From 09babcd3185429b363ea4fa079bc217a8c85de3f Mon Sep 17 00:00:00 2001 From: dshaligram Date: Sat, 9 Sep 2006 09:00:17 +0000 Subject: r95@xenon: dshaligram | 2006-09-09 14:30:51 +051800 - Increased chances of shields blocking trap projectiles. - Arrows from traps should be brown, not lightcyan git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup@37 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/source/misc.cc | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/crawl-ref/source/misc.cc b/crawl-ref/source/misc.cc index 55fd6736cd..4fd3083df2 100644 --- a/crawl-ref/source/misc.cc +++ b/crawl-ref/source/misc.cc @@ -1298,7 +1298,7 @@ static void dart_trap( bool trap_known, int trapped, struct bolt &pbolt, snprintf( info, INFO_SIZE, "A%s shoots out and ", pbolt.beam_name ); - if (random2( 50 + 10 * you.shield_blocks * you.shield_blocks ) + if (random2( 20 + 5 * you.shield_blocks * you.shield_blocks ) < player_shield_class()) { you.shield_blocks++; @@ -1871,6 +1871,9 @@ bool trap_item(char base_type, char sub_type, char beam_x, char beam_y) else { set_item_ego_type( item, OBJ_MISSILES, SPMSL_NORMAL ); + + if (sub_type == MI_ARROW) + item.colour = BROWN; } } else -- cgit v1.2.3-54-g00ecf