From 53c4537cd6a665ef9f58d1893521b86a71dca046 Mon Sep 17 00:00:00 2001 From: dploog Date: Tue, 9 Jun 2009 22:36:05 +0000 Subject: Minor changes to README files. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9934 c06c8d41-db1a-0410-9941-cceddc491573 --- crawl-ref/README.pdf | Bin 53801 -> 53861 bytes crawl-ref/README.txt | 7 +++---- crawl-ref/source/util/docs/README.tex | 28 ++++++++++++++-------------- 3 files changed, 17 insertions(+), 18 deletions(-) diff --git a/crawl-ref/README.pdf b/crawl-ref/README.pdf index e33ba5f4cc..29accd52fe 100644 Binary files a/crawl-ref/README.pdf and b/crawl-ref/README.pdf differ diff --git a/crawl-ref/README.txt b/crawl-ref/README.txt index 60cc344a13..9215b6854e 100644 --- a/crawl-ref/README.txt +++ b/crawl-ref/README.txt @@ -105,7 +105,6 @@ Crawl gladly and gratuitously uses the following open source packages: * The PCRE library for regular expressions, see docs/pcre_license.txt. * The Mersenne Twister for random number generation, docs/mt19937.txt. * The SQLite library as database engine; it is properly public domain. -* The ReST light markup language for the documentation. 5. How you can help @@ -115,9 +114,9 @@ of ways to do so: * Playtesting. At any time, there will be bugs -- playing and reporting these is a great help. -There is a beta server around hosting the most recent version of the current -code; http://crawl.akrasiac.org/ links to it. Besides finding bugs, ideas on -how to improve interface or gameplay are welcome as well. +There is a beta server at http://crawl.develz.org. Besides pointing out bugs, +new ideas on how to improve interface or gameplay are welcome. You can mention +them at the homepage, http://crawl-ref.sourceforge.net. * Vault making. Crawl uses many hand-drawn (but often randomised) maps. Making them is fun and diff --git a/crawl-ref/source/util/docs/README.tex b/crawl-ref/source/util/docs/README.tex index 5c386665e9..f2ec42acce 100644 --- a/crawl-ref/source/util/docs/README.tex +++ b/crawl-ref/source/util/docs/README.tex @@ -1,7 +1,7 @@ \documentclass[a4paper,10pt]{article} \usepackage{palatino} -\usepackage{mathpazo} % optional [sc] fuer real small caps +\usepackage{mathpazo} % optional [sc] for small caps \usepackage[left=3cm,top=3cm,right=3cm,bottom=2cm,nohead,nofoot]{geometry} \usepackage{graphicx} @@ -60,12 +60,11 @@ standards. \subsection*{How to get started? (Information for new players)} If you'd like to dive in immediately, your best bets are to either -start up a game and choose one of the tutorials (press \key{Ctrl-T} -when asked for species), or print \key{quickstart.pdf} (in the -\key{docs} directory). Studious readers might want to browse the -manual (see below). Note that you can read both the quickstart -text and the manual in-game; pressing \key{?} brings up a menu for -that. +start up a game and choose one of the tutorials (press \key{T} when +asked for race), or print \key{quickstart.pdf} (in the \key{docs} +directory). Studious readers might want to browse the manual (see +below). Note that you can read both the quickstart text and the +manual in-game; pressing \key{?} brings up a menu for that. \para @@ -90,7 +89,7 @@ Unfortunately, it is not yet possible to combine tiles and Internet play. \subsection*{The most important files} \begin{minipage}[t]{7cm} -The file \key{crawl.exe} (just \key{crawl} if on Unix) in \crawl's main +The file \key{crawl.exe} (just \key{./crawl} if on Unix) in \crawl's main folder starts the game. \\ \\ The \key{settings} directory contains \key{init.txt}, the options file for @@ -110,7 +109,7 @@ spent some time playing the game. The following files in the \key{docs} directory may be helpful, all of which can be read in-game (press \key{?}): \\ -\key{crawl\_manual.txt} is the full manual. It explains all species, jobs, +\key{crawl\_manual.txt} is the full manual. It explains all races, classes, item types etc. If you do not delight in manuals, you can put off the reading this file until later. \\ @@ -154,7 +153,7 @@ development. See the \key{CREDITS} in the main folder for a myriad of contributors, past and present; \key{license.txt} contains the legal blurb. \dungeon\ \crawl\ \soup\ is an open source, freeware roguelike. It is -supported on Linux, Windows, OS X and, to a lesser extent, on DOS. The +supported on Linux, Windows, OS X and, to a lesser extent, on DOS. The source should compile and run on any reasonably modern Unix. \soup\ features both ASCII and graphical (Tiles) display. @@ -165,7 +164,7 @@ The \textbf{PCRE} library for regular expressions, see The \textbf{Mersenne Twister} for random number generation, \key{docs/mt19937.txt}.\\ The \textbf{SQLite} library as database engine; it is properly public domain.\\ -The \textbf{ReST} light markup language for the documentation. +% The \textbf{ReST} light markup language for the documentation. \subsection*{How you can help} @@ -176,9 +175,10 @@ of ways to do so: \textbf{Playtesting:} At any time, there will be bugs --- playing and reporting these is a great -help. There is a beta server around hosting the most recent version of the -current code; \key{http://crawl.akrasiac.org} links to it. Besides finding bugs, ideas on -how to improve interface or gameplay are welcome as well. +help. There is a beta server at \key{http://crawl.develz.org} hosting the most +recent version of the code. Besides pointing out bugs, you are also welcome to +bring up ideas on how to improve interface or gameplay. Bugs and new ideas can +be added and discussed on the homepage, \key{http://crawl-ref.sourceforge.net}. \para -- cgit v1.2.3-54-g00ecf