From 253d9973468723045300b5025e2de1e96e350a99 Mon Sep 17 00:00:00 2001 From: Adam Borowski Date: Wed, 13 Jan 2010 01:19:41 +0100 Subject: Set mimics' glyphs accordingly if the player redefined it for items. --- crawl-ref/source/mon-util.cc | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/crawl-ref/source/mon-util.cc b/crawl-ref/source/mon-util.cc index c2d0113921..0c47414cab 100644 --- a/crawl-ref/source/mon-util.cc +++ b/crawl-ref/source/mon-util.cc @@ -33,6 +33,7 @@ #include "stuff.h" #include "env.h" #include "terrain.h" +#include "viewchar.h" //jmf: moved from inside function static FixedVector < int, NUM_MONSTERS > mon_entry; @@ -247,6 +248,12 @@ void init_monster_symbols() if (md.colour) monster_symbols[md.type].colour = md.colour; } + + monster_symbols[MONS_GOLD_MIMIC].glyph = dchar_glyph(DCHAR_ITEM_GOLD); + monster_symbols[MONS_WEAPON_MIMIC].glyph = dchar_glyph(DCHAR_ITEM_WEAPON); + monster_symbols[MONS_ARMOUR_MIMIC].glyph = dchar_glyph(DCHAR_ITEM_ARMOUR); + monster_symbols[MONS_SCROLL_MIMIC].glyph = dchar_glyph(DCHAR_ITEM_SCROLL); + monster_symbols[MONS_POTION_MIMIC].glyph = dchar_glyph(DCHAR_ITEM_POTION); } const mon_resist_def &get_mons_class_resists(int mc) -- cgit v1.2.3-54-g00ecf