't use !healing.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4254 c06c8d41-db1a-0410-9941-cceddc491573
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wrath brand, and which can be in a blessed form but aren't.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4253 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4252 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4251 c06c8d41-db1a-0410-9941-cceddc491573
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