From 49c2c94070c5a027f7dcb51c6a4bc6c29564ccad Mon Sep 17 00:00:00 2001 From: Nicholas Feinberg Date: Wed, 13 Aug 2014 21:05:47 -0700 Subject: Make magic mapping reliably reveal the entire map The 'patchy holes' in the map generally didn't hide anything important, especially since in the most common cases when they were relevant (portal vault entrances), you could generally look at the surrounding tiles to guess where the entrance was. The primary effect, in practice, was occasionally fucking with autotravel. Making *non*-patchy holes in the map would be an interesting variant, but harder to implement; this is a simple improvement to make in the meanwhile. --- crawl-ref/source/item_use.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc index 49b42d7062..e67f513eb1 100644 --- a/crawl-ref/source/item_use.cc +++ b/crawl-ref/source/item_use.cc @@ -2864,7 +2864,7 @@ void read_scroll(int slot) break; case SCR_MAGIC_MAPPING: - magic_mapping(500, 90 + random2(11), false); + magic_mapping(500, 100, false); break; case SCR_TORMENT: -- cgit v1.2.3