Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Also handle alligator snapping turtle's corpse tile. | Johanna Ploog | 2010-01-14 | 2 | -3/+5 | |
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* | When the slave monster is placed, sometimes make it use the new tile. | Johanna Ploog | 2010-01-14 | 1 | -3/+16 | |
| | | | | This should lead to a more flavourful look of Pikel's slave band. | |||||
* | Tweak slave tile and add a smaller alternative one. | Johanna Ploog | 2010-01-14 | 3 | -0/+1 | |
| | | | | | The large one looks a bit too burly, the small one really puny. A combination of the two would be ideal. | |||||
* | Remove the message from Call Canine Familiar. | Eino Keskitalo | 2010-01-14 | 1 | -2/+0 | |
| | | | | | | Now that CCF doesn't produce hostiles, it is unnecessary. Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net> | |||||
* | Add no_monster_gen tag to the generic overflow altar vault. It could produce ↵ | Eino Keskitalo | 2010-01-14 | 1 | -1/+1 | |
| | | | | | | electric eels on D:2, and could produce lava snakes, I figure, which is a little nasty. (greensnark) Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net> | |||||
* | Code cleanups. | Haran Pilpel | 2010-01-14 | 1 | -57/+51 | |
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* | Add a comment. | Eino Keskitalo | 2010-01-14 | 1 | -0/+1 | |
| | | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net> | |||||
* | Fix turtle corpse tile. | Eino Keskitalo | 2010-01-14 | 1 | -1/+1 | |
| | | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net> | |||||
* | Remove accidentally committed test weights on layout selection. | Jude Brown | 2010-01-14 | 1 | -4/+4 | |
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* | Shoals monster changes: more harpies, weaken impalers, alligator snapping ↵ | Darshan Shaligram | 2010-01-14 | 2 | -8/+8 | |
| | | | | | | | | | | | | turtles, sea snakes. Merfolk impalers: 28->26 dam, 23->18 EV. Alligator snapping turtles: 8->10 action cost. Sea snakes: 14->12 speed. Harpies are now more common. | |||||
* | Add Robert Burnham to credits (dpeg). | Darshan Shaligram | 2010-01-14 | 2 | -16/+22 | |
| | | | | Also tweak the columnise-credits script to directly update CREDITS.txt instead of sending its output to stdout. | |||||
* | Add shadows to mermaid/siren/Ilsuiw tiles. | Johanna Ploog | 2010-01-14 | 6 | -0/+0 | |
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* | Recolour Dissolution. The old colours (green/red) really clashed awfully. | Johanna Ploog | 2010-01-14 | 1 | -0/+0 | |
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* | Add a new turtle design and use it for the (alligator) snapping turtle. | Johanna Ploog | 2010-01-14 | 5 | -3/+5 | |
| | | | | Move the old turtle tile into UNUSED/monsters. | |||||
* | Fix a throwback to the 8-bit era in "Items here: +++ /// ))". | Adam Borowski | 2010-01-13 | 1 | -2/+3 | |
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* | Trim unnecessary #includes. | Adam Borowski | 2010-01-13 | 49 | -75/+0 | |
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* | Don't mess with memory of slime creatures when in tiles. | Adam Borowski | 2010-01-13 | 1 | -0/+2 | |
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* | Make merged slime creatures light green, acid blobs light cyan. | Adam Borowski | 2010-01-13 | 6 | -5/+34 | |
| | | | | | | You can override that, both the colour and the glyph. The code is exceedingly hairy (the check is tripled!), thanks to glyphs sometimes stored as character:colour, sometimes as type:colour. | |||||
* | Move island-building code from dgn-shoals.cc->dgn-height.cc. | Darshan Shaligram | 2010-01-13 | 6 | -161/+323 | |
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* | Clean up some of the wizlab tiles. | Johanna Ploog | 2010-01-13 | 4 | -0/+0 | |
| | | | | | | | | | | For the deformed elf/human/orc tiles and the human_monk_ghost, I redrew the outline in standard black. I also removed some dangling transparent pixels and changed a few other transparent pixels to either be completely blank or fully drawn, as seemed appropriate. General tip: When compiling tiles into the game, check e.g. player.png to see how they'll look like in-game, outline and all. | |||||
* | Clean up and recolour Sonja's tile. | Johanna Ploog | 2010-01-13 | 1 | -0/+0 | |
| | | | | | | | | | | | I always figured her tile was a bit too similar to the plain Kobold one. Also, a tip to other tiles designers: just before declaring a tile as "finished", try setting the alpha threshold to 0. Chances are there are some highly transparent residues on the edges that will completely throw off the automated %rim outline and make the tile look much uglier than it deserves. (And here I've been wondering where Sonja's odd outline came from...) | |||||
* | Add a tile for Pikel. | Johanna Ploog | 2010-01-13 | 4 | -1/+3 | |
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* | Don't allow spellcasters to throw items at you. | Johanna Ploog | 2010-01-13 | 3 | -2/+10 | |
| | | | | | | | | | I had two orc priests throw their spears at me instead of smiting me. Monsters with a ranged attack were prevented from picking up missiles but not from throwing their melee weapons. If we want e.g. mermaids to be able to throw stuff at the player, we will have to tweak the check to ignore some los abilities. | |||||
* | Convert _city_level to Lua. | Jude Brown | 2010-01-13 | 2 | -74/+133 | |
