From 28920c067ef80c450721c1a35fa09a1c6f6270cf Mon Sep 17 00:00:00 2001 From: reaverb Date: Fri, 8 Aug 2014 15:39:11 -0400 Subject: Allow players to understand stasis messages without a thesaurus --- crawl-ref/source/player-equip.cc | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/crawl-ref/source/player-equip.cc b/crawl-ref/source/player-equip.cc index 50b78eb81b..4d6a017e79 100644 --- a/crawl-ref/source/player-equip.cc +++ b/crawl-ref/source/player-equip.cc @@ -1218,9 +1218,8 @@ static void _equip_jewellery_effect(item_def &item, bool unmeld, mprf(MSGCH_DURATION, "You feel strangely stable."); if (you.duration[DUR_BERSERK]) mprf(MSGCH_DURATION, "You violently calm down."); - // my thesaurus says this usage is correct if (you.duration[DUR_FINESSE]) - mprf(MSGCH_DURATION, "Your hands get arrested."); + mprf(MSGCH_DURATION, "You suddenly lose your finesse."); you.duration[DUR_HASTE] = 0; you.duration[DUR_SLOW] = 0; you.duration[DUR_TELEPORT] = 0; -- cgit v1.2.3-54-g00ecf