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* Let people in the ice form butcher [FR 2888195].Adam Borowski2009-11-141-1/+1
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* Fix compilation.David Lawrence Ramsey2009-11-131-1/+1
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* Make blink_closer fail on player in sanctuary.Robert Vollmert2009-11-141-0/+3
| | | | | Not sure this is the right thing to do, but also not sure if it matters.
* Remove BLINK_OTHER as an escape spell.Robert Vollmert2009-11-141-2/+0
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* Fix "blink closer" not to try blinking into occupied cells.Robert Vollmert2009-11-141-2/+5
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* Convert monster spell BLINK_OTHER to blink victim closer to caster.Robert Vollmert2009-11-141-1/+2
| | | | | This is meant for Roxanne, but the other users also got this for now.
* Implement function to blink an actor closer to another actor.Robert Vollmert2009-11-142-0/+43
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* Implement weighted choice from array.Robert Vollmert2009-11-142-0/+23
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* Make level_excursion clear and load exclusionsCharles Otto2009-11-132-1/+7
| | | | | | | | | | Make level_excursions::go_to clear and load exclusions. This avoids exclusions leaking across levels when using apply_to_all_dungeons with a function that can set exclusions. Also when applying an auto-exclusion to an out of sight stationary monster you have seen before (oklob plants after renouncing Fedhas) associate the monster species with the exclusion.
* Improve Fedhas' interaction with auto-exclusionsCharles Otto2009-11-134-5/+9
| | | | | | | | | Make neutralization work on monsters that are out of sight, also make it clear auto-exclusions for e.g. oklobs that previously got auto-ann. but are now out of sight. Make the monster_hostile stuff put auto-exclusions on oklobs you have already seen (if it turns them hostile).
* Fix passive freeze proccing on tormentStefan O'Rear2009-11-131-3/+6
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* Make Purgy both earlier (DEPTH: 3-4) and rarer (WEIGHT: 1) in the dungeon. ↵Eino Keskitalo2009-11-141-1/+2
| | | | | | He should be more associated with the Sewers. Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Restrict torment and holy word to LOS.Robert Vollmert2009-11-131-3/+14
| | | | | | Fixes 2842516. Also make them fill LOS properly.
* Fix bug in adjacent_iterator.Robert Vollmert2009-11-131-1/+1
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* Convert adjacent_iterator to new radius_iterator constructor.Robert Vollmert2009-11-131-3/+3
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* Some radius_iterator documentation.Robert Vollmert2009-11-131-2/+14
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* Convert a bunch of coordinate loops to new radius_iterator.Robert Vollmert2009-11-137-38/+23
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* Some coord-circle.h documentation.Robert Vollmert2009-11-131-3/+17
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* Add translating constructor to circle_def.Robert Vollmert2009-11-132-0/+16
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* Make circle_def aware of map bounds.Robert Vollmert2009-11-131-0/+4
| | | | | circle_def now has two modes, depending on whether origin is set. This is a little ugly.
* Add method to intersect rectangles.Robert Vollmert2009-11-132-0/+20
| | | | | Also define rectangle RECT_MAP_BOUNDS and add containment check to rect_def.
* Reimplement radius_iterator on the basis of circle_def.Robert Vollmert2009-11-135-105/+121
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* Add los_def::get_bounds.Robert Vollmert2009-11-132-0/+6
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* Fix ikiller brokennesStefan O'Rear2009-11-131-0/+6
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* Put duplicated body weight calculations into actor::.Adam Borowski2009-11-134-65/+31
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* Clean up death reasons.Adam Borowski2009-11-132-38/+13
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* Another new temple with three variations (8, 12 and 14 altars).Eino Keskitalo2009-11-131-0/+119
| | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Excempt Roxanne and ice statues from statuic XPStefan O'Rear2009-11-131-1/+4
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* Quadruple Pikel's XP modifier to compensateStefan O'Rear2009-11-131-1/+2
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* No XP for Pikel's slavesStefan O'Rear2009-11-131-0/+9
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* Certain bands, mostly uniques, credit leader for killsStefan O'Rear2009-11-132-8/+47
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* Fix line breaking for being smited to death by a summonStefan O'Rear2009-11-131-0/+3
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* Add a little variety in summoned by tagsStefan O'Rear2009-11-132-5/+21
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* Increase effect of Str on carrying capacity.David Ploog2009-11-131-1/+1
| | | | Was 20 per point of Str, is 30. (Used to be 10 in the dark past.)
* Fixedart: shield of the gong. Wakes up everyone in a large radius on being ↵Adam Borowski2009-11-1310-1/+68
| | | | | | | struck. The exact resists are not yet filled in, we'd need to interrogate zelgadis who provided the idea.
* Let unrandart shields have a melee_effect func, called on successful block.Adam Borowski2009-11-138-9/+29
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* Change ballistomycete messagingCharles Otto2009-11-133-20/+12
| | | | | Drop the deactivation message, simplify and change the activation messaging.
* Redraw quiver even if an item that was unquivered is only awkwardly throwable.Vsevolod Kozlov2009-11-131-7/+0
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* Better header for altar.des.David Ploog2009-11-131-6/+17
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* Fix bushes not being affected by explosions.Robert Vollmert2009-11-131-1/+2
| | | | This also fixes Cerebov not fire-storming bushes in the arena.
* Make do_stairs in dungeon.cc:_plan_main a bool.Vsevolod Kozlov2009-11-131-28/+20
| | | | None of the _plan_* functions used the 'do spotty' return values.
* Re-sort options in the manpage.Vsevolod Kozlov2009-11-131-2/+2
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* Update man page.Vsevolod Kozlov2009-11-131-2/+4
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* Allow monsters to gain experience in the arena.Robert Vollmert2009-11-131-4/+5
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* Remove a few redundant arena visibility checks.Robert Vollmert2009-11-131-4/+3
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* Make arena without team spec play random v random.Robert Vollmert2009-11-131-1/+2
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* Change arena foe check to assert.Robert Vollmert2009-11-131-2/+1
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* Remove arena AI forcing option.Robert Vollmert2009-11-135-132/+3
| | | | | | | It's not strictly necessary anymore to have sensible fights with recent AI changes, and could easily be restored if required. Better to improve non-arena AI, however.
* Rename mgrow to mon-grow.Vsevolod Kozlov2009-11-133-4/+4
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* Remove obsoleted los.h includes.Robert Vollmert2009-11-1316-16/+0
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