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* Anacondas are not pythons.Adam Borowski2010-01-081-1/+1
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* Mara's summoned ghosts are "illusions".Jude Brown2010-01-083-3/+16
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* Give Halflings the same HP gains as Sludge Elves (Vandal, dpeg).Jude Brown2010-01-081-3/+1
| | | | | | Currently, at XL10, a Halfling Hunter (with no fighting skill) will have 46hp. With the new changes, they would now have 54hp. I think this helps to differentiate them further from Kobolds.
* give aquamancers steam ball instead of bolt of coldJesse Luehrs2010-01-081-1/+1
| | | | | steam is much more water-themed than 'cold', and having both fire and ice attacks is cool
* Increase weight of stones (dpeg).Jude Brown2010-01-081-1/+1
| | | | | | | They are lighter than arrows, which is confusing. Thematically, it would make more sense for them to be heavier than sling bullets: they are just stones, and they aren't shaped particularly well for slinging. They are also larger!
* And let single centaurs spawn in Shoals. (Greensnark, sorear)Jude Brown2010-01-082-1/+3
| | | | | This keeps with the current "Greek" theme of Shoals. Single monsters are certainly more desirable than packs in this context.
* Make turtles green! (Greensnark)Jude Brown2010-01-081-2/+2
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* Give Dowan Throw Icicle/Stone Arrow instead.Jude Brown2010-01-081-2/+2
| | | | | | | Fireball is an XL6 spell, and with HD3, that means 3d10 damage per hit. With haste, this makes it slightly overpowered. It's a great theme and I like the idea, but unfortunately Fireball is just too deadly in this context.
* Tweak a vault (Mu).Jude Brown2010-01-081-1/+1
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* Unwrap monster descriptions (Zaba).Darshan Shaligram2010-01-081-4/+2
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* Allow snapping turtle zombies to retain their reaching bites.Darshan Shaligram2010-01-081-1/+1
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* Add snapping turtles, alligator snapping turtles and sea snakes to the ↵Darshan Shaligram2010-01-089-39/+96
| | | | | | Shoals, remove yaktaurs, centaurs and stone giants. Snapping turtles get reaching attacks. Sea snakes get strong venom.
* Fix order of trees and open sea in feature names.Darshan Shaligram2010-01-081-3/+2
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* Remove floor surrounded by deep water in Ilsuiw's hut.Darshan Shaligram2010-01-081-2/+1
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* Greatly improve tiles for mermaids, sirens and Ilsuiw.Johanna Ploog2010-01-086-0/+0
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* Clean up harpy tile.Johanna Ploog2010-01-081-0/+0
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* Don't reduce the EV of a halo's source (angels/daevas/player) (Mantis 323)Adam Borowski2010-01-072-4/+4
| | | | | | This has about no effect on heavy armour users, and makes dodgy chars use TSO just for the starting blade or weapon blessing. Stealth is of course still nuked.
* Make unknown potions of rage override clarity. Drugs > being focused > anger.Adam Borowski2010-01-078-14/+14
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* A kludge to salvage Marvin's CDO perma-pig game. Please revert it soon!Adam Borowski2010-01-071-0/+7
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* Make the Swine card always last at least 1 turn. In fact, let's make that ↵Adam Borowski2010-01-071-1/+1
| | | | 50% max at the minimum.
* Rename transfor.{cc,h} to transform.{cc,h}.Adam Borowski2010-01-0732-33/+33
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* Fix 0000353: Make Agnes' tile wield a lajatang.Johanna Ploog2010-01-072-0/+4
| | | | | | The short sword probably dates back from before lajatangs were added. Rather than draw in a lajatang, I removed the weapon and added her into the weapon offset function.
* Slight reordering in get_weapon_offset().Johanna Ploog2010-01-071-5/+5
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* Correct comments in get_weapon_offset()Johanna Ploog2010-01-071-6/+6
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* Tweak "hat of Pondering" tile to be less garish.Johanna Ploog2010-01-071-0/+0
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* Remove commented out conditionals.Johanna Ploog2010-01-071-4/+1
| | | | | | | | I played around with how the mesmerisation restriction tiles look when only applying to floor and within los (as is the case for ASCII) but I feel that's confusing and misleading in that it completely disregards the possibility of controlled teleport placing you outside your current los and still within sight of the mermaid.
* Reuse "out of range" tile for movement restrictions when mesmerised.Johanna Ploog2010-01-071-1/+9
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* Fix bug in handling .des map validation failures (Eifeltrampel).Darshan Shaligram2010-01-071-2/+2
| | | | snake_hunt would very rarely fail validation 25 times without vetoing the level, leaving Snake:$ without a rune.