| | | | | | | | This commit translates the original C++ _city_level code into Lua. It opens up the way for nicer Vault layouts, using a series of subvaults. Hopefully it doesn't break anything too much! Should be reverted if it does. | |||||
* | s/USE_TILES/USE_TILE/ | Haran Pilpel | 2010-01-13 | 1 | -1/+1 | |
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* | Merge branch 'master' of ↵ | Haran Pilpel | 2010-01-13 | 2 | -5/+2 | |
|\ | | | | | | | ssh://crawl-ref.git.sourceforge.net/gitroot/crawl-ref/crawl-ref | |||||
| * | Fix exclude_set iteration. | Robert Vollmert | 2010-01-13 | 1 | -1/+1 | |
| | | | | | | | | | | This should fix unreachable excludes not being coloured in the level map. | |||||
| * | Remove redundant check in _reset_travel_colours. | Robert Vollmert | 2010-01-13 | 1 | -4/+1 | |
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* | | Fix line_reader crashing at random on non-tiles build. This is #ifdefed out for | Haran Pilpel | 2010-01-13 | 2 | -7/+11 | |
|/ | | | | tiles. This is a hack. | |||||
* | Various cleanups, use you.weapon() more often, fix a note in README.txt. | Haran Pilpel | 2010-01-13 | 12 | -74/+56 | |
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* | Set mimics' glyphs accordingly if the player redefined it for items. | Adam Borowski | 2010-01-13 | 1 | -0/+7 | |
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* | Draw the Tiles splash screen before initialising the database. | Johanna Ploog | 2010-01-13 | 2 | -6/+11 | |
| | | | | | It leaves a better impression if the player has a pretty screen to look at while waiting for the database getting ready. (KiloByte) | |||||
* | Update Chei's ability being called Slouch rather than Ruinous Time. | Johanna Ploog | 2010-01-12 | 1 | -1/+2 | |
| | | | | This fixes part of BR 2909126, someone please review the descriptions! | |||||
* | Handle KILL_MISCAST in _killer_type_name(). | Johanna Ploog | 2010-01-12 | 1 | -0/+2 | |
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* | Actually commit 0000134 fix (upstairs not marked untaken at game start). | Johanna Ploog | 2010-01-12 | 1 | -2/+5 | |
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* | Fix stash tracker not being fully up-to-date at game start. | Johanna Ploog | 2010-01-12 | 1 | -0/+3 | |
| | | | | | Fixes BR 2929449: Ctrl-X not knowing about items in los, and Mantis BR 134: upstairs not marked as unvisited. | |||||
* | Make append_spells() align spell levels correctly. | Johanna Ploog | 2010-01-12 | 1 | -3/+5 | |
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* | Without Spellcasting skill, make L-click on book call read_book instead. | Johanna Ploog | 2010-01-12 | 2 | -2/+4 | |
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* | Change Slime Pits starting range from 5-8 to 6-8. | Johanna Ploog | 2010-01-12 | 1 | -1/+1 | |
| | | | | | | | Before the Lair was shortened, this used to be 8-10. This change pushes them back into the last three levels. In Mantis tracker item 297, rob suggested 7-8, which would also be okay, but I prefer a range where it can occasionally co-appear with another subbranch, namely Snake with 3-6. | |||||
* | Tweak ring of regeneration's description. | Johanna Ploog | 2010-01-12 | 1 | -1/+2 | |
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* | Autoannotate exclusions placed on staircases with "up/downstairs". | Johanna Ploog | 2010-01-12 | 1 | -0/+10 | |
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* | Don't display chunk effect icons for skeletons. | Johanna Ploog | 2010-01-12 | 1 | -0/+3 | |
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* | Add new killer_type KILL_MISCAST whose clouds don't autoexclude. | Johanna Ploog | 2010-01-12 | 3 | -3/+5 | |
| | | | | | | | Not to be confused with KILL_MISC, which is used, among other for the flamethrower vaults. Aside from spell miscasts, KILL_MISCAST also applies to Zot traps and Xom effects. | |||||
* | Update exclusion annotations for flamethrower exclusions. | Johanna Ploog | 2010-01-12 | 2 | -3/+13 | |
| | | | | | If a flamethrower cell is already excluded, add a description if it doesn't have one already. | |||||
* | Also reduce weights for the special flesh wall tiles. | Johanna Ploog | 2010-01-12 | 1 | -0/+4 | |
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* | Make water bubbles in Shoals' deep water "animation" rarer. | Johanna Ploog | 2010-01-12 | 9 | -0/+15 | |
| | | | | | | I've tweaked the water tiles to create variants with/without bubbles or dark shapes, then used the %weight command to give the plain water tiles a total probability of 66%. | |||||
* | Also add wave tiles for deep water. The water masks still look wonky. | Johanna Ploog | 2010-01-12 | 10 | -21/+75 | |
| | | | | When it comes to drawing waves, deep water always trumps shallow water. | |||||
* | Don't make slimes split if they could instead move closer to their foe. | Johanna Ploog | 2010-01-12 | 1 | -7/+23 | |
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* | Make boss merfolk and sirens rarer (rob). | Darshan Shaligram | 2010-01-12 | 2 | -6/+4 | |
| | | | | New average number of sirens=0.26 (was 1.3), boss merfolk=0.16 (was 0.3) on Shoal:1. | |||||
* | Fix [2826100]: Make silver statues unholy, to match demon summoners. | David Lawrence Ramsey | 2010-01-12 | 1 | -0/+3 | |
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