From 09145b40bc5e799b6aed5dbbc093a605ffd53233 Mon Sep 17 00:00:00 2001 From: Jude Brown Date: Tue, 29 Sep 2009 15:16:51 +0530 Subject: Make monster airstrike damage more of a threat. Signed-off-by: Darshan Shaligram --- crawl-ref/source/effects.cc | 13 ++++++++++--- 1 file changed, 10 insertions(+), 3 deletions(-) diff --git a/crawl-ref/source/effects.cc b/crawl-ref/source/effects.cc index 31cdaa814b..9aac28b298 100644 --- a/crawl-ref/source/effects.cc +++ b/crawl-ref/source/effects.cc @@ -765,6 +765,7 @@ void direct_effect(monsters *source, spell_type spell, break; case SPELL_AIRSTRIKE: + // Damage averages 14 for 5HD, 18 for 10HD, 28 for 20HD. if (def) simple_monster_message(def, " is struck by the twisting air!"); else @@ -773,16 +774,22 @@ void direct_effect(monsters *source, spell_type spell, pbolt.name = "airstrike"; pbolt.flavour = BEAM_MISSILE; pbolt.aux_source = "by the air"; - damage_taken = 8 + random2(random2(4) + (random2(source->hit_dice*5) / 6) - + (random2(source->hit_dice*5) / 7)); + damage_taken = 8 + random2(random2(4) + + (random2(12 * source->hit_dice) / 6) + + (random2(12 * source->hit_dice) / 7)); + + // Apply "bonus" against flying/levitating characters after AC + // has been checked. if (defender->flight_mode() != FL_NONE) { damage_taken *= 3; damage_taken /= 2; } - damage_taken -= defender->armour_class(); + // Previous method of damage calculation (in line with player + // airstrike) favoured high-AC player characters. + damage_taken -= random2(defender->armour_class()); break; case SPELL_BRAIN_FEED: -- cgit v1.2.3-54-g00ecf