* Set wizmode flag correctly in milestones even for non-wizard builds.Darshan Shaligram2010-01-071-4/+0
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* Move BEAM_WATER out of the random range used by BEAM_RANDOM, since the game ↵Darshan Shaligram2010-01-072-3/+3
| | | | crashes if BEAM_RANDOM picks water (kilobyte).
* Fix 0000188: monster list bug with player ghostJohanna Ploog2010-01-071-9/+8
| | | | | A stupid typo (mine, probably) caused monster names to actually be compared with themselves, so the check would always return false.
* Prompt before offering the Horn of Geryon (Mu).Jude Brown2010-01-071-1/+2
| | | | | You can accidentally cheat yourself out of entry to all of the Hells if you sacrifice this before using it.
* Unnerf Dowan.Jude Brown2010-01-073-6/+21
| | | | | | | | | | | | | | The previous incarnation basically made it a necessity to kill Duvessa first, otherwise she would go berserk and easily kill the player; this is both spoiler-ridden and unbalanced. Instead of making Dowan run away in fear, he'll be temporarily hasted, and receive an upgrade of spells. Fireball will replace both of his conjurations, and Corona and Haste Other are replaced by Blink and Haste respectively. Fireball tracers currently don't seem to work properly, meaning that Dowan can kill himself with his own Fireball. This is undesirable.
* Fix rare hang attempting to generate item with spec "acquire:the_shining_one ↵Darshan Shaligram2010-01-071-2/+3
| | | | any".
* Frenzy needles count as hasty for Cheibriados purposes.Jude Brown2010-01-071-0/+5
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* Unlink Slings and Throwing. (Vandal)Jude Brown2010-01-071-10/+0
| | | | | | | | | | Using slings also trained throwing; slings and their uses don't work at all off the throwing skill, so it seems utterly pointless to do this. I am assuming the reasoning is that slings use stones, and stones use throwing, but I think that's a bit confusing. It also means that extraneous EXP is sunk into throwing with really using throwing.
* Change "wrath" needles to "frenzy".Jude Brown2010-01-077-5/+72
| | | | | | | | | This introduces a new monster enchantment: ENCH_INSANE (or frenzy), sends the monster neutral and berserk at the same time. The needle now has the effect of causing this enchantment, instead of just sending monsters berserk. It now actually has some use, even if it is slightly risky.
* Don't colour bad food (poisoned, mutagenic, ...) as "preferred".Johanna Ploog2010-01-071-1/+2
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* New minimap colour option for peaceful monsters, by default same as friendly.Johanna Ploog2010-01-077-30/+39
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* Move map sanity checks into read_maps.Darshan Shaligram2010-01-072-2/+2
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* Call them "<missile> of <brand>", not "bolt of <brand>".Jude Brown2010-01-071-4/+3
| | | | | | | | | | Using the bolt terminology provides confusion if the weapon in question is a sling or a bow and not a crossbow, and as the relevant brands are "frost" and "flame", it causes confusion with "bolt of cold" and "bolt of fire". The relevant bolt names for wands of flame and frost are "puff of flame" and "puff of frost".
* Throw Icicle should not be a beam for monsters (monsters could fire it ↵Darshan Shaligram2010-01-071-1/+0
| | | | through multiple targets).
* Fix bows of venom branding ammo permanently (#347).Jude Brown2010-01-071-1/+2
| | | | | | | | | The previous behaviour of venom weapons was to automatically brand the ammunition regardless. This meant that temporarily branded weapons (now using Poison Weapon) permanently branded the ammunition as such. Instead, now check for temporary brands; the behaviour will remain the same as before for permanent venom branded weapons.
* Crawl now checks for the availability of branch ending vaults before ↵Darshan Shaligram2010-01-074-0/+25
| | | | starting up.
* Another Snake:$ rune test case, this time moving down the dungeon and ↵Darshan Shaligram2010-01-071-0/+66
| | | | generating all intermediate levels from D:1 to Snake:$ before checking for the rune.
* Add test case to generate branch ends and verify that runes and orb exist.Darshan Shaligram2010-01-073-2/+44
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* Re-use the Ring of Evasion brand for weapons of evasion.Jude Brown2010-01-072-0/+1
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* Clean up shark tile.Johanna Ploog2010-01-061-0/+0
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* Tweak Nikola's tile to make him look like his hair is standing on end.Johanna Ploog2010-01-061-0/+0
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* Distinguish icons of neutral and good neutral monsters.Johanna Ploog2010-01-066-11/+20
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