From 2625ad16af54042859690e2629dd1a1c46ec9d56 Mon Sep 17 00:00:00 2001 From: nagdon Date: Sat, 16 Aug 2014 12:09:44 +0200 Subject: Do not display "Spell assigned to 'a'." at game start Now this is the first message for jobs with a pre-memorized spell (it is printed before "Welcome, [character name] the [race] [job]."). This message works well after the memorization messages, but is confusing and strange without them (and almost completely unneccessary). --- crawl-ref/source/spl-util.cc | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/crawl-ref/source/spl-util.cc b/crawl-ref/source/spl-util.cc index 41272af34f..dda27711c0 100644 --- a/crawl-ref/source/spl-util.cc +++ b/crawl-ref/source/spl-util.cc @@ -281,7 +281,9 @@ bool add_spell_to_memory(spell_type spell) break; } - mprf("Spell assigned to '%c'.", index_to_letter(j)); + if (you.num_turns) + mprf("Spell assigned to '%c'.", index_to_letter(j)); + you.spell_letter_table[j] = i; you.spell_no++; -- cgit v1.2.3