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* New monster props "speech_func" and "shout_func"Matthew Cline2009-12-074-2/+92
| | | | | | MonPropsMarker can be used to set "speech_func" and "shout_func" on a monster, functions which return a string to be used as the monster's speech/shout message.
* Let uniques spawn in Orc. (dpeg)Jude Brown2009-12-072-2/+2
| | | | | At the very least, give control of uniques spawning in Orc over to unique.des.
* Fix another possible instance of NUM_TRAPS.Jude Brown2009-12-071-2/+3
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* Only place natural and magical traps in Slime.Jude Brown2009-12-073-1/+22
| | | | The jellies and acid blobs would've eaten any mechanical traps.
* Keep trying until we get a valid trap.Jude Brown2009-12-071-1/+3
| | | | | random_trap_for_place defaults to NUM_TRAPS; none of the functions that it calls currently do, but others might.
* Beholding + berserk/fleeing/sanctuaryMatthew Cline2009-12-061-2/+33
| | | | | | If a mermaid goes berserk or starts fleeing it stops singing, and if the player is in Sanctuary then the mermaid's song sounds muted and has no effect on the player.
* Sort the dungeon uniques alphabetically.David Ploog2009-12-071-162/+165
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* Uniques's weights.David Ploog2009-12-071-69/+79
| | | | | Make default weight for uniques 10 (again). Use dummy uniques with different weights for Slime, Lair and rest.
* Reduce chances of TSO's wrath on killing holy monsters.Jude Brown2009-12-071-2/+2
| | | | | This system will need to be rewritten for the new holy unique monsters and their tier system, but that is for 0.7.
* Actually fix compilation.Jude Brown2009-12-071-1/+1
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* Fix compilation.Jude Brown2009-12-071-1/+1
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* Fix unique placement code (doy).Jude Brown2009-12-071-6/+1
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* Switch to dpeg's new unique placement system.Jude Brown2009-12-072-1/+21
| | | | Requires overall weight chance in unique.des and new dummies per-branch.
* Ribbit spawns with blink frogs when spawning in Lair (dpeg).Jude Brown2009-12-071-4/+13
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* Fix typo in the change log.Johanna Ploog2009-12-071-1/+1
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* Also disallow randart names "of Protection" to avoid confusion with the ego.Johanna Ploog2009-12-072-6/+3
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* Add more stuff to the change log, drawing on the wordpress Playtesting posts.Johanna Ploog2009-12-071-10/+46
| | | | | | Still doesn't include everything (for which I'll check the change log later) but does include some changes that are too minor to be included in the release notes. As usual, the "Highlights" are extremely subjective.
* Also remove Michael from dc-mon.txt.Johanna Ploog2009-12-061-1/+0
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* Tweak Norris' tile to not include a surfboard anymore. Move Michael -> UNUSED.Johanna Ploog2009-12-064-0/+0
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* Chop changelog into topic based portions.Johanna Ploog2009-12-061-53/+81
| | | | | I haven't included anything new (or thrown out existing mentions), just changed the ordering and, occasionally, phrasing.
* Disable cursor earlier on initialization.Robert Vollmert2009-12-062-1/+2
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* Update monsters documentation: dur, sum, seen, and 0/8/9.Jude Brown2009-12-061-2/+28
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* Remove mark_summoned wrapper.Jude Brown2009-12-061-43/+1
| | | | It's now superfluous with the dur: and sum: tags.
* Remove superfluous --more-- prompt after purchase. (Napkin)Jude Brown2009-12-061-1/+1
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* Add a --more-- prompt after immolation scroll (Napkin).Jude Brown2009-12-061-0/+1
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* Unique placement-related function find_maps_for_tag.Jude Brown2009-12-062-0/+37
| | | | | | | | | | | Generates a vector of map_defs that have the relevant tag. Can check depth (defaults to false) as well as whether or not a vault has previously been placed (defaults to true). Convenience function weight_map_vector returns an integer corresponding to the total weight of all of the maps contained within the vector. These functions will be used to re-do unique placement as per dpeg's design (see c-r-d email).
* Don't make monsters that are generated hostile seek the player.Robert Vollmert2009-12-061-5/+1
| | | | | | | Randomly spawned monsters were previously being alerted to the player position on generation, by code that was apparently intended to make summons aware of the player. Those will still attack the player if in view however by the ME_EVAL.
* Check proximity when placing band members.Robert Vollmert2009-12-061-0/+10
| | | | | | Previously, only the band leader was placed away from the player with PROX_AWAY_FROM_PLAYER. The solution isn't too elegant, but works for now.
* Correct monster placement proximity check radius.Robert Vollmert2009-12-061-1/+2
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* Temporary hack to make set_border_fill_type work.Jude Brown2009-12-063-1/+9
| | | | | | See the comment in l_dgn.cc:dgn_set_border_fill_type. Should be replaced with something that works on map_lines instead, but this will do for the meantime.
* Don't let ugly things heal when changing colour.Jude Brown2009-12-061-2/+2
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* Give deep elves long blades again. (dpeg, doy, sorear).Jude Brown2009-12-061-5/+6
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* Remove outdated comment.Jude Brown2009-12-061-3/+0
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* Sometimes give msg when mermaid stops beholdingMatthew Cline2009-12-052-4/+26
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* Bug #125: Pacifying mermaid -> still mesmerizedMatthew Cline2009-12-051-1/+2
| | | | | If a mermaid is pacified (or otherwise changes attitude so that it won't attack the player) then it will stop mesmerizing the player.
* Remove "Preservation" and "Conservation" from randart names.Jude Brown2009-12-061-4/+0
| | | | | | This is extremely misleading. These can be applied too armour types that do not have this brand (the leather armour of Conservation, etc) and confuse people.
* Don't give deep elves long blades or maces (dpeg).Jude Brown2009-12-061-4/+8
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* Add further door_XXX properties for opening, closing, etc.Jude Brown2009-12-063-26/+195
| | | | | See documentation. This is somewhat hackish (or at least, hackier), but I think there's a precendent for it at least.
* Make butterflies NO_EXP_GAIN and have no attacks again (dpeg).Jude Brown2009-12-061-2/+2
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* Fix travel colouring leaking into viewport.Robert Vollmert2009-12-051-2/+2
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* Fix player::rot(0, x) not rotting maxhp (#119).Robert Vollmert2009-12-051-1/+1
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* Fix stairs outside LOS not being emphasised in viewport.Robert Vollmert2009-12-051-2/+2
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* Fixing custom tile settings for portal vaults.Enne Walker2009-12-051-1/+0
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* A new sewer map opening to the sea, by st.Eino Keskitalo2009-12-051-4/+63
| | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Document maximal viewport settings.Robert Vollmert2009-12-051-2/+2
| | | | | Going over the limits causes startup warnings now because the code uses INT_OPTION.
* Tweak info on removed P and R glyphs.Eino Keskitalo2009-12-051-2/+2
| | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Handle the deprecated R symbol in the new Hive ends.Eino Keskitalo2009-12-051-0/+2
| | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Remove accidentally committed test WEIGHTs.Jude Brown2009-12-051-2/+0
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* New Hive:2 maps by R1!Jude Brown2009-12-051-0/+171
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* Make "seen" flag in monster specs work.Jude Brown2009-12-051-1/+5
| | | | (Somewhat hackish.)